Player Matchup

Arachne
Arachne
BokWuan
Arachne
Level 13
God Stats
4W - 3L
1,729 SR
Queue Stats
45W - 42L
1,677 Elo+
Party 1
Cthulhu
Cthulhu
Ganker69-
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,582 Elo+
Party 2
Neith
Neith
MandemDown-
Neith
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 23L
1,707 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Soloborng
Morgan Le Fay
Level 34
God Stats
9W - 10L
1,561 SR
Queue Stats
199W - 192L
1,603 Elo+
Party 1
Sylvanus
Sylvanus
thekaleb22
Sylvanus
Level 109
God Stats
16W - 8L
1,568 SR
Queue Stats
172W - 159L
1,569 Elo+
Party 2
Team Averages
Level 36
1,572 SR
1,628 Elo+

VS

Team Averages
Level 117
1,488 SR
1,486 Elo+
Mercury
Mercury
All For Los
Mercury
Level 140
God Stats
5W - 3L
1,500 SR
Queue Stats
82W - 105L
1,469 Elo+
Party 3
Sylvanus
Sylvanus
BNMW x Tae
Sylvanus
Level 145
God Stats
0W - 4L
1,215 SR
Queue Stats
83W - 89L
1,492 Elo+
Party 3
Nu Wa
Nu Wa
Hashamakiya
Nu Wa
Level 153
God Stats
10W - 6L
1,500 SR
Queue Stats
60W - 69L
1,527 Elo+
Party 3
Bellona
Bellona
TopGlocky
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,508 Elo+
Party 3
Guan Yu
Guan Yu
Yes lm Him
Guan Yu
Level 124
God Stats
0W - 2L
1,726 SR
Queue Stats
22W - 27L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BokWuan
Arachne
18
4 / 7 / 4
11,467
546
10,262
18,213
12,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Ganker69-
Cthulhu
18
4 / 4 / 8
11,462
546
12,223
18,605
17,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
12 / 3 / 8
13,071
622
18,781
18,664
6,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
Soloborng
Morgan Le Fay
18
5 / 0 / 10
11,742
559
13,618
12,553
4,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
thekaleb22
Sylvanus
16
6 / 1 / 14
11,827
563
9,659
19,643
16,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
All For Los
Mercury
16
2 / 5 / 5
9,668
460
9,172
16,088
5,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
BNMW x Tae
Sylvanus
15
2 / 7 / 0
8,978
428
12,256
19,486
14,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 5 / 3
9,522
453
13,741
10,271
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
TopGlocky
Bellona
10
0 / 8 / 1
7,595
362
7,342
15,700
9,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Guan Yu
Yes lm Him
Guan Yu
16
7 / 6 / 5
10,363
493
14,993
21,225
17,112
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
29
31
Kills
15
15
Deaths
31
44
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
All For Los
Mercury
2
5
5
0.9
L
Sylvanus
BNMW x Tae
Sylvanus
2
7
0
0.29
W
Arachne
BokWuan
Arachne
4
7
4
0.86
W
Cthulhu
Ganker69-
Cthulhu
4
4
8
2
L
4
5
3
1.1
W
12
3
8
5.33
W
Morgan Le Fay
Soloborng
Morgan Le Fay
5
0
10
10
L
Bellona
TopGlocky
Bellona
0
8
1
0.06
L
Guan Yu
Yes lm Him
Guan Yu
7
6
5
1.58
W
Sylvanus
thekaleb22
Sylvanus
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,543
Damage
57,504
87,678
Taken
82,770
57,787
Mitigated
49,578
30,221
Healing
13,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
All For Los
Mercury
9,172
4,704
0
591
16,088
5,221
0
4,501
11,587
0
77,011
L
Sylvanus
BNMW x Tae
Sylvanus
12,256
3,134
195
3,775
19,486
14,992
0
6,964
12,522
53,790
13,940
W
Arachne
BokWuan
Arachne
10,262
7,990
0
5,918
18,213
12,047
0
2,187
15,787
0
90,178
W
Cthulhu
Ganker69-
Cthulhu
12,223
1,443
260
1,654
18,605
17,672
744
4,102
14,166
65,597
0
L
13,741
2,911
126
2,240
10,271
2,863
324
7,796
2,475
52,585
0
W
18,781
8,479
0
8,634
18,664
6,717
1,548
7,242
11,198
0
115,617
W
Morgan Le Fay
Soloborng
Morgan Le Fay
13,618
757
0
3,195
12,553
4,438
630
4,854
7,363
81,933
0
L
Bellona
TopGlocky
Bellona
7,342
3,440
0
2,019
15,700
9,390
537
6,087
9,613
0
38,892
L
Guan Yu
Yes lm Him
Guan Yu
14,993
2,831
122
4,096
21,225
17,112
216
10,152
11,073
0
57,952
W
Sylvanus
thekaleb22
Sylvanus
9,659
1,683
3,870
6,690
19,643
16,913
366
7,753
11,474
39,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,569
Gold Earned
46,126
599
Minions Killed
484
0
Camps Cleared
0
1,959,094
Distance Traveled
1,802,188
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,668
460
127
6
0
446,924
4
L
Sylvanus
8,978
428
106
5
0
307,819
0
W
Arachne
11,467
546
127
6
0
433,994
2
W
Cthulhu
11,462
546
122
6
0
370,887
1
L
Nu Wa
9,522
453
79
4
0
326,928
6
W
Neith
13,071
622
157
7
0
377,630
0
W
Morgan Le Fay
11,742
559
129
6
0
403,165
4
L
Bellona
7,595
362
63
3
0
317,419
3
L
Guan Yu
10,363
493
109
5
0
403,098
4
W
Sylvanus
11,827
563
64
3
0
373,418
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role