Player Matchup

Zeus
Zeus
ShampooSlurper
Zeus
Level 62
God Stats
2W - 4L
1,302 SR
Queue Stats
101W - 166L
1,251 Elo+
Party 1
King Arthur
King Arthur
SilkyMonkeyNuts
King Arthur
Level 53
God Stats
17W - 18L
1,282 SR
Queue Stats
74W - 126L
1,183 Elo+
Party 1
Fenrir
Fenrir
Thebutterfool1
Fenrir
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 136L
1,251 Elo+
Party 1
Team Averages
Level 60
1,361 SR
1,228 Elo+

VS

Team Averages
Level 42
1,465 SR
1,296 Elo+
Cernunnos
Cernunnos
HankNasty14
Cernunnos
Level 69
God Stats
3W - 8L
1,671 SR
Queue Stats
87W - 139L
1,338 Elo+
Solo
Ganesha
Ganesha
Hs lZukaritas z
Ganesha
Level 47
God Stats
0W - 3L
1,375 SR
Queue Stats
57W - 74L
1,308 Elo+
Party 2
Shiva
Shiva
lSasukeHeavenly
Shiva
Level 11
God Stats
16W - 13L
1,350 SR
Queue Stats
18W - 21L
1,240 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 11
13,592
680
29,295
15,112
6,250
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
SilkyMonkeyNuts
King Arthur
19
8 / 0 / 9
14,113
706
14,780
23,991
25,074
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 1 / 12
12,692
635
12,965
19,415
14,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HankNasty14
Cernunnos
16
2 / 4 / 0
11,785
589
13,956
18,655
6,708
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 6 / 1
12,049
602
14,771
26,298
23,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 7 / 2
10,904
545
10,898
22,293
18,390
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
17
Kills
2
3
Deaths
17
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
HankNasty14
Cernunnos
2
4
0
0.5
L
0
6
1
0.08
W
5
2
11
5.25
W
King Arthur
SilkyMonkeyNuts
King Arthur
8
0
9
12.5
W
4
1
12
10
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,040
Damage
39,625
58,518
Taken
67,246
46,165
Mitigated
48,511
7,377
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
HankNasty14
Cernunnos
13,956
6,501
0
5,072
18,655
6,708
378
8,861
9,772
0
46,961
L
14,771
1,999
549
5,760
26,298
23,413
0
12,805
13,313
45,394
0
W
29,295
4,073
0
3,110
15,112
6,250
2,491
3,617
11,495
83,877
0
W
King Arthur
SilkyMonkeyNuts
King Arthur
14,780
1,345
0
2,533
23,991
25,074
460
7,065
16,926
0
46,077
W
12,965
1,387
0
1,734
19,415
14,841
536
7,022
12,393
463
33,551
L
10,898
1,038
0
502
22,293
18,390
0
8,833
13,460
7,391
31,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,397
Gold Earned
34,738
188
Minions Killed
170
7
Camps Cleared
7
1,092,962
Distance Traveled
1,013,947
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,785
589
96
5
3
337,931
3
L
Ganesha
12,049
602
24
1
3
356,327
4
W
Zeus
13,592
680
103
5
4
322,326
0
W
King Arthur
14,113
706
64
3
0
368,607
0
W
Fenrir
12,692
635
21
1
3
402,029
1
L
Shiva
10,904
545
50
3
1
319,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role