Player Matchup

Bacchus
Bacchus
Silver I
Adam1a2
Bacchus
Silver I
Level 65
God Stats
1W - 1L
1,298 SR
Queue Stats
68W - 75L
1,227 MMR
Solo
Merlin
Merlin
Silver II
B0omSky
Merlin
Silver II
Level 127
God Stats
158W - 143L
1,574 SR
Queue Stats
528W - 591L
1,321 MMR
Party 1
Guan Yu
Guan Yu
Gold V
Wyattherbb
Guan Yu
Gold V
Level 122
God Stats
29W - 24L
1,620 SR
Queue Stats
370W - 404L
1,173 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,498 SR
1,240 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,471 SR
1,379 MMR
Chiron
Chiron
Silver III
UGOTOWNED46319
Chiron
Silver III
Level 148
God Stats
11W - 19L
1,413 SR
Queue Stats
271W - 355L
967 MMR
Solo
Jormungandr
Jormungandr
Silver I
criss12
Jormungandr
Silver I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,585 MMR
Party 2
Olorun
Olorun
Bronze IV
xXAkuma_HazashiX
Olorun
Bronze IV
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,585 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Adam1a2
Bacchus
14
3 / 0 / 9
9,454
788
6,882
13,923
11,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
B0omSky
Merlin
14
4 / 2 / 5
8,936
745
10,233
7,003
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Wyattherbb
Guan Yu
12
7 / 4 / 2
9,240
770
9,212
13,092
6,616
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
BastetHeraAtlasChaacGilgamesh

VS

Bans
KumbhakarnaMedusaFenrirAh Muzen CabSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 1
8,442
704
7,499
12,299
3,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
criss12
Jormungandr
12
2 / 0 / 2
8,516
710
7,105
10,799
8,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 7 / 2
7,142
595
3,488
8,740
2,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
14
Kills
6
6
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Adam1a2
Bacchus
3
0
9
7.5
W
Merlin
B0omSky
Merlin
4
2
5
3.25
L
4
7
1
0.64
W
Guan Yu
Wyattherbb
Guan Yu
7
4
2
2
L
Jormungandr
criss12
Jormungandr
2
0
2
3
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,327
Damage
18,092
34,018
Taken
31,838
20,480
Mitigated
14,320
12,816
Healing
5,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Adam1a2
Bacchus
6,882
766
0
7,434
13,923
11,065
462
3,805
10,118
19,390
0
W
Merlin
B0omSky
Merlin
10,233
755
0
2,565
7,003
2,799
953
2,566
4,437
45,332
0
L
7,499
3,030
109
3,023
12,299
3,249
0
7,709
4,567
0
22,896
W
Guan Yu
Wyattherbb
Guan Yu
9,212
1,133
215
2,602
13,092
6,616
661
5,290
7,646
0
28,502
L
Jormungandr
criss12
Jormungandr
7,105
1,029
0
992
10,799
8,867
0
4,191
6,608
17,544
0
L
3,488
1,281
332
966
8,740
2,204
0
5,480
3,260
13,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,630
Gold Earned
24,100
103
Minions Killed
86
6
Camps Cleared
3
685,633
Distance Traveled
530,973
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,454
788
17
1
0
243,807
6
W
Merlin
8,936
745
60
5
1
207,361
3
L
Chiron
8,442
704
44
4
0
181,646
4
W
Guan Yu
9,240
770
26
2
5
234,465
2
L
Jormungandr
8,516
710
19
2
0
225,543
3
L
Olorun
7,142
595
23
2
3
123,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role