Player Matchup

Terra
Terra
 
Terra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Mylenh1
Anhur
Level 127
God Stats
12W - 3L
1,763 SR
Queue Stats
241W - 121L
1,760 Elo+
Party 1
Ra
Ra
black22q
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,723 Elo+
Party 1
Team Averages
Level 80
1,588 SR
1,661 Elo+

VS

Team Averages
Level 67
1,653 SR
1,601 Elo+
Sobek
Sobek
Kochi6
Sobek
Level 86
God Stats
2W - 5L
1,637 SR
Queue Stats
482W - 317L
1,650 Elo+
Party 2
Bakasura
Bakasura
Rippingrapid
Bakasura
Level 29
God Stats
3W - 2L
1,830 SR
Queue Stats
460W - 299L
1,649 Elo+
Party 2
Hercules
Hercules
Rodzombie
Hercules
Level 85
God Stats
46W - 30L
1,492 SR
Queue Stats
493W - 394L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
4 / 2 / 6
7,549
755
4,841
8,144
8,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Mylenh1
Anhur
13
4 / 1 / 8
8,082
808
10,148
5,900
2,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 0 / 8
8,271
827
6,675
5,664
3,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Kochi6
Sobek
10
2 / 3 / 1
6,146
615
4,094
10,372
7,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bakasura
Rippingrapid
Bakasura
9
0 / 4 / 2
5,848
585
2,602
7,976
2,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Rodzombie
Hercules
10
1 / 5 / 2
6,013
601
6,534
9,255
5,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
12
Kills
3
3
Deaths
12
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
4
2
6
3.5
L
Sobek
Kochi6
Sobek
2
3
1
0.83
W
Anhur
Mylenh1
Anhur
4
1
8
8
L
Bakasura
Rippingrapid
Bakasura
0
4
2
0.25
L
Hercules
Rodzombie
Hercules
1
5
2
0.4
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,664
Damage
13,230
19,708
Taken
27,603
13,752
Mitigated
15,304
7,416
Healing
4,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,841
1,063
575
1,661
8,144
8,092
147
1,251
6,546
15,960
1,262
L
Sobek
Kochi6
Sobek
4,094
603
0
1,244
10,372
7,132
0
3,964
6,408
8,248
0
W
Anhur
Mylenh1
Anhur
10,148
6,757
0
2,267
5,900
2,009
991
1,248
4,476
0
26,196
L
Bakasura
Rippingrapid
Bakasura
2,602
1,991
0
1,456
7,976
2,385
0
3,808
4,168
0
9,402
L
Hercules
Rodzombie
Hercules
6,534
1,157
0
1,523
9,255
5,787
0
3,623
5,632
0
16,652
W
6,675
956
696
2,217
5,664
3,651
132
2,044
3,345
32,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,902
Gold Earned
18,007
125
Minions Killed
61
9
Camps Cleared
1
546,601
Distance Traveled
541,653
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,549
755
19
2
0
194,278
1
L
Sobek
6,146
615
3
0
0
169,084
1
W
Anhur
8,082
808
52
5
7
160,221
3
L
Bakasura
5,848
585
38
4
1
197,582
3
L
Hercules
6,013
601
20
2
0
174,987
1
W
Ra
8,271
827
54
5
2
192,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role