Player Matchup

Ares
Ares
 
Ares
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Aka 14king
Medusa
Level 121
God Stats
7W - 6L
1,662 SR
Queue Stats
116W - 102L
1,674 Elo+
Party 2
Zeus
Zeus
Casko Fox
Zeus
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 135L
1,648 Elo+
Party 2
Neith
Neith
Curseesus
Neith
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
142W - 142L
1,560 Elo+
Party 2
Bakasura
Bakasura
Yvny
Bakasura
Level 149
God Stats
2W - 0L
1,766 SR
Queue Stats
199W - 196L
1,607 Elo+
Party 2
Team Averages
Level 146
1,586 SR
1,598 Elo+

VS

Team Averages
Level 130
1,548 SR
1,569 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
KagirinaiRashi
Loki
Level 149
God Stats
176W - 159L
1,690 SR
Queue Stats
197W - 187L
1,561 Elo+
Party 1
Cernunnos
Cernunnos
Ludyoo
Cernunnos
Level 159
God Stats
8W - 5L
1,518 SR
Queue Stats
783W - 479L
1,704 Elo+
Party 1
Xing Tian
Xing Tian
Saucy Renz
Xing Tian
Level 127
God Stats
2W - 2L
1,531 SR
Queue Stats
29W - 26L
1,578 Elo+
Party 1
Sylvanus
Sylvanus
flea1125
Sylvanus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
0 / 1 / 7
7,369
526
3,182
7,143
5,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Aka 14king
Medusa
15
1 / 0 / 3
8,582
613
6,300
7,204
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
15
10 / 2 / 2
9,278
663
9,171
5,098
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Curseesus
Neith
14
5 / 1 / 7
8,709
622
5,152
7,451
2,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Yvny
Bakasura
15
0 / 0 / 0
8,671
619
4,197
10,606
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 7 / 1
6,843
489
2,075
9,622
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 6 / 2
7,450
532
7,424
8,797
2,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Ludyoo
Cernunnos
13
0 / 1 / 0
7,280
520
4,450
9,477
2,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
Saucy Renz
Xing Tian
14
0 / 0 / 0
7,523
537
5,442
8,269
7,707
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
flea1125
Sylvanus
11
0 / 2 / 0
6,173
441
1,971
5,826
4,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
16
Kills
4
4
Deaths
16
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
1
7
3.5
L
Morgan Le Fay
 
Morgan Le Fay
2
7
1
0.36
W
Medusa
Aka 14king
Medusa
1
0
3
2.5
W
Zeus
10
2
2
5.5
W
Neith
Curseesus
Neith
5
1
7
8.5
L
2
6
2
0.5
L
Cernunnos
Ludyoo
Cernunnos
0
1
0
0
L
Xing Tian
Saucy Renz
Xing Tian
0
0
0
0
W
Bakasura
Yvny
Bakasura
0
0
0
0
L
Sylvanus
flea1125
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,002
Damage
21,362
37,502
Taken
41,991
16,614
Mitigated
20,688
13,487
Healing
9,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,182
31
370
2,299
7,143
5,554
0
1,937
5,160
19,162
2,181
L
Morgan Le Fay
 
Morgan Le Fay
2,075
143
0
753
9,622
3,164
0
5,162
4,184
34,431
0
W
Medusa
Aka 14king
Medusa
6,300
2,076
0
3,870
7,204
2,607
0
190
7,014
0
77,598
W
Zeus
9,171
1,432
0
789
5,098
1,480
0
978
3,954
49,596
0
W
Neith
Curseesus
Neith
5,152
2,235
0
1,451
7,451
2,434
0
821
6,546
0
59,967
L
7,424
2,625
0
857
8,797
2,876
0
2,461
6,174
0
44,579
L
Cernunnos
Ludyoo
Cernunnos
4,450
1,709
0
3,526
9,477
2,267
0
810
8,667
0
59,700
L
Xing Tian
Saucy Renz
Xing Tian
5,442
106
0
1,955
8,269
7,707
196
546
6,788
52,398
0
W
Bakasura
Yvny
Bakasura
4,197
2,244
0
4,708
10,606
4,539
0
5,442
5,164
0
50,831
L
Sylvanus
flea1125
Sylvanus
1,971
422
1,448
1,404
5,826
4,674
0
2,829
2,921
18,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,609
Gold Earned
35,269
533
Minions Killed
397
0
Camps Cleared
0
1,441,972
Distance Traveled
1,335,612
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,369
526
28
2
0
284,932
4
L
Morgan Le Fay
6,843
489
69
5
0
244,889
3
W
Medusa
8,582
613
152
11
0
283,534
6
W
Zeus
9,278
663
107
8
0
275,084
5
W
Neith
8,709
622
107
8
0
269,714
4
L
Loki
7,450
532
69
5
0
294,200
8
L
Cernunnos
7,280
520
112
8
0
257,165
1
L
Xing Tian
7,523
537
104
7
0
276,385
4
W
Bakasura
8,671
619
139
10
0
328,708
3
L
Sylvanus
6,173
441
43
3
0
262,973
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role