Player Matchup

Loki
Loki
ArcanePresence
Loki
Level 127
God Stats
3W - 1L
1,738 SR
Queue Stats
26W - 18L
1,527 Elo+
Solo
Nu Wa
Nu Wa
MeleeMoses
Nu Wa
Level 114
God Stats
10W - 14L
968 SR
Queue Stats
315W - 324L
1,447 Elo+
Solo
Bacchus
Bacchus
alienovel
Bacchus
Level 88
God Stats
12W - 7L
1,824 SR
Queue Stats
368W - 402L
1,493 Elo+
Solo
Izanami
Izanami
elRafax
Izanami
Level 80
God Stats
39W - 31L
1,504 SR
Queue Stats
159W - 198L
1,495 Elo+
Solo
King Arthur
King Arthur
shrek nasty 42
King Arthur
Level 79
God Stats
1W - 2L
1,750 SR
Queue Stats
231W - 250L
1,493 Elo+
Solo
Team Averages
Level 98
1,557 SR
1,491 Elo+

VS

Team Averages
Level 117
1,440 SR
1,424 Elo+
Pele
Pele
PandaJC9378
Pele
Level 109
God Stats
8W - 14L
1,482 SR
Queue Stats
639W - 643L
1,351 Elo+
Solo
Hou Yi
Hou Yi
Shadow KiTTEYYY
Hou Yi
Level 123
God Stats
6W - 11L
1,258 SR
Queue Stats
255W - 301L
1,493 Elo+
Party 1
Bacchus
Bacchus
WengleyPuff
Bacchus
Level 90
God Stats
1W - 3L
1,206 SR
Queue Stats
19W - 29L
1,372 Elo+
Party 1
He Bo
He Bo
re666bornCFH
He Bo
Level 123
God Stats
4W - 0L
1,821 SR
Queue Stats
157W - 198L
1,470 Elo+
Party 1
Mulan
Mulan
welpdarn
Mulan
Level 141
God Stats
7W - 3L
1,433 SR
Queue Stats
150W - 187L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 0
11,271
537
7,875
13,533
5,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
18
2 / 3 / 3
11,014
524
18,920
9,747
3,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
alienovel
Bacchus
14
1 / 4 / 4
9,145
435
7,023
16,687
17,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
elRafax
Izanami
17
2 / 7 / 7
10,262
489
9,711
14,652
4,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
shrek nasty 42
King Arthur
15
0 / 5 / 2
9,051
431
6,346
15,976
16,061
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 6
12,019
572
13,119
15,736
6,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 4 / 10
10,996
524
14,072
12,073
4,025
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
WengleyPuff
Bacchus
16
5 / 2 / 9
10,634
506
5,523
16,239
16,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
2 / 3 / 6
11,654
555
4,788
13,661
4,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mulan
welpdarn
Mulan
17
4 / 2 / 8
11,688
557
14,097
16,986
15,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
13
Kills
23
23
Deaths
13
16
Assists
39
Player
Kills
Deaths
Assists
KDA
L
8
4
0
2
L
Nu Wa
2
3
3
1.17
W
8
2
6
5.5
W
4
4
10
2.25
W
Bacchus
WengleyPuff
Bacchus
5
2
9
4.75
L
Bacchus
alienovel
Bacchus
1
4
4
0.75
L
Izanami
elRafax
Izanami
2
7
7
0.79
W
2
3
6
1.67
L
King Arthur
shrek nasty 42
King Arthur
0
5
2
0.2
W
Mulan
welpdarn
Mulan
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,875
Damage
51,599
70,595
Taken
74,695
47,650
Mitigated
47,430
12,530
Healing
20,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,875
1,701
0
2,897
13,533
5,200
1,617
1,561
11,972
0
63,758
L
Nu Wa
18,920
1,887
0
1,292
9,747
3,813
60
1,422
8,325
86,368
0
W
13,119
3,645
0
2,388
15,736
6,932
0
5,505
9,915
0
97,335
W
14,072
5,458
445
2,435
12,073
4,025
2,820
4,888
7,053
0
83,649
W
Bacchus
WengleyPuff
Bacchus
5,523
194
413
3,512
16,239
16,393
394
5,994
9,938
26,254
0
L
Bacchus
alienovel
Bacchus
7,023
904
0
3,393
16,687
17,603
0
3,275
13,412
30,739
0
L
Izanami
elRafax
Izanami
9,711
6,019
196
3,522
14,652
4,973
921
2,818
11,834
0
75,752
W
4,788
95
0
6,336
13,661
4,387
250
4,925
8,464
85,848
0
L
King Arthur
shrek nasty 42
King Arthur
6,346
136
0
1,230
15,976
16,061
203
2,869
13,107
3,686
47,033
W
Mulan
welpdarn
Mulan
14,097
1,488
0
4,946
16,986
15,693
530
4,215
12,573
6,691
61,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,743
Gold Earned
56,991
537
Minions Killed
634
0
Camps Cleared
0
2,009,058
Distance Traveled
1,997,034
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,271
537
107
5
0
420,364
4
L
Nu Wa
11,014
524
161
8
0
386,964
1
W
Pele
12,019
572
147
7
0
486,182
7
W
Hou Yi
10,996
524
152
7
0
357,306
1
W
Bacchus
10,634
506
28
1
0
403,773
0
L
Bacchus
9,145
435
45
2
0
419,703
8
L
Izanami
10,262
489
131
6
0
347,790
0
W
He Bo
11,654
555
167
8
0
372,481
7
L
King Arthur
9,051
431
93
4
0
434,237
0
W
Mulan
11,688
557
140
7
0
377,292
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role