Player Matchup

Tyr
Tyr
ADAndrew15
Tyr
Level 103
God Stats
12W - 15L
1,606 SR
Queue Stats
116W - 101L
1,542 Elo+
Solo
Rama
Rama
CCC00211
Rama
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 100L
1,556 Elo+
Solo
Sylvanus
Sylvanus
DaggerCross
Sylvanus
Level 122
God Stats
3W - 5L
1,307 SR
Queue Stats
217W - 209L
1,530 Elo+
Solo
Cliodhna
Cliodhna
WunGuy
Cliodhna
Level 71
God Stats
26W - 31L
1,783 SR
Queue Stats
411W - 394L
1,545 Elo+
Solo
Nu Wa
Nu Wa
yaskyj
Nu Wa
Level 125
God Stats
12W - 14L
1,445 SR
Queue Stats
112W - 118L
1,477 Elo+
Solo
Team Averages
Level 102
1,528 SR
1,530 Elo+

VS

Team Averages
Level 112
1,600 SR
1,519 Elo+
Sol
Sol
AutumnFurball92
Sol
Level 74
God Stats
14W - 12L
1,535 SR
Queue Stats
61W - 50L
1,511 Elo+
Party 1
Baron Samedi
Baron Samedi
MightySchmeckle
Baron Samedi
Level 107
God Stats
14W - 14L
1,719 SR
Queue Stats
883W - 895L
1,498 Elo+
Solo
Hun Batz
Hun Batz
Ognion
Hun Batz
Level 123
God Stats
2W - 1L
1,749 SR
Queue Stats
59W - 65L
1,496 Elo+
Party 1
Ullr
Ullr
SHOWTlME
Ullr
Level 100
God Stats
3W - 5L
1,497 SR
Queue Stats
46W - 33L
1,556 Elo+
Party 1
Ymir
Ymir
ixiward
Ymir
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 5
10,259
570
6,077
17,730
18,525
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
14
2 / 6 / 5
8,068
448
9,483
14,635
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
DaggerCross
Sylvanus
14
1 / 2 / 7
8,763
487
9,943
20,573
21,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cliodhna
WunGuy
Cliodhna
19
8 / 1 / 6
10,988
610
13,711
15,199
6,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
yaskyj
Nu Wa
17
6 / 1 / 7
10,581
588
13,514
6,832
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 1
8,490
472
8,709
11,681
4,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
MightySchmeckle
Baron Samedi
16
1 / 4 / 0
9,685
538
9,208
13,867
13,626
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
Ognion
Hun Batz
14
0 / 3 / 2
7,966
443
3,994
13,133
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
15
5 / 4 / 3
8,917
495
11,677
13,150
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
ixiward
Ymir
13
2 / 2 / 3
8,637
480
9,858
16,936
18,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
18
Kills
10
10
Deaths
18
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
2
5
1
0.5
W
Rama
2
6
5
0.75
W
Sylvanus
DaggerCross
Sylvanus
1
2
7
2.25
L
Baron Samedi
MightySchmeckle
Baron Samedi
1
4
0
0.25
L
Hun Batz
Ognion
Hun Batz
0
3
2
0.33
L
Ullr
5
4
3
1.63
W
Cliodhna
WunGuy
Cliodhna
8
1
6
11
L
Ymir
ixiward
Ymir
2
2
3
1.75
W
Nu Wa
yaskyj
Nu Wa
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,728
Damage
43,446
74,969
Taken
68,767
54,242
Mitigated
44,006
35,010
Healing
20,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,077
279
0
9,607
17,730
18,525
21
7,216
10,514
0
69,089
L
8,709
2,914
521
3,976
11,681
4,005
0
5,466
5,798
57,930
5,692
W
Rama
9,483
7,436
0
4,122
14,635
4,360
188
5,349
9,286
0
50,473
W
Sylvanus
DaggerCross
Sylvanus
9,943
3,110
3,247
10,576
20,573
21,507
113
8,134
12,439
30,621
0
L
Baron Samedi
MightySchmeckle
Baron Samedi
9,208
1,052
0
6,462
13,867
13,626
0
1,260
12,459
67,601
0
L
Hun Batz
Ognion
Hun Batz
3,994
491
0
3,745
13,133
4,202
0
3,456
9,405
0
58,548
L
Ullr
11,677
7,101
0
2,359
13,150
4,011
353
5,225
7,771
0
54,392
W
Cliodhna
WunGuy
Cliodhna
13,711
795
0
5,644
15,199
6,742
0
3,878
10,833
0
99,246
L
Ymir
ixiward
Ymir
9,858
1,683
0
3,281
16,936
18,162
0
6,759
9,877
37,871
0
W
Nu Wa
yaskyj
Nu Wa
13,514
1,855
0
1,814
6,832
3,108
269
2,557
4,275
71,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,659
Gold Earned
43,695
572
Minions Killed
520
0
Camps Cleared
0
1,837,097
Distance Traveled
1,671,243
27
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,259
570
149
8
0
379,734
7
L
Sol
8,490
472
122
7
0
319,967
3
W
Rama
8,068
448
93
5
0
308,507
3
W
Sylvanus
8,763
487
35
2
0
330,289
6
L
Baron Samedi
9,685
538
149
8
0
298,870
1
L
Hun Batz
7,966
443
101
6
0
406,618
3
L
Ullr
8,917
495
98
5
0
314,122
2
W
Cliodhna
10,988
610
155
9
0
450,099
3
L
Ymir
8,637
480
50
3
0
331,666
4
W
Nu Wa
10,581
588
140
8
0
368,468
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role