Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
OBGYNale
Neith
Level 128
God Stats
13W - 7L
1,459 SR
Queue Stats
312W - 336L
1,482 Elo+
Solo
Cthulhu
Cthulhu
Pain_Succ
Cthulhu
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 59L
1,350 Elo+
Party 1
Team Averages
Level 107
1,486 SR
1,444 Elo+

VS

Team Averages
Level 56
1,329 SR
1,228 Elo+
Nox
Nox
TastyAyden 24
Nox
Level 69
God Stats
1W - 6L
1,292 SR
Queue Stats
11W - 20L
1,034 Elo+
Solo
Bacchus
Bacchus
iTz Me DylannN
Bacchus
Level 51
God Stats
11W - 25L
1,328 SR
Queue Stats
83W - 140L
1,285 Elo+
Party 2
Kali
Kali
xXAuzMoneyXx
Kali
Level 48
God Stats
10W - 12L
1,367 SR
Queue Stats
101W - 152L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
0 / 3 / 16
10,635
665
8,233
21,986
24,708
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
OBGYNale
Neith
17
5 / 1 / 11
12,281
768
17,676
9,070
3,552
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Pain_Succ
Cthulhu
17
12 / 4 / 5
12,604
788
14,105
19,719
18,105
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 6
10,044
628
10,697
10,730
3,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 6 / 3
11,552
722
9,668
17,492
20,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 6 / 5
10,727
670
12,842
17,317
6,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
17
Kills
8
8
Deaths
17
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
3
16
2.67
W
Neith
OBGYNale
Neith
5
1
11
10.5
W
Cthulhu
Pain_Succ
Cthulhu
12
4
5
3.63
L
1
5
6
0.8
L
4
6
3
0.92
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,014
Damage
33,207
50,775
Taken
45,539
46,365
Mitigated
29,539
14,341
Healing
7,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,233
478
1,112
4,758
21,986
24,708
66
10,253
11,733
20,044
0
W
Neith
OBGYNale
Neith
17,676
6,304
0
2,917
9,070
3,552
2,329
3,217
5,853
0
73,356
W
Cthulhu
Pain_Succ
Cthulhu
14,105
1,880
320
5,234
19,719
18,105
384
7,344
12,375
36,604
0
L
10,697
550
0
1,313
10,730
3,353
0
5,559
5,171
39,456
0
L
9,668
1,354
188
1,141
17,492
20,093
0
8,222
9,270
26,219
0
L
12,842
6,026
0
4,769
17,317
6,093
0
8,983
8,334
0
33,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,520
Gold Earned
32,323
191
Minions Killed
141
6
Camps Cleared
5
845,738
Distance Traveled
836,087
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,635
665
43
3
1
284,409
1
W
Neith
12,281
768
103
6
5
279,086
3
W
Cthulhu
12,604
788
45
3
0
282,243
0
L
Nox
10,044
628
70
4
2
264,371
0
L
Bacchus
11,552
722
28
2
1
280,645
5
L
Kali
10,727
670
43
3
2
291,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role