Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Mia Malkova5613
Discordia
Level 129
God Stats
2W - 2L
1,628 SR
Queue Stats
135W - 144L
1,480 Elo+
Solo
Raijin
Raijin
Mybloodisfire
Raijin
Level 66
God Stats
1W - 6L
1,500 SR
Queue Stats
172W - 179L
1,299 Elo+
Solo
Fenrir
Fenrir
NotoriousDZell
Fenrir
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,700 Elo+
Party 2
Neith
Neith
X Th3 Seeker X
Neith
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,407 Elo+
Solo
Team Averages
Level 81
1,526 SR
1,477 Elo+

VS

Team Averages
Level 114
1,527 SR
1,543 Elo+
Baba Yaga
Baba Yaga
DeathSlim
Baba Yaga
Level 139
God Stats
3W - 3L
1,406 SR
Queue Stats
132W - 122L
1,452 Elo+
Solo
Hercules
Hercules
Hernan EP13
Hercules
Level 129
God Stats
3W - 1L
1,523 SR
Queue Stats
53W - 41L
1,558 Elo+
Party 1
Tiamat
Tiamat
Recckless149
Tiamat
Level 127
God Stats
1W - 0L
1,509 SR
Queue Stats
5W - 1L
1,802 Elo+
Solo
Izanami
Izanami
l Lucho l
Izanami
Level 56
God Stats
2W - 0L
1,695 SR
Queue Stats
19W - 12L
1,550 Elo+
Party 1
Raijin
Raijin
misty656
Raijin
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 141L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 2 / 6
6,901
986
3,410
12,918
8,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Mia Malkova5613
Discordia
14
5 / 3 / 1
7,512
1,073
10,692
6,180
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 5 / 4
6,616
945
7,981
7,733
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 6 / 5
5,759
823
2,684
7,550
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 2
5,518
788
2,813
3,717
1,265
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DeathSlim
Baba Yaga
14
5 / 1 / 8
7,800
1,114
6,262
4,271
1,713
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Hernan EP13
Hercules
12
1 / 1 / 16
7,148
1,021
6,121
13,528
8,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
14
5 / 1 / 9
7,695
1,099
4,151
4,527
2,907
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
l Lucho l
Izanami
13
3 / 3 / 9
7,259
1,037
7,322
6,233
2,463
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
misty656
Raijin
14
4 / 1 / 13
8,120
1,160
10,864
5,395
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
7
Kills
18
18
Deaths
7
18
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
6
1.5
W
Baba Yaga
DeathSlim
Baba Yaga
5
1
8
9
W
Hercules
Hernan EP13
Hercules
1
1
16
9
L
Discordia
Mia Malkova5613
Discordia
5
3
1
1.83
L
2
5
4
0.8
L
0
6
5
0.42
W
Tiamat
5
1
9
9.5
L
0
2
2
0.5
W
Izanami
l Lucho l
Izanami
3
3
9
2.5
W
Raijin
misty656
Raijin
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,580
Damage
34,720
38,098
Taken
33,954
19,045
Mitigated
17,944
11,362
Healing
16,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,410
1,042
423
5,918
12,918
8,044
0
6,431
5,902
9,697
0
W
Baba Yaga
DeathSlim
Baba Yaga
6,262
54
1,219
1,488
4,271
1,713
765
2,520
1,621
18,113
0
W
Hercules
Hernan EP13
Hercules
6,121
1,664
1,819
6,532
13,528
8,789
395
8,060
5,124
0
11,537
L
Discordia
Mia Malkova5613
Discordia
10,692
105
454
1,413
6,180
1,978
0
4,618
1,434
19,994
0
L
7,981
599
366
857
7,733
2,298
0
2,748
4,738
12,514
0
L
2,684
509
481
606
7,550
5,460
0
4,463
2,803
102
3,770
W
Tiamat
4,151
494
1,016
1,834
4,527
2,907
420
2,760
1,628
7,754
0
L
2,813
170
311
533
3,717
1,265
0
2,126
1,446
0
7,432
W
Izanami
l Lucho l
Izanami
7,322
3,650
580
853
6,233
2,463
1,347
4,344
1,719
0
13,274
W
Raijin
misty656
Raijin
10,864
624
593
881
5,395
2,072
771
3,580
1,677
17,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,306
Gold Earned
38,022
71
Minions Killed
79
0
Camps Cleared
0
631,815
Distance Traveled
751,381
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,901
986
11
2
0
161,580
1
W
Baba Yaga
7,800
1,114
24
3
0
161,329
2
W
Hercules
7,148
1,021
14
2
0
152,558
4
L
Discordia
7,512
1,073
27
4
0
149,808
1
L
Raijin
6,616
945
16
2
0
108,942
0
L
Fenrir
5,759
823
6
1
0
103,845
0
W
Tiamat
7,695
1,099
4
1
0
152,308
0
L
Neith
5,518
788
11
2
0
107,640
0
W
Izanami
7,259
1,037
13
2
0
146,002
0
W
Raijin
8,120
1,160
24
3
0
139,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role