Player Matchup

Ganesha
Ganesha
IIMCoyneX
Ganesha
Level 128
God Stats
2W - 1L
1,561 SR
Queue Stats
641W - 301L
1,672 Elo+
Party 1
Olorun
Olorun
Kathalshame
Olorun
Level 31
God Stats
5W - 1L
1,854 SR
Queue Stats
115W - 29L
1,649 Elo+
Party 1
Apollo
Apollo
SmallFryStomper
Apollo
Level 16
God Stats
11W - 4L
1,836 SR
Queue Stats
179W - 65L
1,703 Elo+
Party 1
Erlang Shen
Erlang Shen
WhiteKnight4000
Erlang Shen
Level 159
God Stats
4W - 0L
1,500 SR
Queue Stats
307W - 88L
1,762 Elo+
Party 1
Medusa
Medusa
namlil
Medusa
Level 86
God Stats
3W - 1L
1,482 SR
Queue Stats
26W - 17L
1,672 Elo+
Party 1
Team Averages
Level 84
1,647 SR
1,692 Elo+

VS

Team Averages
Level 63
1,568 SR
1,537 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
 
Ganesha
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
AnilcanMeral
Olorun
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 19L
1,662 Elo+
Party 2
Cliodhna
Cliodhna
B_oh3ck
Cliodhna
Level 144
God Stats
27W - 19L
1,838 SR
Queue Stats
243W - 211L
1,599 Elo+
Party 2
Vamana
Vamana
iRoutch
Vamana
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 19L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
IIMCoyneX
Ganesha
9
0 / 2 / 13
5,518
552
3,963
8,476
6,700
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Olorun
11
7 / 0 / 3
6,821
682
6,605
4,658
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
4 / 2 / 1
6,565
657
6,388
8,628
2,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
WhiteKnight4000
Erlang Shen
12
5 / 0 / 11
7,274
727
4,863
7,594
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
namlil
Medusa
11
13 / 2 / 4
7,358
736
11,982
5,857
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
3 / 4 / 0
5,709
571
4,528
7,188
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
 
Ganesha
7
0 / 6 / 6
5,006
501
1,648
10,354
4,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
8
2 / 7 / 3
5,571
557
3,571
6,798
1,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
B_oh3ck
Cliodhna
7
0 / 6 / 2
4,365
437
2,500
7,089
1,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
iRoutch
Vamana
8
1 / 6 / 2
4,817
482
4,534
7,880
6,468
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
29
Kills
6
6
Deaths
29
32
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
4
0
0.75
L
Ganesha
 
Ganesha
0
6
6
0.5
L
Olorun
2
7
3
0.5
L
Cliodhna
B_oh3ck
Cliodhna
0
6
2
0.17
W
Ganesha
IIMCoyneX
Ganesha
0
2
13
3.25
W
Olorun
7
0
3
8.5
W
4
2
1
2.25
W
Erlang Shen
WhiteKnight4000
Erlang Shen
5
0
11
10.5
L
Vamana
iRoutch
Vamana
1
6
2
0.33
W
Medusa
namlil
Medusa
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,801
Damage
16,781
35,213
Taken
39,309
17,580
Mitigated
16,353
10,922
Healing
6,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,528
3,381
0
2,023
7,188
1,837
0
2,958
4,230
0
25,633
L
Ganesha
 
Ganesha
1,648
533
0
1,169
10,354
4,783
0
2,883
7,471
5,085
0
L
Olorun
3,571
1,364
259
824
6,798
1,957
0
518
6,280
12,781
868
L
Cliodhna
B_oh3ck
Cliodhna
2,500
458
0
1,138
7,089
1,308
0
1,481
5,608
0
16,230
W
Ganesha
IIMCoyneX
Ganesha
3,963
317
150
1,165
8,476
6,700
0
1,410
7,066
10,239
2,266
W
Olorun
6,605
3,326
82
2,347
4,658
2,044
977
338
4,320
32,925
6,979
W
6,388
3,174
0
4,098
8,628
2,971
1,105
485
8,143
0
39,148
W
Erlang Shen
WhiteKnight4000
Erlang Shen
4,863
2,516
0
1,262
7,594
3,917
282
1,304
6,290
0
47,021
L
Vamana
iRoutch
Vamana
4,534
1,496
0
1,205
7,880
6,468
0
1,389
6,491
0
17,152
W
Medusa
namlil
Medusa
11,982
6,267
0
1,818
5,857
1,948
385
1,261
4,596
0
42,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,536
Gold Earned
25,468
351
Minions Killed
143
0
Camps Cleared
0
967,118
Distance Traveled
943,657
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,709
571
57
6
0
190,810
2
L
Ganesha
5,006
501
0
0
0
176,497
2
L
Olorun
5,571
557
21
2
0
189,043
3
L
Cliodhna
4,365
437
36
4
0
194,427
0
W
Ganesha
5,518
552
5
1
0
190,976
1
W
Olorun
6,821
682
101
10
0
185,540
3
W
Apollo
6,565
657
84
8
0
157,218
1
W
Erlang Shen
7,274
727
92
9
0
236,825
4
L
Vamana
4,817
482
29
3
0
192,880
0
W
Medusa
7,358
736
69
7
0
196,559
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role