Player Matchup

Horus
Horus
MiStiK-_-Skillz
Horus
Level 104
God Stats
2W - 2L
1,725 SR
Queue Stats
222W - 198L
1,489 Elo+
Party 2
Nu Wa
Nu Wa
NekoChanSimp
Nu Wa
Level 89
God Stats
5W - 1L
1,759 SR
Queue Stats
21W - 10L
1,610 Elo+
Solo
Sol
Sol
Skysim888
Sol
Level 69
God Stats
2W - 3L
1,305 SR
Queue Stats
12W - 8L
1,488 Elo+
Party 2
Thanatos
Thanatos
lStorminNormanl
Thanatos
Level 67
God Stats
45W - 27L
1,588 SR
Queue Stats
85W - 57L
1,461 Elo+
Solo
Mulan
Mulan
ssj50goku05
Mulan
Level 76
God Stats
14W - 13L
1,311 SR
Queue Stats
116W - 133L
1,412 Elo+
Solo
Team Averages
Level 81
1,537 SR
1,492 Elo+

VS

Team Averages
Level 114
1,569 SR
1,460 Elo+
Zeus
Zeus
 
Zeus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
HieroZoomer
Serqet
Level 101
God Stats
4W - 8L
1,781 SR
Queue Stats
39W - 42L
1,505 Elo+
Party 1
Rama
Rama
InvaderMothFlaps
Rama
Level 105
God Stats
3W - 4L
1,491 SR
Queue Stats
59W - 66L
1,376 Elo+
Party 1
Jormungandr
Jormungandr
bielxfs
Jormungandr
Level 117
God Stats
1W - 1L
1,636 SR
Queue Stats
2W - 2L
1,557 Elo+
Solo
Bellona
Bellona
djbubblez312
Bellona
Level 93
God Stats
9W - 17L
1,435 SR
Queue Stats
390W - 416L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 9
7,617
508
5,612
13,112
13,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 0 / 7
8,567
571
18,587
6,609
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
6 / 0 / 3
8,128
542
7,649
5,989
2,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
13
4 / 3 / 5
7,886
526
4,278
11,379
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 2 / 2
8,174
545
5,709
11,546
10,178
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 3 / 0
5,844
390
3,590
6,794
1,460
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Serqet
11
3 / 5 / 1
7,125
475
3,421
13,095
5,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 2
6,735
449
4,470
11,853
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
bielxfs
Jormungandr
12
2 / 4 / 1
7,747
516
7,400
12,980
8,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
djbubblez312
Bellona
11
0 / 3 / 1
6,379
425
3,321
9,206
4,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
19
Kills
6
7
Deaths
19
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
3
0
0
L
Serqet
3
5
1
0.7
L
1
4
2
0.5
W
1
2
9
2.75
W
4
0
7
7.5
W
6
0
3
7.5
L
Jormungandr
bielxfs
Jormungandr
2
4
1
0.63
L
Bellona
djbubblez312
Bellona
0
3
1
0.17
W
Thanatos
4
3
5
2.17
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,835
Damage
22,202
48,635
Taken
53,928
33,775
Mitigated
22,102
25,033
Healing
10,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,590
478
0
0
6,794
1,460
123
3,448
3,066
28,235
0
L
Serqet
3,421
425
261
2,824
13,095
5,557
0
7,020
5,770
0
8,225
L
4,470
3,357
0
4,752
11,853
2,573
0
4,954
6,657
0
42,001
W
5,612
3,033
952
4,250
13,112
13,926
147
598
12,114
0
18,622
W
18,587
4,764
59
2,288
6,609
2,522
2,814
2,439
4,168
61,618
0
W
7,649
2,739
363
2,888
5,989
2,707
778
637
5,322
44,517
6,417
L
Jormungandr
bielxfs
Jormungandr
7,400
3,144
0
1,466
12,980
8,408
0
5,656
7,055
46,965
0
L
Bellona
djbubblez312
Bellona
3,321
950
0
1,490
9,206
4,104
0
3,212
5,746
0
43,834
W
Thanatos
4,278
860
0
10,722
11,379
4,442
326
642
10,666
0
41,900
W
5,709
1,176
0
3,511
11,546
10,178
510
6,426
4,850
0
36,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,372
Gold Earned
33,830
394
Minions Killed
320
0
Camps Cleared
0
1,384,600
Distance Traveled
1,373,044
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,844
390
66
4
0
251,942
2
L
Serqet
7,125
475
13
1
0
273,377
0
L
Rama
6,735
449
87
6
0
272,570
1
W
Horus
7,617
508
29
2
0
286,010
3
W
Nu Wa
8,567
571
104
7
0
267,465
6
W
Sol
8,128
542
94
6
0
283,194
2
L
Jormungandr
7,747
516
82
5
0
240,361
3
L
Bellona
6,379
425
72
5
0
334,794
4
W
Thanatos
7,886
526
79
5
0
280,964
6
W
Mulan
8,174
545
88
6
0
266,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role