Player Matchup

Sun Wukong
Sun Wukong
Blackbeard3621
Sun Wukong
Level 105
God Stats
8W - 9L
1,397 SR
Queue Stats
128W - 118L
1,177 Elo+
Solo
Baron Samedi
Baron Samedi
PrincipeAzul312
Baron Samedi
Level 109
God Stats
24W - 25L
1,494 SR
Queue Stats
357W - 381L
1,332 Elo+
Solo
Charybdis
Charybdis
TheGigaChicken
Charybdis
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 55L
1,278 Elo+
Party 2
Cthulhu
Cthulhu
TheGigaMunky
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,291 Elo+
Party 2
Thor
Thor
TheGigaOwl
Thor
Level 65
God Stats
1W - 4L
1,253 SR
Queue Stats
51W - 49L
1,262 Elo+
Party 2
Team Averages
Level 82
1,429 SR
1,268 Elo+

VS

Team Averages
Level 76
1,433 SR
1,331 Elo+
Thoth
Thoth
DALARKS
Thoth
Level 103
God Stats
16W - 15L
1,374 SR
Queue Stats
259W - 313L
1,399 Elo+
Party 1
Arachne
Arachne
UchihaBreezy
Arachne
Level 109
God Stats
30W - 31L
1,439 SR
Queue Stats
64W - 77L
1,323 Elo+
Solo
King Arthur
King Arthur
abjectlimbo
King Arthur
Level 98
God Stats
4W - 0L
1,461 SR
Queue Stats
218W - 210L
1,383 Elo+
Solo
Apollo
Apollo
kovasu
Apollo
Level 48
God Stats
6W - 2L
1,645 SR
Queue Stats
31W - 37L
1,320 Elo+
Party 1
Cerberus
Cerberus
zombiekkiller47
Cerberus
Level 21
God Stats
11W - 27L
1,245 SR
Queue Stats
66W - 98L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blackbeard3621
Sun Wukong
20
3 / 3 / 0
12,794
512
8,680
20,101
23,457
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
PrincipeAzul312
Baron Samedi
18
5 / 7 / 0
11,879
475
17,479
17,410
5,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
TheGigaChicken
Charybdis
17
1 / 11 / 7
10,856
434
9,456
17,723
5,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
TheGigaMunky
Cthulhu
15
3 / 9 / 1
10,931
437
12,765
33,878
27,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 4 / 2
10,772
431
5,545
17,688
9,356
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DALARKS
Thoth
20
9 / 4 / 8
13,261
530
18,682
13,572
5,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
UchihaBreezy
Arachne
20
12 / 0 / 2
14,563
583
16,035
19,153
8,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

King Arthur
abjectlimbo
King Arthur
20
0 / 4 / 3
12,562
502
3,975
17,657
15,783
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
kovasu
Apollo
20
10 / 5 / 13
13,560
542
29,726
18,989
7,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
19
2 / 2 / 19
12,920
517
8,689
23,756
30,914
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
78
14
Kills
33
34
Deaths
15
10
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Blackbeard3621
Sun Wukong
3
3
0
1
W
Thoth
DALARKS
Thoth
9
4
8
3.25
L
Baron Samedi
PrincipeAzul312
Baron Samedi
5
7
0
0.71
L
Charybdis
TheGigaChicken
Charybdis
1
11
7
0.41
L
Cthulhu
TheGigaMunky
Cthulhu
3
9
1
0.39
L
2
4
2
0.75
W
Arachne
UchihaBreezy
Arachne
12
0
2
13
W
King Arthur
abjectlimbo
King Arthur
0
4
3
0.38
W
Apollo
kovasu
Apollo
10
5
13
3.3
W
Cerberus
2
2
19
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,925
Damage
77,107
106,800
Taken
93,127
71,171
Mitigated
67,342
29,715
Healing
31,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Blackbeard3621
Sun Wukong
8,680
1,155
0
7,506
20,101
23,457
991
1,265
18,836
0
89,426
W
Thoth
DALARKS
Thoth
18,682
2,295
360
2,562
13,572
5,292
451
7,115
6,143
72,982
0
L
Baron Samedi
PrincipeAzul312
Baron Samedi
17,479
865
682
4,653
17,410
5,982
148
7,453
9,957
78,263
0
L
Charybdis
TheGigaChicken
Charybdis
9,456
5,942
0
2,468
17,723
5,295
2,870
7,015
10,708
0
55,887
L
Cthulhu
TheGigaMunky
Cthulhu
12,765
1,020
252
8,345
33,878
27,081
708
10,478
23,400
51,793
0
L
5,545
870
0
5,809
17,688
9,356
0
1,160
16,528
0
77,426
W
Arachne
UchihaBreezy
Arachne
16,035
10,488
0
6,083
19,153
8,078
775
5,196
13,703
0
118,443
W
King Arthur
abjectlimbo
King Arthur
3,975
333
0
4,423
17,657
15,783
679
4,451
13,096
0
73,756
W
Apollo
kovasu
Apollo
29,726
16,642
0
8,854
18,989
7,275
2,941
9,443
9,376
0
105,580
W
Cerberus
8,689
898
0
9,687
23,756
30,914
1,580
8,243
15,247
44,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,232
Gold Earned
66,866
617
Minions Killed
618
0
Camps Cleared
0
2,153,258
Distance Traveled
2,489,067
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,794
512
190
8
0
426,877
5
W
Thoth
13,261
530
120
5
0
445,820
3
L
Baron Samedi
11,879
475
130
5
0
420,331
4
L
Charybdis
10,856
434
114
5
0
404,154
2
L
Cthulhu
10,931
437
71
3
0
424,789
1
L
Thor
10,772
431
112
4
0
477,107
0
W
Arachne
14,563
583
153
6
0
560,013
2
W
King Arthur
12,562
502
147
6
0
476,006
0
W
Apollo
13,560
542
129
5
0
467,865
8
W
Cerberus
12,920
517
69
3
0
539,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role