Player Matchup

Ares
Ares
 
Ares
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
EMPORIOIIVANKOF
Nu Wa
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
50W - 74L
1,388 Elo+
Solo
Neith
Neith
JCDUBSTEP
Neith
Level 119
God Stats
11W - 9L
1,323 SR
Queue Stats
47W - 75L
1,269 Elo+
Solo
Team Averages
Level 111
1,441 SR
1,386 Elo+

VS

Team Averages
Level 67
1,338 SR
1,569 Elo+
Cthulhu
Cthulhu
InzaneJohnny
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Magggs
Guan Yu
Level 116
God Stats
2W - 3L
1,314 SR
Queue Stats
84W - 69L
1,736 Elo+
Party 1
Charybdis
Charybdis
Mike9000
Charybdis
Level 67
God Stats
0W - 1L
1,200 SR
Queue Stats
8W - 4L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 3 / 6
11,872
742
6,334
15,573
15,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
4 / 4 / 5
11,742
734
11,029
13,121
5,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
JCDUBSTEP
Neith
15
4 / 4 / 5
11,123
695
11,176
9,377
2,987
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
InzaneJohnny
Cthulhu
15
3 / 4 / 7
11,130
696
8,093
13,486
18,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Magggs
Guan Yu
17
8 / 4 / 3
11,643
728
21,607
18,883
18,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Mike9000
Charybdis
9
0 / 3 / 1
8,530
533
847
4,672
1,199
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
11
Kills
11
11
Deaths
11
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
3
6
2
W
4
4
5
1.63
L
Cthulhu
InzaneJohnny
Cthulhu
3
4
7
1.63
W
Neith
JCDUBSTEP
Neith
4
4
5
1.63
L
Guan Yu
Magggs
Guan Yu
8
4
3
2.38
L
Charybdis
Mike9000
Charybdis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,539
Damage
30,547
38,071
Taken
37,041
24,543
Mitigated
38,380
8,337
Healing
7,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,334
442
0
2,792
15,573
15,941
391
3,651
11,565
10,470
0
W
11,029
3,196
0
1,932
13,121
5,615
459
2,035
10,593
54,033
0
L
Cthulhu
InzaneJohnny
Cthulhu
8,093
547
383
751
13,486
18,417
0
5,630
7,856
30,883
0
W
Neith
JCDUBSTEP
Neith
11,176
4,709
0
3,613
9,377
2,987
1,534
3,036
6,092
0
47,024
L
Guan Yu
Magggs
Guan Yu
21,607
4,278
693
5,507
18,883
18,764
0
9,356
9,527
0
52,324
L
Charybdis
Mike9000
Charybdis
847
398
0
253
4,672
1,199
0
2,707
1,965
0
8,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,737
Gold Earned
31,303
171
Minions Killed
121
11
Camps Cleared
2
797,455
Distance Traveled
713,415
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,872
742
7
0
0
277,373
0
W
Nu Wa
11,742
734
82
5
5
280,568
2
L
Cthulhu
11,130
696
44
3
0
261,947
0
W
Neith
11,123
695
82
5
6
239,514
4
L
Guan Yu
11,643
728
61
4
2
347,358
1
L
Charybdis
8,530
533
16
1
0
104,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role