Player Matchup

Nemesis
Nemesis
Awkotaco12
Nemesis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,579 Elo+
Party 2
Olorun
Olorun
BigMacDeleter
Olorun
Level 117
God Stats
2W - 1L
1,674 SR
Queue Stats
21W - 19L
1,645 Elo+
Party 2
Janus
Janus
TaylorAC39
Janus
Level 145
God Stats
0W - 2L
1,173 SR
Queue Stats
31W - 28L
1,645 Elo+
Party 2
Neith
Neith
duccy momo
Neith
Level 79
God Stats
2W - 1L
1,634 SR
Queue Stats
28W - 26L
1,732 Elo+
Party 2
Horus
Horus
nickkick909
Horus
Level 148
God Stats
7W - 2L
1,634 SR
Queue Stats
30W - 30L
1,645 Elo+
Party 2
Team Averages
Level 119
1,523 SR
1,649 Elo+

VS

Team Averages
Level 102
1,535 SR
1,518 Elo+
Shiva
Shiva
BrokenSultan1271
Shiva
Level 128
God Stats
8W - 9L
1,542 SR
Queue Stats
65W - 66L
1,528 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
BunnyBooX
Ah Muzen Cab
Level 106
God Stats
6W - 8L
1,585 SR
Queue Stats
145W - 141L
1,480 Elo+
Party 1
Sol
Sol
HULKYBAGEL5491
Sol
Level 89
God Stats
17W - 11L
1,657 SR
Queue Stats
341W - 339L
1,511 Elo+
Party 1
Chang'e
Chang'e
ShadowAngel8662
Chang'e
Level 124
God Stats
2W - 4L
1,296 SR
Queue Stats
156W - 146L
1,529 Elo+
Party 1
Loki
Loki
ikJays
Loki
Level 65
God Stats
18W - 12L
1,593 SR
Queue Stats
202W - 205L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Awkotaco12
Nemesis
17
6 / 6 / 5
10,770
513
15,122
18,919
8,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 6 / 5
10,170
484
15,727
15,498
6,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Janus
14
0 / 5 / 7
8,640
411
11,256
14,478
4,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
16
3 / 6 / 6
10,352
493
11,563
14,502
5,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 6 / 8
9,640
459
6,320
25,755
19,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 18
11,711
558
14,996
26,047
37,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
BunnyBooX
Ah Muzen Cab
18
4 / 2 / 9
12,596
600
16,551
13,407
5,043
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
10 / 2 / 5
13,581
647
18,707
17,459
6,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
10 / 1 / 8
12,584
599
20,781
17,867
7,167
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
ikJays
Loki
17
3 / 7 / 10
11,017
525
4,723
15,329
6,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
79
16
Kills
29
29
Deaths
16
31
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Awkotaco12
Nemesis
6
6
5
1.42
L
5
6
5
1.25
W
2
4
18
2.75
W
Ah Muzen Cab
BunnyBooX
Ah Muzen Cab
4
2
9
4.25
W
10
2
5
6.25
W
10
1
8
14
L
Janus
0
5
7
0.7
L
Neith
3
6
6
1
W
Loki
ikJays
Loki
3
7
10
1.14
L
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,988
Damage
75,758
89,152
Taken
90,109
43,829
Mitigated
63,019
26,181
Healing
42,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Awkotaco12
Nemesis
15,122
4,544
0
3,087
18,919
8,372
0
9,497
9,422
0
73,637
L
15,727
7,208
888
4,090
15,498
6,183
819
7,604
7,894
54,769
5,066
W
14,996
1,885
2,132
7,084
26,047
37,863
655
8,913
17,134
0
42,508
W
Ah Muzen Cab
BunnyBooX
Ah Muzen Cab
16,551
4,931
0
3,360
13,407
5,043
4,911
2,582
10,825
0
92,237
W
18,707
5,754
0
8,070
17,459
6,492
4,425
5,931
11,528
119,029
0
W
20,781
1,551
8,144
10,103
17,867
7,167
2,246
5,177
12,690
82,344
0
L
Janus
11,256
319
0
1,920
14,478
4,669
0
6,773
7,705
57,899
0
L
Neith
11,563
4,488
0
4,092
14,502
5,541
150
948
13,554
0
58,802
W
Loki
ikJays
Loki
4,723
1,042
0
3,590
15,329
6,454
0
2,765
12,564
0
56,222
L
6,320
3,292
4,915
7,189
25,755
19,064
617
14,666
11,089
0
32,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,572
Gold Earned
61,489
491
Minions Killed
605
0
Camps Cleared
0
2,013,261
Distance Traveled
2,074,034
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,770
513
106
5
0
450,535
4
L
Olorun
10,170
484
118
6
0
359,401
5
W
Shiva
11,711
558
52
2
0
430,177
7
W
Ah Muzen Cab
12,596
600
160
8
0
400,061
2
W
Sol
13,581
647
166
8
0
390,861
0
W
Chang'e
12,584
599
136
6
0
428,507
2
L
Janus
8,640
411
99
5
0
388,359
2
L
Neith
10,352
493
131
6
0
376,332
3
W
Loki
11,017
525
91
4
0
424,428
2
L
Horus
9,640
459
37
2
0
438,634
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role