Player Matchup

Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Silver III
Washez
Medusa
Silver III
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,483 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,500 SR
1,494 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 74
1,456 SR
1,258 MMR
Discordia
Discordia
Silver I
EthanTweaks
Discordia
Silver I
Level 87
God Stats
28W - 32L
1,463 SR
Queue Stats
225W - 384L
1,191 MMR
Party 1
Jormungandr
Jormungandr
Silver II
ItsDaddyDrew
Jormungandr
Silver II
Level 67
God Stats
4W - 8L
1,413 SR
Queue Stats
70W - 129L
1,300 MMR
Party 1
Loki
Loki
Bronze III
SwagCorb
Loki
Bronze III
Level 68
God Stats
0W - 3L
1,493 SR
Queue Stats
68W - 110L
1,282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
4 / 0 / 12
8,559
951
4,888
11,239
11,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
 
Scylla
12
7 / 0 / 8
7,978
886
7,479
3,826
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Washez
Medusa
12
6 / 2 / 11
8,187
910
11,388
8,196
3,056
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
PersephoneThothTiamatAh Muzen CabAphrodite

VS

Bans
BastetBacchusHerculesAtlasMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EthanTweaks
Discordia
10
1 / 6 / 1
6,272
697
4,630
7,177
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
ItsDaddyDrew
Jormungandr
9
1 / 7 / 0
6,166
685
4,430
15,025
10,307
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Loki
9
0 / 4 / 1
5,767
641
5,625
8,239
4,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
17
Kills
2
2
Deaths
17
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
0
12
10
W
Scylla
 
Scylla
7
0
8
11
L
Discordia
EthanTweaks
Discordia
1
6
1
0.25
L
Jormungandr
ItsDaddyDrew
Jormungandr
1
7
0
0.14
L
Loki
0
4
1
0.13
W
Medusa
Washez
Medusa
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,755
Damage
14,685
23,261
Taken
30,441
16,056
Mitigated
16,623
7,503
Healing
2,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,888
687
0
5,179
11,239
11,590
142
3,856
6,953
10,102
0
W
Scylla
 
Scylla
7,479
606
0
562
3,826
1,410
529
1,698
1,874
27,934
0
L
Discordia
EthanTweaks
Discordia
4,630
607
0
5
7,177
1,979
0
2,661
4,478
17,926
0
L
Jormungandr
ItsDaddyDrew
Jormungandr
4,430
919
271
532
15,025
10,307
0
4,623
10,223
15,969
0
L
Loki
5,625
508
453
805
8,239
4,337
0
4,687
3,347
0
13,992
W
Medusa
Washez
Medusa
11,388
5,233
0
1,762
8,196
3,056
1,701
3,091
4,497
0
38,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,724
Gold Earned
18,205
120
Minions Killed
68
7
Camps Cleared
0
516,702
Distance Traveled
438,885
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,559
951
6
1
1
161,828
0
W
Scylla
7,978
886
41
5
5
177,464
4
L
Discordia
6,272
697
24
3
0
149,118
2
L
Jormungandr
6,166
685
23
3
0
143,910
1
L
Loki
5,767
641
21
2
0
145,857
1
W
Medusa
8,187
910
73
8
1
177,410
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role