Player Matchup

Sobek
Sobek
Gold I
Mommie Jos
Sobek
Gold I
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
114W - 121L
1,745 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum I
Tryn2havefun
Ah Muzen Cab
Platinum I
Level 46
God Stats
4W - 0L
1,977 SR
Queue Stats
32W - 15L
1,927 MMR
Party 2
Cabrakan
Cabrakan
Platinum II
natedog120
Cabrakan
Platinum II
Level 69
God Stats
4W - 4L
1,431 SR
Queue Stats
257W - 244L
1,836 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 74
1,636 SR
1,836 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,761 SR
1,794 MMR
Bacchus
Bacchus
Gold II
KingHarle6458
Bacchus
Gold II
Level 128
God Stats
0W - 1L
1,888 SR
Queue Stats
24W - 21L
1,770 MMR
Party 1
Horus
Horus
Gold II
Menta1 Handicap
Horus
Gold II
Level 158
God Stats
0W - 1L
1,771 SR
Queue Stats
30W - 28L
1,775 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum III
Mr Insouciantz
Morgan Le Fay
Platinum III
Level 121
God Stats
85W - 91L
1,624 SR
Queue Stats
862W - 1,098L
1,838 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
1 / 2 / 8
12,478
693
8,473
19,871
25,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
Tryn2havefun
Ah Muzen Cab
19
7 / 2 / 2
13,326
740
22,905
15,602
8,298
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
natedog120
Cabrakan
17
1 / 1 / 6
12,263
681
10,811
15,482
22,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
FenrirGebThothAtlasPersephone

VS

Bans
BastetAresScyllaAchillesAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
3 / 2 / 2
10,796
600
15,029
19,422
25,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

16
1 / 2 / 4
10,904
606
11,115
16,564
12,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
Mr Insouciantz
Morgan Le Fay
15
1 / 5 / 3
10,392
577
13,949
13,530
6,051
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
9
Kills
5
5
Deaths
9
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
3
2
2
2
L
1
2
4
1.5
W
Sobek
1
2
8
2.5
L
Morgan Le Fay
Mr Insouciantz
Morgan Le Fay
1
5
3
0.5
W
Ah Muzen Cab
Tryn2havefun
Ah Muzen Cab
7
2
2
4
W
Cabrakan
natedog120
Cabrakan
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,189
Damage
40,093
50,955
Taken
49,516
56,581
Mitigated
44,300
15,501
Healing
12,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
15,029
1,676
392
2,948
19,422
25,634
0
7,406
12,016
29,222
0
L
11,115
4,848
1,232
5,978
16,564
12,615
31
7,496
9,068
1,110
35,778
W
Sobek
8,473
605
346
6,837
19,871
25,817
318
9,813
8,800
24,458
0
L
Morgan Le Fay
Mr Insouciantz
Morgan Le Fay
13,949
1,062
0
1,842
13,530
6,051
0
5,045
8,485
45,823
0
W
Ah Muzen Cab
Tryn2havefun
Ah Muzen Cab
22,905
9,104
0
4,618
15,602
8,298
1,721
11,307
3,837
0
104,880
W
Cabrakan
natedog120
Cabrakan
10,811
1,668
167
3,533
15,482
22,466
418
7,660
6,824
33,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,067
Gold Earned
32,092
206
Minions Killed
194
11
Camps Cleared
4
1,027,003
Distance Traveled
1,003,728
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,796
600
42
2
0
335,897
2
L
Horus
10,904
606
81
5
2
352,259
3
W
Sobek
12,478
693
23
1
3
368,538
5
L
Morgan Le Fay
10,392
577
71
4
2
315,572
3
W
Ah Muzen Cab
13,326
740
157
9
6
340,176
0
W
Cabrakan
12,263
681
26
1
2
318,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role