Player Matchup

Bakasura
Bakasura
Dr_Bubbles_000
Bakasura
Level 149
God Stats
21W - 19L
1,546 SR
Queue Stats
36W - 30L
1,578 Elo+
Party 2
Mulan
Mulan
Ski_Meme_Trash42
Mulan
Level 128
God Stats
9W - 8L
1,575 SR
Queue Stats
39W - 35L
1,531 Elo+
Party 2
Jormungandr
Jormungandr
Slothyboy11
Jormungandr
Level 156
God Stats
3W - 3L
1,500 SR
Queue Stats
174W - 157L
1,480 Elo+
Solo
Scylla
Scylla
kodacain
Scylla
Level 129
God Stats
1W - 1L
1,329 SR
Queue Stats
11W - 13L
1,465 Elo+
Party 2
Artemis
Artemis
sukunasvessel_
Artemis
Level 61
God Stats
2W - 2L
1,691 SR
Queue Stats
55W - 51L
1,518 Elo+
Party 2
Team Averages
Level 125
1,528 SR
1,515 Elo+

VS

Team Averages
Level 93
1,547 SR
1,512 Elo+
Jing Wei
Jing Wei
Angelo_-39
Jing Wei
Level 126
God Stats
25W - 37L
1,363 SR
Queue Stats
442W - 473L
1,478 Elo+
Party 1
Geb
Geb
MrPro9202
Geb
Level 127
God Stats
71W - 79L
1,656 SR
Queue Stats
463W - 515L
1,492 Elo+
Party 1
Atlas
Atlas
cargeral
Atlas
Level 147
God Stats
15W - 7L
1,685 SR
Queue Stats
33W - 35L
1,618 Elo+
Party 3
Mercury
Mercury
greedmek
Mercury
Level 24
God Stats
2W - 2L
1,547 SR
Queue Stats
23W - 20L
1,576 Elo+
Party 3
Merlin
Merlin
joneiry
Merlin
Level 40
God Stats
10W - 11L
1,484 SR
Queue Stats
198W - 218L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
5 / 0 / 4
6,675
668
8,012
6,803
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

11
0 / 2 / 1
6,401
640
3,795
8,707
3,855
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Slothyboy11
Jormungandr
10
2 / 0 / 7
5,828
583
4,587
7,274
6,040
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
kodacain
Scylla
11
4 / 1 / 5
6,444
644
3,656
4,268
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 2 / 0
5,867
587
780
3,464
1,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Angelo_-39
Jing Wei
11
0 / 0 / 2
5,905
591
437
3,082
896
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 2 / 1
4,876
488
4,045
7,838
4,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Atlas
cargeral
Atlas
11
1 / 1 / 1
5,998
600
4,276
6,470
4,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
greedmek
Mercury
10
2 / 4 / 2
5,949
595
4,534
7,861
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
joneiry
Merlin
9
1 / 4 / 0
5,094
509
2,937
7,133
2,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
11
Kills
5
5
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Angelo_-39
Jing Wei
0
0
2
1
W
Bakasura
5
0
4
7
L
1
2
1
0.75
W
0
2
1
0.25
W
Jormungandr
Slothyboy11
Jormungandr
2
0
7
5.5
L
Atlas
cargeral
Atlas
1
1
1
1.5
L
Mercury
greedmek
Mercury
2
4
2
0.75
L
Merlin
joneiry
Merlin
1
4
0
0.25
W
Scylla
kodacain
Scylla
4
1
5
6.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,830
Damage
16,229
30,516
Taken
32,384
15,513
Mitigated
14,105
9,199
Healing
9,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Angelo_-39
Jing Wei
437
258
0
1,770
3,082
896
585
806
2,276
0
33,323
W
Bakasura
8,012
4,964
0
2,234
6,803
2,974
136
2,289
4,478
0
32,474
L
4,045
188
0
1,327
7,838
4,128
0
2,526
4,894
13,862
0
W
3,795
703
0
4,095
8,707
3,855
0
3,173
5,045
0
38,521
W
Jormungandr
Slothyboy11
Jormungandr
4,587
1,529
180
1,335
7,274
6,040
249
2,537
4,737
20,311
0
L
Atlas
cargeral
Atlas
4,276
1,311
0
1,936
6,470
4,461
296
409
5,765
32,409
0
L
Mercury
greedmek
Mercury
4,534
2,384
0
2,252
7,861
2,412
0
1,387
6,042
0
30,347
L
Merlin
joneiry
Merlin
2,937
88
0
1,935
7,133
2,208
256
2,820
3,675
26,207
0
W
Scylla
kodacain
Scylla
3,656
312
0
639
4,268
1,339
634
2,248
2,020
31,283
0
W
780
251
0
716
3,464
1,305
0
486
2,978
0
32,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,215
Gold Earned
27,822
335
Minions Killed
272
0
Camps Cleared
0
1,011,375
Distance Traveled
1,046,425
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,905
591
78
8
0
213,319
3
W
Bakasura
6,675
668
77
8
0
263,265
0
L
Geb
4,876
488
20
2
0
222,854
7
W
Mulan
6,401
640
95
10
0
185,000
0
W
Jormungandr
5,828
583
23
2
0
192,353
3
L
Atlas
5,998
600
66
7
0
195,137
1
L
Mercury
5,949
595
59
6
0
237,785
3
L
Merlin
5,094
509
49
5
0
177,330
2
W
Scylla
6,444
644
65
7
0
193,694
4
W
Artemis
5,867
587
75
8
0
177,063
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role