Player Matchup

Fenrir
Fenrir
LaTortueDu59
Fenrir
Level 115
God Stats
6W - 2L
1,808 SR
Queue Stats
127W - 135L
1,509 Elo+
Party 2
Shiva
Shiva
Sy_Shisui
Shiva
Level 60
God Stats
13W - 16L
1,486 SR
Queue Stats
64W - 90L
1,456 Elo+
Party 2
Hera
Hera
speit91
Hera
Level 155
God Stats
7W - 1L
1,500 SR
Queue Stats
208W - 278L
1,396 Elo+
Solo
Team Averages
Level 110
1,598 SR
1,454 Elo+

VS

Team Averages
Level 94
1,487 SR
1,394 Elo+
Zeus
Zeus
Ajgarnizzle
Zeus
Level 124
God Stats
5W - 4L
1,638 SR
Queue Stats
58W - 80L
1,431 Elo+
Party 1
Loki
Loki
AlexLaBestia23
Loki
Level 61
God Stats
49W - 73L
1,324 SR
Queue Stats
215W - 330L
1,340 Elo+
Solo
Sobek
Sobek
Nicholsodeon
Sobek
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 63L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 3 / 4
9,253
712
9,176
7,772
3,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
Sy_Shisui
Shiva
14
3 / 1 / 4
9,042
696
5,359
8,716
7,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hera
speit91
Hera
14
1 / 2 / 6
8,835
680
5,267
4,782
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 2
9,009
693
9,336
5,591
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 4 / 3
7,701
592
2,549
9,252
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 1 / 4
9,181
706
2,627
9,835
10,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
7
Kills
6
6
Deaths
7
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
L
0
4
3
0.38
W
Fenrir
3
3
4
1.67
L
2
1
4
4
W
Shiva
Sy_Shisui
Shiva
3
1
4
5
W
Hera
speit91
Hera
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,802
Damage
14,512
21,270
Taken
24,678
13,509
Mitigated
14,486
5,691
Healing
4,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,336
222
0
437
5,591
1,394
0
1,164
4,276
46,127
0
L
2,549
405
0
594
9,252
2,394
0
1,295
7,546
0
15,894
W
Fenrir
9,176
1,131
0
2,445
7,772
3,942
1,451
3,605
4,167
0
23,216
L
2,627
61
65
2,978
9,835
10,698
0
2,577
6,488
9,182
0
W
Shiva
Sy_Shisui
Shiva
5,359
435
269
2,164
8,716
7,598
344
4,914
3,802
0
17,958
W
Hera
speit91
Hera
5,267
1,308
79
734
4,782
1,969
705
3,691
1,091
43,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,130
Gold Earned
25,891
154
Minions Killed
136
5
Camps Cleared
7
749,715
Distance Traveled
663,821
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,009
693
80
6
4
210,229
5
L
Loki
7,701
592
42
3
2
239,063
5
W
Fenrir
9,253
712
13
1
2
258,269
4
L
Sobek
9,181
706
14
1
1
214,529
4
W
Shiva
9,042
696
30
2
0
246,122
3
W
Hera
8,835
680
111
9
3
245,324
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role