Player Matchup

Chaac
Chaac
FATdolph1n
Chaac
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,592 Elo+
Party 1
Scylla
Scylla
Imasausagefreak
Scylla
Level 107
God Stats
4W - 1L
1,916 SR
Queue Stats
28W - 24L
1,557 Elo+
Party 1
Fenrir
Fenrir
SirScrubsy
Fenrir
Level 109
God Stats
1W - 1L
1,671 SR
Queue Stats
26W - 21L
1,579 Elo+
Party 1
Team Averages
Level 108
1,696 SR
1,576 Elo+

VS

Team Averages
Level 77
1,524 SR
1,445 Elo+
Heimdallr
Heimdallr
AxolotlBane
Heimdallr
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
114W - 130L
1,423 Elo+
Party 2
Ganesha
Ganesha
Blue-Dragon869
Ganesha
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
221W - 214L
1,414 Elo+
Party 2
Nu Wa
Nu Wa
DudAntMonkek
Nu Wa
Level 103
God Stats
19W - 10L
1,572 SR
Queue Stats
90W - 99L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
1 / 2 / 1
7,044
640
6,151
12,307
9,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 3 / 1
7,247
659
8,371
6,324
1,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
SirScrubsy
Fenrir
11
0 / 4 / 2
6,677
607
4,055
6,744
1,921
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AxolotlBane
Heimdallr
12
2 / 2 / 2
7,790
708
6,355
8,346
3,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 9
8,884
808
4,658
8,548
6,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
7 / 1 / 2
9,126
830
9,888
6,637
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
9
9
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AxolotlBane
Heimdallr
2
2
2
1.5
W
0
0
9
4.5
W
7
1
2
8
L
Chaac
1
2
1
0.75
L
2
3
1
0.83
L
Fenrir
SirScrubsy
Fenrir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,577
Damage
20,901
25,375
Taken
23,531
13,076
Mitigated
13,151
4,739
Healing
7,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AxolotlBane
Heimdallr
6,355
1,488
0
1,637
8,346
3,709
0
3,723
4,323
35
22,260
W
4,658
377
490
3,674
8,548
6,930
346
2,917
5,534
19,901
0
W
9,888
2,737
764
1,049
6,637
2,512
500
1,979
4,554
37,835
0
L
Chaac
6,151
278
157
4,393
12,307
9,380
0
6,192
5,821
0
20,782
L
8,371
512
0
0
6,324
1,775
0
3,835
2,357
36,445
0
L
Fenrir
SirScrubsy
Fenrir
4,055
455
0
189
6,744
1,921
0
4,543
2,038
0
16,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,968
Gold Earned
25,800
122
Minions Killed
134
3
Camps Cleared
7
710,164
Distance Traveled
662,743
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,790
708
57
5
3
207,698
0
W
Ganesha
8,884
808
1
0
0
230,882
3
W
Nu Wa
9,126
830
76
7
4
224,163
2
L
Chaac
7,044
640
30
3
1
343,188
0
L
Scylla
7,247
659
68
6
0
174,874
1
L
Fenrir
6,677
607
24
2
2
192,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role