Player Matchup

Kukulkan
Kukulkan
AnniiGao
Kukulkan
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 48L
1,541 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DeathisBeast115
Ah Muzen Cab
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 59L
1,618 Elo+
Party 1
Geb
Geb
KuramaBtno
Geb
Level 39
God Stats
1W - 3L
1,250 SR
Queue Stats
173W - 222L
1,479 Elo+
Solo
Tsukuyomi
Tsukuyomi
LyNeXx0
Tsukuyomi
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 43L
1,656 Elo+
Party 1
Freya
Freya
Rays-_-syaR
Freya
Level 48
God Stats
2W - 0L
1,287 SR
Queue Stats
30W - 31L
1,487 Elo+
Solo
Team Averages
Level 64
1,407 SR
1,556 Elo+

VS

Team Averages
Level 49
1,592 SR
1,513 Elo+
Nu Wa
Nu Wa
Dr Drearyy
Nu Wa
Level 87
God Stats
8W - 7L
1,797 SR
Queue Stats
135W - 125L
1,549 Elo+
Solo
Chernobog
Chernobog
HeheHahaman
Chernobog
Level 7
God Stats
1W - 2L
1,334 SR
Queue Stats
5W - 6L
1,405 Elo+
Party 2
Susano
Susano
MFSevin
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,578 Elo+
Party 2
Horus
Horus
ObedMarsh
Horus
Level 26
God Stats
5W - 3L
1,827 SR
Queue Stats
69W - 57L
1,514 Elo+
Party 2
Ra
Ra
menticidal
Ra
Level 102
God Stats
3W - 4L
1,500 SR
Queue Stats
343W - 312L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AnniiGao
Kukulkan
20
7 / 2 / 16
15,055
1,158
18,328
8,906
3,580
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Muzen Cab
DeathisBeast115
Ah Muzen Cab
20
6 / 1 / 23
16,024
1,233
44,287
9,761
2,609
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
1 / 4 / 21
14,030
1,079
12,223
18,993
17,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
LyNeXx0
Tsukuyomi
20
22 / 6 / 11
18,444
1,419
47,006
19,458
9,372
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 3 / 18
14,769
1,136
14,947
14,341
4,118
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

171

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
19
2 / 12 / 7
13,938
1,072
21,488
23,782
6,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
HeheHahaman
Chernobog
19
2 / 9 / 8
13,107
1,008
7,953
25,588
7,765
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
MFSevin
Susano
19
3 / 5 / 8
13,810
1,062
10,376
26,094
9,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
ObedMarsh
Horus
20
5 / 5 / 10
15,768
1,213
6,218
36,739
53,590
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 9 / 10
14,703
1,131
19,717
29,174
9,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
59
40
Kills
16
16
Deaths
40
89
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AnniiGao
Kukulkan
7
2
16
7.5
W
Ah Muzen Cab
DeathisBeast115
Ah Muzen Cab
6
1
23
17.5
L
Nu Wa
2
12
7
0.46
L
Chernobog
HeheHahaman
Chernobog
2
9
8
0.67
W
1
4
21
2.88
W
Tsukuyomi
LyNeXx0
Tsukuyomi
22
6
11
4.58
L
Susano
MFSevin
Susano
3
5
8
1.4
L
Horus
ObedMarsh
Horus
5
5
10
2
W
4
3
18
4.33
L
4
9
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,791
Damage
65,752
71,459
Taken
141,377
37,263
Mitigated
86,699
13,526
Healing
22,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AnniiGao
Kukulkan
18,328
1,725
0
2,270
8,906
3,580
0
4,165
4,741
43,478
0
W
Ah Muzen Cab
DeathisBeast115
Ah Muzen Cab
44,287
5,669
0
3,487
9,761
2,609
0
8,092
1,669
0
89,382
L
Nu Wa
21,488
4,526
0
0
23,782
6,268
0
6,255
17,527
55,298
0
L
Chernobog
HeheHahaman
Chernobog
7,953
4,140
117
299
25,588
7,765
0
8,190
17,398
0
21,535
W
12,223
895
77
1,728
18,993
17,584
0
7,256
11,737
19,975
0
W
Tsukuyomi
LyNeXx0
Tsukuyomi
47,006
12,271
0
843
19,458
9,372
0
10,643
8,701
0
72,457
L
Susano
MFSevin
Susano
10,376
2,103
0
306
26,094
9,974
0
7,724
18,370
0
32,317
L
Horus
ObedMarsh
Horus
6,218
2,985
4,784
6,671
36,739
53,590
0
15,284
21,455
0
10,897
W
14,947
3,686
0
5,121
14,341
4,118
0
11,049
3,292
32,307
0
L
19,717
1,288
6,477
4,297
29,174
9,102
0
8,045
21,129
56,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,322
Gold Earned
71,326
251
Minions Killed
246
6
Camps Cleared
10
1,263,570
Distance Traveled
1,195,490
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
15,055
1,158
57
4
2
260,432
1
W
Ah Muzen Cab
16,024
1,233
82
6
2
278,132
0
L
Nu Wa
13,938
1,072
52
4
8
193,326
2
L
Chernobog
13,107
1,008
25
2
1
195,218
0
W
Geb
14,030
1,079
13
1
0
211,475
0
W
Tsukuyomi
18,444
1,419
61
5
0
265,732
1
L
Susano
13,810
1,062
64
5
0
286,318
1
L
Horus
15,768
1,213
23
2
0
264,777
0
W
Freya
14,769
1,136
38
3
2
247,799
1
L
Ra
14,703
1,131
82
6
1
255,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role