Player Matchup

Discordia
Discordia
Platinum III
ChazTrinidad
Discordia
Platinum III
Level 160
God Stats
4W - 5L
1,514 SR
Queue Stats
483W - 522L
1,849 MMR
Party 2
Atlas
Atlas
Platinum V
LeBusterBaxter
Atlas
Platinum V
Level 129
God Stats
22W - 8L
1,653 SR
Queue Stats
49W - 34L
1,690 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond V
WEEDAHOLICc
Gilgamesh
Diamond V
Level 144
God Stats
18W - 15L
1,816 SR
Queue Stats
648W - 512L
1,968 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,661 SR
1,836 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,523 SR
1,737 MMR
Apollo
Apollo
Gold IV
Xv_Leonidas_vX
Apollo
Gold IV
Level 109
God Stats
0W - 3L
1,203 SR
Queue Stats
11W - 13L
1,679 MMR
Solo
Ganesha
Ganesha
Gold III
XxSkullman74xX
Ganesha
Gold III
Level 144
God Stats
0W - 1L
1,525 SR
Queue Stats
30W - 24L
1,764 MMR
Party 1
Thoth
Thoth
Gold III
o308 Rags
Thoth
Gold III
Level 159
God Stats
7W - 4L
1,840 SR
Queue Stats
30W - 24L
1,770 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ChazTrinidad
Discordia
16
2 / 1 / 6
10,878
680
12,801
7,468
2,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 1 / 5
11,793
737
12,150
18,669
22,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
WEEDAHOLICc
Gilgamesh
16
4 / 1 / 4
10,924
683
11,966
16,679
8,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
FenrirBastetAh Muzen CabZeusAchilles

VS

Bans
SobekChaacSolOdinChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 3
9,493
593
5,744
16,258
7,240
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
1 / 1 / 2
10,871
679
7,125
14,797
19,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
o308 Rags
Thoth
15
2 / 2 / 0
10,329
646
12,243
8,456
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
9
Kills
3
3
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
ChazTrinidad
Discordia
2
1
6
5
W
3
1
5
5.5
W
Gilgamesh
WEEDAHOLICc
Gilgamesh
4
1
4
6
L
0
6
3
0.25
L
1
1
2
2
L
Thoth
o308 Rags
Thoth
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,917
Damage
25,112
42,816
Taken
39,511
33,004
Mitigated
29,960
17,297
Healing
7,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ChazTrinidad
Discordia
12,801
541
51
3,261
7,468
2,405
1,785
3,461
3,851
54,932
0
W
12,150
4,632
0
5,824
18,669
22,389
40
5,919
12,297
35,403
0
W
Gilgamesh
WEEDAHOLICc
Gilgamesh
11,966
2,637
379
7,782
16,679
8,210
216
9,509
6,883
0
39,659
L
5,744
3,528
0
1,996
16,258
7,240
51
11,355
4,197
0
30,473
L
7,125
720
0
3,262
14,797
19,425
0
7,275
6,629
20,923
0
L
Thoth
o308 Rags
Thoth
12,243
257
162
1,589
8,456
3,295
0
5,397
2,616
45,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,595
Gold Earned
30,693
195
Minions Killed
173
8
Camps Cleared
6
961,540
Distance Traveled
899,433
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,878
680
116
7
3
292,886
3
W
Atlas
11,793
737
37
2
1
331,444
11
W
Gilgamesh
10,924
683
42
3
4
337,210
5
L
Apollo
9,493
593
69
4
4
284,314
1
L
Ganesha
10,871
679
4
0
0
318,505
11
L
Thoth
10,329
646
100
6
2
296,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role