Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Joeyn1224
Ah Muzen Cab
Level 66
God Stats
1W - 1L
1,555 SR
Queue Stats
144W - 133L
1,519 Elo+
Party 2
Kuzenbo
Kuzenbo
LuffiNail
Kuzenbo
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 141L
1,401 Elo+
Party 3
Nox
Nox
ZNKgame
Nox
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
258W - 296L
1,458 Elo+
Party 3
Janus
Janus
iMrNewLetra
Janus
Level 130
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
pizzarolls10
Mercury
Level 69
God Stats
10W - 7L
1,728 SR
Queue Stats
135W - 126L
1,542 Elo+
Party 2
Team Averages
Level 104
1,556 SR
1,484 Elo+

VS

Team Averages
Level 108
1,451 SR
1,526 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
BL4CKMagneto
Medusa
Level 145
God Stats
1W - 1L
1,281 SR
Queue Stats
5W - 8L
1,546 Elo+
Solo
Cliodhna
Cliodhna
ForceMyselfAnhur
Cliodhna
Level 122
God Stats
12W - 6L
1,821 SR
Queue Stats
262W - 230L
1,591 Elo+
Party 1
Cthulhu
Cthulhu
MooseJuice13
Cthulhu
Level 97
God Stats
8W - 2L
1,260 SR
Queue Stats
74W - 68L
1,462 Elo+
Party 1
Hun Batz
Hun Batz
SussyBacchus
Hun Batz
Level 56
God Stats
3W - 5L
1,392 SR
Queue Stats
162W - 126L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Joeyn1224
Ah Muzen Cab
17
3 / 6 / 7
11,330
515
14,840
16,541
6,267
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
LuffiNail
Kuzenbo
14
4 / 6 / 3
9,554
434
10,352
20,946
28,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nox
19
1 / 4 / 4
11,587
527
9,216
14,426
5,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 6 / 1
10,657
484
4,971
12,044
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mercury
pizzarolls10
Mercury
18
8 / 10 / 2
11,606
528
8,548
19,691
6,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
20
9 / 5 / 10
12,911
587
16,661
9,180
3,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
20
2 / 4 / 2
13,007
591
9,082
14,318
5,352
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
12 / 3 / 7
13,884
631
17,872
20,838
13,945
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
MooseJuice13
Cthulhu
19
2 / 2 / 16
11,572
526
11,236
21,147
18,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
SussyBacchus
Hun Batz
19
6 / 3 / 10
12,064
548
10,396
16,575
6,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
76
17
Kills
31
32
Deaths
17
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
9
5
10
2.8
W
Medusa
2
4
2
0.75
W
12
3
7
5.17
L
Ah Muzen Cab
Joeyn1224
Ah Muzen Cab
3
6
7
1.08
L
Kuzenbo
LuffiNail
Kuzenbo
4
6
3
0.92
W
Cthulhu
MooseJuice13
Cthulhu
2
2
16
5
W
Hun Batz
SussyBacchus
Hun Batz
6
3
10
3.67
L
Nox
1
4
4
0.75
L
1
6
1
0.25
L
Mercury
pizzarolls10
Mercury
8
10
2
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,927
Damage
65,247
83,648
Taken
82,058
49,671
Mitigated
48,433
11,434
Healing
25,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
16,661
4,231
0
2,701
9,180
3,819
2,663
2,135
7,045
78,212
14,839
W
Medusa
9,082
2,863
0
3,912
14,318
5,352
4,513
8,117
6,201
0
109,772
W
17,872
1,993
0
5,271
20,838
13,945
1,696
4,769
15,781
0
83,465
L
Ah Muzen Cab
Joeyn1224
Ah Muzen Cab
14,840
5,748
0
2,965
16,541
6,267
0
4,477
12,064
0
98,200
L
Kuzenbo
LuffiNail
Kuzenbo
10,352
4,128
234
1,994
20,946
28,517
12
6,211
14,718
25,863
4,827
W
Cthulhu
MooseJuice13
Cthulhu
11,236
688
1,479
8,057
21,147
18,612
1,321
5,030
16,085
65,402
5,060
W
Hun Batz
SussyBacchus
Hun Batz
10,396
2,736
0
3,994
16,575
6,705
1,064
3,028
13,515
0
85,371
L
Nox
9,216
1,565
0
3,711
14,426
5,579
110
4,391
10,035
84,644
9,788
L
4,971
262
0
1,666
12,044
2,702
480
1,548
10,496
55,375
0
L
Mercury
pizzarolls10
Mercury
8,548
4,725
0
864
19,691
6,606
0
5,272
14,119
0
78,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,734
Gold Earned
63,438
643
Minions Killed
730
0
Camps Cleared
0
2,061,184
Distance Traveled
2,275,983
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
12,911
587
145
7
0
451,707
3
W
Medusa
13,007
591
190
9
0
422,325
0
W
Cliodhna
13,884
631
162
7
0
428,430
1
L
Ah Muzen Cab
11,330
515
151
7
0
407,039
2
L
Kuzenbo
9,554
434
42
2
0
436,921
6
W
Cthulhu
11,572
526
112
5
0
466,467
1
W
Hun Batz
12,064
548
121
6
0
507,054
0
L
Nox
11,587
527
189
9
0
373,243
6
L
Janus
10,657
484
147
7
0
411,788
5
L
Mercury
11,606
528
114
5
0
432,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role