Player Matchup

Artio
Artio
Apperture992
Artio
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 177L
1,432 Elo+
Party 1
Chaac
Chaac
EskiJoe
Chaac
Level 103
God Stats
4W - 8L
1,343 SR
Queue Stats
241W - 272L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
NqSouken
Nu Wa
Level 83
God Stats
16W - 25L
1,361 SR
Queue Stats
202W - 204L
1,479 Elo+
Party 1
Da Ji
Da Ji
PigeonFarter
Da Ji
Level 123
God Stats
35W - 27L
1,615 SR
Queue Stats
182W - 174L
1,575 Elo+
Party 1
Hou Yi
Hou Yi
greendemon27922
Hou Yi
Level 29
God Stats
5W - 7L
1,472 SR
Queue Stats
74W - 96L
1,393 Elo+
Party 1
Team Averages
Level 88
1,458 SR
1,471 Elo+

VS

Team Averages
Level 42
1,553 SR
1,476 Elo+
Cliodhna
Cliodhna
EvilDarkTomato
Cliodhna
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
126W - 129L
1,400 Elo+
Solo
Terra
Terra
JokerIQ94
Terra
Level 26
God Stats
2W - 2L
1,667 SR
Queue Stats
9W - 13L
1,517 Elo+
Party 2
Guan Yu
Guan Yu
RaptorGod05
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 39L
1,463 Elo+
Party 3
Thoth
Thoth
Wubalubalubdub
Thoth
Level 60
God Stats
10W - 10L
1,601 SR
Queue Stats
115W - 97L
1,512 Elo+
Party 3
Apollo
Apollo
ilHaX
Apollo
Level 47
God Stats
6W - 10L
1,499 SR
Queue Stats
25W - 34L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 15
10,071
530
9,685
18,670
20,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
EskiJoe
Chaac
17
3 / 5 / 5
9,928
523
12,632
18,264
11,448
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
NqSouken
Nu Wa
19
8 / 1 / 8
11,765
619
16,288
8,239
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
13 / 3 / 6
11,813
622
19,869
14,117
5,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 2 / 3
9,773
514
8,137
11,193
2,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
2 / 8 / 4
8,729
459
8,198
18,235
4,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
JokerIQ94
Terra
10
0 / 5 / 4
7,081
373
3,344
15,616
7,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
RaptorGod05
Guan Yu
16
4 / 3 / 3
10,142
534
13,908
21,535
22,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 7 / 1
9,763
514
4,872
11,255
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
ilHaX
Apollo
16
5 / 5 / 1
10,295
542
13,334
16,783
4,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
28
Kills
15
15
Deaths
28
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
4
15
2.38
W
Chaac
EskiJoe
Chaac
3
5
5
1.1
L
Cliodhna
2
8
4
0.5
L
Terra
JokerIQ94
Terra
0
5
4
0.4
W
Nu Wa
NqSouken
Nu Wa
8
1
8
12
W
13
3
6
5.33
L
Guan Yu
RaptorGod05
Guan Yu
4
3
3
1.83
L
4
7
1
0.64
W
2
2
3
1.75
L
Apollo
ilHaX
Apollo
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,611
Damage
43,656
70,483
Taken
83,424
42,911
Mitigated
42,036
22,231
Healing
22,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,685
802
986
4,292
18,670
20,654
378
1,527
17,143
30,148
4,523
W
Chaac
EskiJoe
Chaac
12,632
5,640
0
5,103
18,264
11,448
1,606
2,087
16,177
0
65,062
L
Cliodhna
8,198
1,675
0
4,302
18,235
4,600
0
6,365
11,626
0
48,433
L
Terra
JokerIQ94
Terra
3,344
170
82
2,073
15,616
7,789
0
6,909
8,563
16,321
0
W
Nu Wa
NqSouken
Nu Wa
16,288
3,656
0
2,221
8,239
2,799
620
2,189
6,050
86,243
0
W
19,869
5,375
0
5,301
14,117
5,513
0
2,343
11,774
0
84,501
L
Guan Yu
RaptorGod05
Guan Yu
13,908
3,618
2,103
7,535
21,535
22,229
152
4,576
16,805
0
70,878
L
4,872
158
0
625
11,255
2,744
0
2,486
8,609
59,378
0
W
8,137
4,017
0
4,328
11,193
2,497
624
70
11,123
0
53,756
L
Apollo
ilHaX
Apollo
13,334
7,024
0
5,339
16,783
4,674
0
3,447
13,254
0
72,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,350
Gold Earned
46,010
513
Minions Killed
483
0
Camps Cleared
0
1,862,538
Distance Traveled
1,615,528
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,071
530
44
2
0
399,195
4
W
Chaac
9,928
523
121
6
0
338,252
9
L
Cliodhna
8,729
459
90
5
0
355,497
5
L
Terra
7,081
373
18
1
0
261,426
0
W
Nu Wa
11,765
619
146
8
0
377,080
4
W
Da Ji
11,813
622
106
6
0
401,628
3
L
Guan Yu
10,142
534
138
7
0
352,760
3
L
Thoth
9,763
514
117
6
0
325,394
8
W
Hou Yi
9,773
514
96
5
0
346,383
0
L
Apollo
10,295
542
120
6
0
320,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role