Player Matchup

Ra
Ra
FairyKingOfGames
Ra
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,371 Elo+
Party 1
Achilles
Achilles
Kokayu
Achilles
Level 60
God Stats
36W - 33L
1,573 SR
Queue Stats
277W - 236L
1,518 Elo+
Solo
Danzaburou
Danzaburou
TriggerXD
Danzaburou
Level 12
God Stats
2W - 5L
1,323 SR
Queue Stats
9W - 8L
1,371 Elo+
Party 1
Team Averages
Level 36
1,465 SR
1,420 Elo+

VS

Team Averages
Level 34
1,426 SR
1,317 Elo+
Tsukuyomi
Tsukuyomi
Dangerhick
Tsukuyomi
Level 40
God Stats
0W - 2L
1,278 SR
Queue Stats
59W - 111L
1,364 Elo+
Party 2
Cthulhu
Cthulhu
Zulu247
Cthulhu
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 76L
1,354 Elo+
Party 2
Ra
Ra
wolfboy20
Ra
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 15L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 11
10,115
674
5,624
12,713
4,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Kokayu
Achilles
16
6 / 0 / 9
11,377
758
15,835
17,838
21,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
TriggerXD
Danzaburou
17
9 / 5 / 6
12,035
802
14,474
12,293
4,414
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dangerhick
Tsukuyomi
13
3 / 6 / 3
9,631
642
14,371
13,242
5,316
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Zulu247
Cthulhu
14
3 / 6 / 5
9,914
661
8,550
20,435
15,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 4 / 3
10,817
721
8,169
9,776
4,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
16
Kills
9
9
Deaths
16
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Dangerhick
Tsukuyomi
3
6
3
0.75
W
1
4
11
1.63
W
Achilles
Kokayu
Achilles
6
0
9
10.5
W
Danzaburou
TriggerXD
Danzaburou
9
5
6
2.4
L
Cthulhu
Zulu247
Cthulhu
3
6
5
0.92
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,933
Damage
31,090
42,844
Taken
43,453
30,516
Mitigated
24,766
13,671
Healing
8,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Dangerhick
Tsukuyomi
14,371
2,223
0
763
13,242
5,316
669
978
11,804
0
32,548
W
5,624
1,163
2,569
4,151
12,713
4,654
3
5,029
7,479
37,516
0
W
Achilles
Kokayu
Achilles
15,835
3,695
0
4,141
17,838
21,448
596
6,058
11,539
0
36,011
W
Danzaburou
TriggerXD
Danzaburou
14,474
5,829
725
2,085
12,293
4,414
2,003
5,920
6,183
0
48,847
L
Cthulhu
Zulu247
Cthulhu
8,550
462
405
4,231
20,435
15,377
132
3,837
16,220
16,319
0
L
8,169
147
692
1,917
9,776
4,073
906
1,495
8,167
52,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,527
Gold Earned
30,362
156
Minions Killed
165
5
Camps Cleared
8
804,099
Distance Traveled
770,518
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,631
642
34
2
3
258,860
2
W
Ra
10,115
674
65
4
2
228,333
0
W
Achilles
11,377
758
39
3
1
328,188
1
W
Danzaburou
12,035
802
52
3
2
247,578
1
L
Cthulhu
9,914
661
27
2
1
219,813
1
L
Ra
10,817
721
104
7
4
291,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role