Player Matchup

Sol
Sol
EkizdeRD
Sol
Level 8
God Stats
4W - 1L
1,496 SR
Queue Stats
4W - 1L
1,607 Elo+
Party 1
Anubis
Anubis
SSedu22
Anubis
Level 83
God Stats
2W - 1L
1,440 SR
Queue Stats
7W - 6L
1,572 Elo+
Party 1
Thor
Thor
ShodaiBlacKy
Thor
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,483 Elo+
Party 1
Kali
Kali
StivenMora
Kali
Level 103
God Stats
4W - 1L
1,649 SR
Queue Stats
11W - 12L
1,564 Elo+
Party 1
Achilles
Achilles
zllShadowllz
Achilles
Level 64
God Stats
9W - 6L
1,370 SR
Queue Stats
10W - 7L
1,621 Elo+
Party 1
Team Averages
Level 57
1,491 SR
1,569 Elo+

VS

Team Averages
Level 71
1,558 SR
1,472 Elo+
Vulcan
Vulcan
 
Vulcan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
DaddysDEm0n
Artemis
Level 45
God Stats
2W - 3L
1,404 SR
Queue Stats
44W - 54L
1,495 Elo+
Party 2
Chaac
Chaac
HaremMC69
Chaac
Level 43
God Stats
1W - 1L
1,851 SR
Queue Stats
9W - 14L
1,441 Elo+
Party 3
Ymir
Ymir
LoadingMonke
Ymir
Level 67
God Stats
14W - 14L
1,536 SR
Queue Stats
20W - 25L
1,493 Elo+
Party 3
Ganesha
Ganesha
joaquinkch
Ganesha
Level 74
God Stats
0W - 2L
1,497 SR
Queue Stats
43W - 47L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 5
8,762
674
9,104
10,719
3,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anubis
SSedu22
Anubis
16
2 / 2 / 5
9,454
727
8,960
9,013
4,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
5 / 3 / 4
9,873
759
8,608
9,652
2,970
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 3 / 1
9,999
769
11,082
12,824
5,199
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
zllShadowllz
Achilles
16
2 / 3 / 3
9,447
727
7,844
15,912
11,418
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
6 / 3 / 5
10,211
785
13,344
10,259
3,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
DaddysDEm0n
Artemis
17
4 / 3 / 3
9,656
743
8,949
10,860
3,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
HaremMC69
Chaac
16
5 / 2 / 8
9,897
761
13,852
14,907
13,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
0 / 1 / 1
7,486
576
303
1,242
490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
joaquinkch
Ganesha
16
0 / 4 / 11
9,483
729
9,798
18,106
18,419
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
12
Kills
15
15
Deaths
13
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
6
3
5
2.83
L
Artemis
DaddysDEm0n
Artemis
4
3
3
1.83
W
0
4
5
0.63
L
Chaac
HaremMC69
Chaac
5
2
8
4.5
L
0
1
1
0.5
W
Anubis
SSedu22
Anubis
2
2
5
2.25
W
5
3
4
2.33
W
3
3
1
1.17
L
Ganesha
joaquinkch
Ganesha
0
4
11
1.38
W
Achilles
zllShadowllz
Achilles
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,598
Damage
46,246
58,120
Taken
55,374
27,354
Mitigated
39,074
8,452
Healing
12,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
13,344
4,271
0
798
10,259
3,594
583
4,656
5,603
45,984
0
L
Artemis
DaddysDEm0n
Artemis
8,949
4,007
0
424
10,860
3,435
715
4,245
6,615
0
25,108
W
9,104
2,174
0
2,044
10,719
3,182
398
4,841
5,788
30,608
2,215
L
Chaac
HaremMC69
Chaac
13,852
2,092
238
8,422
14,907
13,136
84
4,718
10,189
0
34,427
L
303
74
0
106
1,242
490
0
0
1,242
1,526
0
W
Anubis
SSedu22
Anubis
8,960
268
0
2,643
9,013
4,585
123
3,877
5,054
43,348
0
W
8,608
1,350
0
480
9,652
2,970
260
4,423
5,157
0
18,396
W
11,082
6,583
0
3,032
12,824
5,199
1,817
3,365
9,381
0
41,983
L
Ganesha
joaquinkch
Ganesha
9,798
721
282
2,351
18,106
18,419
0
3,760
14,346
26,335
0
W
Achilles
zllShadowllz
Achilles
7,844
2,174
0
253
15,912
11,418
448
6,457
9,295
0
19,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,535
Gold Earned
46,733
243
Minions Killed
177
0
Camps Cleared
0
1,310,972
Distance Traveled
1,087,278
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,211
785
72
6
0
274,174
1
L
Artemis
9,656
743
33
3
0
253,519
0
W
Sol
8,762
674
56
4
0
251,032
1
L
Chaac
9,897
761
46
4
0
243,501
1
L
Ymir
7,486
576
6
0
0
34,365
0
W
Anubis
9,454
727
51
4
0
245,768
0
W
Thor
9,873
759
22
2
0
265,616
3
W
Kali
9,999
769
81
6
0
260,786
0
L
Ganesha
9,483
729
20
2
0
281,719
0
W
Achilles
9,447
727
33
3
0
287,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role