Player Matchup

Discordia
Discordia
MeninoRJ
Discordia
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 96L
1,524 Elo+
Party 1
Loki
Loki
Vidalzyn
Loki
Level 87
God Stats
4W - 8L
1,167 SR
Queue Stats
147W - 186L
1,443 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
lucianosallis203
Ah Muzen Cab
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 20L
1,477 Elo+
Party 1
Team Averages
Level 117
1,389 SR
1,481 Elo+

VS

Team Averages
Level 60
1,296 SR
1,226 Elo+
Olorun
Olorun
ShampooSlurper
Olorun
Level 62
God Stats
0W - 2L
1,296 SR
Queue Stats
101W - 166L
1,259 Elo+
Party 2
King Arthur
King Arthur
SilkyMonkeyNuts
King Arthur
Level 52
God Stats
17W - 18L
1,296 SR
Queue Stats
74W - 126L
1,162 Elo+
Party 2
Mercury
Mercury
Thebutterfool1
Mercury
Level 66
God Stats
0W - 2L
1,296 SR
Queue Stats
88W - 136L
1,259 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MeninoRJ
Discordia
20
9 / 0 / 9
17,395
696
31,520
14,756
6,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
20
8 / 1 / 10
17,114
685
25,146
12,968
7,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
lucianosallis203
Ah Muzen Cab
20
2 / 6 / 15
16,005
640
21,293
21,297
10,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 0
14,149
566
8,227
25,231
10,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
SilkyMonkeyNuts
King Arthur
20
2 / 6 / 4
14,824
593
13,004
38,026
37,183
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
3 / 7 / 4
15,390
616
16,442
26,222
11,309
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
19
Kills
7
7
Deaths
19
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
MeninoRJ
Discordia
9
0
9
13.5
L
2
6
0
0.33
L
King Arthur
SilkyMonkeyNuts
King Arthur
2
6
4
0.67
L
3
7
4
0.71
W
Loki
8
1
10
13
W
Ah Muzen Cab
lucianosallis203
Ah Muzen Cab
2
6
15
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,959
Damage
37,673
49,021
Taken
89,479
24,432
Mitigated
58,662
11,721
Healing
12,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
MeninoRJ
Discordia
31,520
1,110
0
3,076
14,756
6,403
189
3,496
11,260
72,971
0
L
8,227
2,661
1,264
5,531
25,231
10,170
160
9,691
14,054
63,133
5,535
L
King Arthur
SilkyMonkeyNuts
King Arthur
13,004
572
0
2,594
38,026
37,183
99
11,455
24,863
0
52,905
L
16,442
1,733
0
2,937
26,222
11,309
0
8,633
16,307
0
45,419
W
Loki
25,146
5,013
0
3,646
12,968
7,793
500
1,819
11,149
0
79,155
W
Ah Muzen Cab
lucianosallis203
Ah Muzen Cab
21,293
6,732
0
4,999
21,297
10,236
1,756
3,499
17,798
0
93,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,514
Gold Earned
44,363
304
Minions Killed
244
16
Camps Cleared
2
1,401,228
Distance Traveled
1,470,529
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
17,395
696
87
3
2
504,724
3
L
Olorun
14,149
566
142
6
2
420,554
0
L
King Arthur
14,824
593
49
2
0
509,748
0
L
Mercury
15,390
616
53
2
0
540,227
3
W
Loki
17,114
685
81
3
12
490,305
2
W
Ah Muzen Cab
16,005
640
136
5
2
406,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role