Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Jayb24
Neith
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 153L
1,560 Elo+
Party 3
Zhong Kui
Zhong Kui
Jinnorra
Zhong Kui
Level 127
God Stats
7W - 4L
1,639 SR
Queue Stats
150W - 136L
1,534 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Koahi
Cu Chulainn
Level 147
God Stats
4W - 13L
1,308 SR
Queue Stats
172W - 162L
1,520 Elo+
Party 1
Ganesha
Ganesha
RVCAProdigy1
Ganesha
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 84L
1,584 Elo+
Party 3
Team Averages
Level 127
1,489 SR
1,539 Elo+

VS

Team Averages
Level 112
1,501 SR
1,534 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DirtyTouch
Bellona
Level 106
God Stats
5W - 10L
1,410 SR
Queue Stats
52W - 66L
1,427 Elo+
Solo
Skadi
Skadi
xoAntipathy
Skadi
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,732 Elo+
Party 2
Baron Samedi
Baron Samedi
zlRoyal01
Baron Samedi
Level 107
God Stats
4W - 9L
1,593 SR
Queue Stats
14W - 27L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
19
5 / 4 / 14
12,344
772
12,508
15,154
6,798
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Jayb24
Neith
20
9 / 0 / 10
13,464
842
16,356
12,176
5,624
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
Jinnorra
Zhong Kui
20
7 / 5 / 7
13,481
843
10,198
13,704
10,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Koahi
Cu Chulainn
20
9 / 6 / 16
13,354
835
19,403
22,744
34,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
RVCAProdigy1
Ganesha
18
0 / 3 / 25
12,538
784
8,069
20,084
28,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
20
5 / 6 / 9
12,766
798
21,244
21,790
11,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
 
Set
16
1 / 5 / 10
10,535
658
9,282
8,819
3,838
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
DirtyTouch
Bellona
18
8 / 6 / 5
11,668
729
13,374
18,987
18,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 8 / 5
11,167
698
10,824
14,580
4,341
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
zlRoyal01
Baron Samedi
18
1 / 5 / 5
10,821
676
6,201
12,508
13,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
52
30
Kills
18
18
Deaths
30
72
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
4
14
3
L
Morgan Le Fay
 
Morgan Le Fay
5
6
9
1.58
L
Set
 
Set
1
5
10
1.2
L
Bellona
DirtyTouch
Bellona
8
6
5
1.75
W
Neith
Jayb24
Neith
9
0
10
14
W
Zhong Kui
Jinnorra
Zhong Kui
7
5
7
2.1
W
Cu Chulainn
Koahi
Cu Chulainn
9
6
16
2.83
W
Ganesha
RVCAProdigy1
Ganesha
0
3
25
4.17
L
3
8
5
0.69
L
Baron Samedi
zlRoyal01
Baron Samedi
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,534
Damage
60,925
83,862
Taken
76,684
84,664
Mitigated
50,842
21,588
Healing
14,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
12,508
1,913
0
2,324
15,154
6,798
2,645
6,646
8,508
0
40,620
L
Morgan Le Fay
 
Morgan Le Fay
21,244
1,642
490
6,694
21,790
11,326
93
5,156
16,443
76,838
0
L
Set
 
Set
9,282
3,117
0
1,042
8,819
3,838
0
1,817
6,970
0
21,338
L
Bellona
DirtyTouch
Bellona
13,374
3,061
694
1,253
18,987
18,296
0
5,629
13,214
0
23,965
W
Neith
Jayb24
Neith
16,356
5,606
0
5,114
12,176
5,624
3,734
4,120
8,056
0
56,069
W
Zhong Kui
Jinnorra
Zhong Kui
10,198
1,333
0
3,546
13,704
10,132
4,739
3,896
9,808
60,000
0
W
Cu Chulainn
Koahi
Cu Chulainn
19,403
2,535
0
4,070
22,744
34,041
363
6,453
16,291
2,330
36,091
W
Ganesha
RVCAProdigy1
Ganesha
8,069
661
469
6,065
20,084
28,069
459
6,330
13,754
23,095
0
L
10,824
4,332
60
1,049
14,580
4,341
0
4,577
9,859
0
33,532
L
Baron Samedi
zlRoyal01
Baron Samedi
6,201
242
229
3,245
12,508
13,041
442
1,986
10,409
35,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,181
Gold Earned
56,957
274
Minions Killed
257
0
Camps Cleared
0
1,690,087
Distance Traveled
1,316,843
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,344
772
58
4
0
368,494
3
L
Morgan Le Fay
12,766
798
97
6
0
295,255
4
L
Set
10,535
658
37
2
0
167,625
0
L
Bellona
11,668
729
20
1
0
343,256
1
W
Neith
13,464
842
86
5
0
342,083
0
W
Zhong Kui
13,481
843
94
6
0
318,053
1
W
Cu Chulainn
13,354
835
33
2
0
358,544
3
W
Ganesha
12,538
784
3
0
0
302,913
0
L
Skadi
11,167
698
42
3
0
260,843
1
L
Baron Samedi
10,821
676
61
4
0
249,864
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role