Player Matchup

Cerberus
Cerberus
Bambamspaghett
Cerberus
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
227W - 137L
1,748 Elo+
Party 2
Zeus
Zeus
Chew710
Zeus
Level 158
God Stats
19W - 9L
1,777 SR
Queue Stats
179W - 115L
1,617 Elo+
Party 2
Da Ji
Da Ji
GunXBlade777
Da Ji
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 27L
1,658 Elo+
Party 2
Team Averages
Level 102
1,592 SR
1,675 Elo+

VS

Team Averages
Level 74
1,488 SR
1,566 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AwilixIsSmexy
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 79L
1,608 Elo+
Party 1
Sylvanus
Sylvanus
CHIMICHANGAKING
Sylvanus
Level 71
God Stats
1W - 7L
1,463 SR
Queue Stats
123W - 99L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
2 / 1 / 8
10,837
722
4,823
16,589
16,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
Chew710
Zeus
16
4 / 1 / 4
10,333
689
14,198
6,388
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 0 / 6
10,217
681
12,765
11,469
5,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 3 / 2
8,504
567
10,368
9,623
4,112
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 4 / 2
8,535
569
7,968
10,327
3,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
14
2 / 3 / 0
9,992
666
5,705
14,864
15,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
10
Kills
2
2
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
2
0.33
L
0
4
2
0.25
W
Cerberus
2
1
8
6
L
Sylvanus
2
3
0
0.67
W
Zeus
Chew710
Zeus
4
1
4
6
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,786
Damage
24,041
34,446
Taken
34,814
24,213
Mitigated
22,993
10,364
Healing
9,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,368
3,355
0
1,254
9,623
4,112
0
5,922
3,701
0
40,376
L
7,968
542
54
1,289
10,327
3,870
0
3,918
6,409
34,352
0
W
Cerberus
4,823
250
0
5,001
16,589
16,671
351
5,346
10,419
25,944
0
L
Sylvanus
5,705
738
2,061
4,495
14,864
15,011
0
9,453
5,411
12,577
0
W
Zeus
Chew710
Zeus
14,198
1,104
0
2,136
6,388
2,323
1,005
2,947
3,441
65,622
0
W
12,765
2,854
0
3,227
11,469
5,219
1,134
5,571
5,898
0
36,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,387
Gold Earned
27,031
234
Minions Killed
159
10
Camps Cleared
3
880,280
Distance Traveled
713,230
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,504
567
60
4
1
248,915
5
L
Janus
8,535
569
77
5
2
240,458
1
W
Cerberus
10,837
722
87
6
2
286,146
2
L
Sylvanus
9,992
666
22
1
0
223,857
0
W
Zeus
10,333
689
97
6
7
275,594
2
W
Da Ji
10,217
681
50
3
1
318,540
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role