Player Matchup

Khepri
Khepri
 
Khepri
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Jiron037
Amaterasu
Level 82
God Stats
2W - 1L
1,611 SR
Queue Stats
9W - 4L
1,650 Elo+
Solo
Thanatos
Thanatos
LUISKYPR
Thanatos
Level 72
God Stats
1W - 5L
1,325 SR
Queue Stats
275W - 260L
1,435 Elo+
Solo
Hera
Hera
Yeahstuff
Hera
Level 66
God Stats
11W - 37L
1,138 SR
Queue Stats
431W - 511L
1,342 Elo+
Party 1
Chiron
Chiron
panyo147
Chiron
Level 56
God Stats
17W - 28L
1,258 SR
Queue Stats
513W - 623L
1,334 Elo+
Party 1
Team Averages
Level 75
1,366 SR
1,452 Elo+

VS

Team Averages
Level 106
1,392 SR
1,405 Elo+
Ah Muzen Cab
Ah Muzen Cab
Animamusik
Ah Muzen Cab
Level 104
God Stats
35W - 48L
1,443 SR
Queue Stats
833W - 854L
1,371 Elo+
Solo
Da Ji
Da Ji
BIUOP
Da Ji
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 98L
1,389 Elo+
Solo
Yemoja
Yemoja
KLoGreatness
Yemoja
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
340W - 435L
1,425 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
PLoTheGreat
Morgan Le Fay
Level 129
God Stats
5W - 5L
1,245 SR
Queue Stats
471W - 587L
1,429 Elo+
Party 2
Freya
Freya
WrekingFotball
Freya
Level 67
God Stats
0W - 2L
1,272 SR
Queue Stats
48W - 46L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
3 / 0 / 10
9,466
498
5,703
13,472
13,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
Jiron037
Amaterasu
18
6 / 0 / 0
11,116
585
11,309
16,447
14,728
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
LUISKYPR
Thanatos
16
9 / 4 / 6
10,553
555
13,827
16,273
8,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
15
2 / 2 / 6
9,602
505
8,166
7,387
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
panyo147
Chiron
16
5 / 0 / 5
10,238
539
8,368
7,318
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Animamusik
Ah Muzen Cab
16
1 / 4 / 0
9,322
491
8,827
15,191
7,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Da Ji
BIUOP
Da Ji
14
2 / 8 / 2
8,834
465
6,799
14,716
4,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
13
0 / 3 / 2
8,220
433
2,535
12,469
10,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Morgan Le Fay
PLoTheGreat
Morgan Le Fay
14
1 / 6 / 0
8,457
445
7,988
11,339
4,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 0
8,837
465
7,257
12,304
4,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
25
Kills
6
6
Deaths
25
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
3
0
10
8
L
Ah Muzen Cab
Animamusik
Ah Muzen Cab
1
4
0
0.25
L
Da Ji
BIUOP
Da Ji
2
8
2
0.38
W
Amaterasu
Jiron037
Amaterasu
6
0
0
6
L
Yemoja
0
3
2
0.33
W
Thanatos
LUISKYPR
Thanatos
9
4
6
3
L
Morgan Le Fay
PLoTheGreat
Morgan Le Fay
1
6
0
0.17
L
2
4
0
0.5
W
Hera
2
2
6
2.5
W
Chiron
panyo147
Chiron
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,373
Damage
33,406
60,897
Taken
66,019
41,027
Mitigated
30,743
31,373
Healing
18,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
5,703
372
144
4,187
13,472
13,220
175
5,239
8,089
17,930
0
L
Ah Muzen Cab
Animamusik
Ah Muzen Cab
8,827
2,884
0
6,083
15,191
7,274
0
254
14,897
0
70,362
L
Da Ji
BIUOP
Da Ji
6,799
1,219
0
3,262
14,716
4,873
0
3,763
10,813
0
40,569
W
Amaterasu
Jiron037
Amaterasu
11,309
3,565
0
6,283
16,447
14,728
359
533
15,869
0
73,166
L
Yemoja
2,535
835
1,396
2,452
12,469
10,384
0
4,477
7,780
25,946
363
W
Thanatos
LUISKYPR
Thanatos
13,827
3,280
0
12,836
16,273
8,440
0
2,594
13,481
0
64,234
L
Morgan Le Fay
PLoTheGreat
Morgan Le Fay
7,988
489
0
818
11,339
4,191
0
3,405
7,802
48,813
0
L
7,257
2,469
0
4,958
12,304
4,021
860
1,446
10,858
50,547
0
W
Hera
8,166
1,825
73
2,475
7,387
2,333
482
4,922
2,181
55,113
0
W
Chiron
panyo147
Chiron
8,368
2,353
1,002
4,373
7,318
2,306
701
3,768
3,530
0
63,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,975
Gold Earned
43,670
510
Minions Killed
388
0
Camps Cleared
0
1,930,948
Distance Traveled
1,633,472
30
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,466
498
34
2
0
400,214
14
L
Ah Muzen Cab
9,322
491
122
6
0
346,965
2
L
Da Ji
8,834
465
69
4
0
326,114
3
W
Amaterasu
11,116
585
156
8
0
432,895
3
L
Yemoja
8,220
433
38
2
0
315,772
2
W
Thanatos
10,553
555
90
5
0
394,880
1
L
Morgan Le Fay
8,457
445
84
4
0
324,936
4
L
Freya
8,837
465
75
4
0
319,685
1
W
Hera
9,602
505
131
7
0
370,269
7
W
Chiron
10,238
539
99
5
0
332,690
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role