Player Matchup

Erlang Shen
Erlang Shen
BabaNawaf
Erlang Shen
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
437W - 466L
1,473 Elo+
Solo
Cthulhu
Cthulhu
Chocomotion
Cthulhu
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
292W - 312L
1,420 Elo+
Solo
Thor
Thor
KillCamLikesYou
Thor
Level 103
God Stats
6W - 9L
1,725 SR
Queue Stats
274W - 300L
1,495 Elo+
Solo
Skadi
Skadi
defectiveJT
Skadi
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 40L
1,450 Elo+
Party 2
Merlin
Merlin
pimpychimpy
Merlin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,500 Elo+
Party 2
Team Averages
Level 84
1,545 SR
1,468 Elo+

VS

Team Averages
Level 79
1,434 SR
1,458 Elo+
Bastet
Bastet
 
Bastet
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
AciidRaindrops
Achilles
Level 108
God Stats
9W - 12L
1,072 SR
Queue Stats
472W - 470L
1,458 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BeattieAU
Morgan Le Fay
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 48L
1,360 Elo+
Solo
Cthulhu
Cthulhu
box ep derp
Cthulhu
Level 65
God Stats
5W - 4L
1,599 SR
Queue Stats
167W - 154L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BabaNawaf
Erlang Shen
12
2 / 6 / 0
7,410
529
2,937
12,165
6,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Chocomotion
Cthulhu
11
1 / 2 / 1
6,536
467
4,938
13,111
7,358
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 2 / 1
6,460
461
2,516
7,729
2,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 7 / 1
5,882
420
6,233
10,015
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
12
1 / 3 / 0
7,165
512
2,073
5,028
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
10 / 0 / 3
9,259
661
6,705
8,057
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
 
Hachiman
13
4 / 2 / 2
7,924
566
8,598
11,607
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
13
4 / 2 / 3
8,283
592
7,063
10,393
7,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
BeattieAU
Morgan Le Fay
15
1 / 0 / 6
8,713
622
4,765
5,766
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
box ep derp
Cthulhu
12
1 / 0 / 8
7,763
555
4,912
9,219
6,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
4
Kills
20
20
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
0
3
11.5
W
Hachiman
 
Hachiman
4
2
2
2.5
W
Achilles
4
2
3
2.75
L
Erlang Shen
BabaNawaf
Erlang Shen
2
6
0
0.33
W
Morgan Le Fay
BeattieAU
Morgan Le Fay
1
0
6
4
L
Cthulhu
Chocomotion
Cthulhu
1
2
1
0.75
L
0
2
1
0.25
W
Cthulhu
box ep derp
Cthulhu
1
0
8
5
L
0
7
1
0.07
L
Merlin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,697
Damage
32,043
48,048
Taken
45,042
20,370
Mitigated
23,186
11,528
Healing
19,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,705
1,979
0
5,245
8,057
2,761
33
910
7,117
0
51,437
W
Hachiman
 
Hachiman
8,598
3,911
0
5,649
11,607
3,695
928
2,988
8,569
0
48,079
W
Achilles
7,063
2,185
0
3,600
10,393
7,419
0
477
9,916
0
41,430
L
Erlang Shen
BabaNawaf
Erlang Shen
2,937
1,010
0
4,319
12,165
6,237
494
1,723
10,320
0
34,354
W
Morgan Le Fay
BeattieAU
Morgan Le Fay
4,765
717
0
1,414
5,766
2,342
492
641
4,995
61,348
0
L
Cthulhu
Chocomotion
Cthulhu
4,938
506
164
3,599
13,111
7,358
0
2,894
10,167
29,517
0
L
2,516
285
0
1,843
7,729
2,835
0
1,764
5,897
0
31,644
W
Cthulhu
box ep derp
Cthulhu
4,912
217
402
2,850
9,219
6,969
0
1,769
7,175
23,918
6,529
L
6,233
2,456
0
1,373
10,015
2,546
444
1,178
8,837
0
36,637
L
Merlin
2,073
129
0
230
5,028
1,394
360
1,422
3,466
37,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,453
Gold Earned
41,942
346
Minions Killed
396
0
Camps Cleared
0
1,324,219
Distance Traveled
1,460,405
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,259
661
90
6
0
353,547
0
W
Hachiman
7,924
566
74
5
0
255,747
4
W
Achilles
8,283
592
68
5
0
258,322
5
L
Erlang Shen
7,410
529
77
6
0
278,013
5
W
Morgan Le Fay
8,713
622
123
9
0
287,646
7
L
Cthulhu
6,536
467
60
4
0
262,172
1
L
Thor
6,460
461
68
5
0
284,952
1
W
Cthulhu
7,763
555
41
3
0
305,143
5
L
Skadi
5,882
420
53
4
0
250,120
1
L
Merlin
7,165
512
88
6
0
248,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role