Player Matchup

Shiva
Shiva
Farmerlane
Shiva
Level 47
God Stats
1W - 2L
1,239 SR
Queue Stats
7W - 5L
1,537 Elo+
Solo
Bacchus
Bacchus
FrostyZq
Bacchus
Level 85
God Stats
7W - 5L
1,203 SR
Queue Stats
373W - 374L
1,569 Elo+
Party 2
Olorun
Olorun
MrBigBenn44
Olorun
Level 85
God Stats
10W - 4L
1,500 SR
Queue Stats
55W - 50L
1,525 Elo+
Party 2
Janus
Janus
SirLantzalot
Janus
Level 98
God Stats
16W - 12L
1,572 SR
Queue Stats
85W - 70L
1,582 Elo+
Solo
Danzaburou
Danzaburou
elizabeth_stylan
Danzaburou
Level 158
God Stats
8W - 5L
1,494 SR
Queue Stats
160W - 179L
1,498 Elo+
Solo
Team Averages
Level 95
1,402 SR
1,542 Elo+

VS

Team Averages
Level 65
1,470 SR
1,577 Elo+
Ymir
Ymir
AntsBalls
Ymir
Level 18
God Stats
1W - 2L
1,082 SR
Queue Stats
14W - 16L
1,589 Elo+
Party 3
Izanami
Izanami
Barnsi
Izanami
Level 48
God Stats
26W - 12L
1,685 SR
Queue Stats
109W - 94L
1,629 Elo+
Party 1
Agni
Agni
BeaterOfTheMeat
Agni
Level 128
God Stats
18W - 9L
1,667 SR
Queue Stats
135W - 125L
1,624 Elo+
Party 1
Mercury
Mercury
RockyBalbonner
Mercury
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 105L
1,499 Elo+
Solo
Ne Zha
Ne Zha
That is X
Ne Zha
Level 65
God Stats
0W - 1L
1,417 SR
Queue Stats
11W - 14L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
15
2 / 1 / 7
8,179
744
5,896
11,896
4,914
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
FrostyZq
Bacchus
14
2 / 2 / 10
8,615
783
7,105
12,626
13,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Olorun
15
4 / 0 / 4
8,227
748
8,828
9,022
3,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 0 / 8
8,369
761
8,256
5,754
1,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
elizabeth_stylan
Danzaburou
15
4 / 1 / 4
8,634
785
4,611
6,873
2,414
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 2 / 2
7,726
702
2,621
9,847
8,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Barnsi
Izanami
14
1 / 3 / 2
7,735
703
4,556
9,155
3,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 2 / 0
7,986
726
15,474
7,759
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 4 / 0
7,035
640
3,175
7,445
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
That is X
Ne Zha
13
0 / 3 / 2
7,377
671
6,337
8,728
3,348
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
14
Kills
3
4
Deaths
14
33
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
2
2
0.5
L
Izanami
Barnsi
Izanami
1
3
2
0.67
L
2
2
0
1
W
Shiva
2
1
7
5.5
W
Bacchus
FrostyZq
Bacchus
2
2
10
3.5
W
Olorun
4
0
4
6
L
0
4
0
0
W
2
0
8
6
L
Ne Zha
That is X
Ne Zha
0
3
2
0.33
W
Danzaburou
elizabeth_stylan
Danzaburou
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,696
Damage
32,163
46,171
Taken
42,934
25,597
Mitigated
21,307
17,290
Healing
6,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,621
75
9
1,150
9,847
8,222
0
5,467
4,194
6,427
0
L
Izanami
Barnsi
Izanami
4,556
2,436
0
1,344
9,155
3,627
0
4,549
4,504
0
28,251
L
15,474
789
0
3,336
7,759
3,187
102
4,477
3,186
46,918
0
W
Shiva
5,896
1,055
2,885
2,516
11,896
4,914
202
4,870
6,826
0
26,259
W
Bacchus
FrostyZq
Bacchus
7,105
857
0
1,610
12,626
13,061
231
4,212
8,025
15,588
0
W
Olorun
8,828
4,060
1,201
5,723
9,022
3,549
1,049
4,570
4,083
33,112
0
L
3,175
737
0
250
7,445
2,923
0
3,620
3,687
0
13,758
W
8,256
169
228
1,576
5,754
1,659
506
2,349
3,333
28,910
0
L
Ne Zha
That is X
Ne Zha
6,337
505
0
658
8,728
3,348
0
5,356
3,174
0
24,446
W
Danzaburou
elizabeth_stylan
Danzaburou
4,611
2,009
0
1,551
6,873
2,414
1,571
990
5,809
0
27,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,024
Gold Earned
37,859
207
Minions Killed
197
0
Camps Cleared
0
1,133,222
Distance Traveled
1,088,172
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,726
702
7
1
0
212,881
0
L
Izanami
7,735
703
47
4
0
222,985
0
L
Agni
7,986
726
73
7
0
227,504
0
W
Shiva
8,179
744
40
4
0
245,721
0
W
Bacchus
8,615
783
21
2
0
230,982
5
W
Olorun
8,227
748
47
4
0
209,925
4
L
Mercury
7,035
640
33
3
0
222,047
0
W
Janus
8,369
761
52
5
0
238,839
4
L
Ne Zha
7,377
671
37
3
0
202,755
0
W
Danzaburou
8,634
785
47
4
0
207,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role