Player Matchup

Ganesha
Ganesha
Arlice
Ganesha
Level 119
God Stats
9W - 15L
1,422 SR
Queue Stats
87W - 117L
1,393 Elo+
Party 1
Ravana
Ravana
Cleverbearpun
Ravana
Level 104
God Stats
3W - 3L
1,652 SR
Queue Stats
300W - 280L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
FireNymph13
Nu Wa
Level 66
God Stats
60W - 56L
1,407 SR
Queue Stats
409W - 461L
1,386 Elo+
Party 1
Artio
Artio
SadKaz
Artio
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
337W - 330L
1,396 Elo+
Party 1
Neith
Neith
Sonosi
Neith
Level 79
God Stats
7W - 7L
1,540 SR
Queue Stats
66W - 75L
1,469 Elo+
Party 1
Team Averages
Level 103
1,504 SR
1,427 Elo+

VS

Team Averages
Level 72
1,537 SR
1,655 Elo+
Fafnir
Fafnir
BihIBangBawskee
Fafnir
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 34L
1,764 Elo+
Party 2
Neith
Neith
HymenSmasher420
Neith
Level 25
God Stats
5W - 3L
1,804 SR
Queue Stats
5W - 4L
1,634 Elo+
Party 2
Scylla
Scylla
PugeHenisXxX
Scylla
Level 113
God Stats
6W - 7L
1,469 SR
Queue Stats
106W - 80L
1,620 Elo+
Party 2
Thor
Thor
TankPhyre
Thor
Level 149
God Stats
1W - 1L
1,285 SR
Queue Stats
62W - 59L
1,618 Elo+
Party 3
Chiron
Chiron
ZE3ZE3
Chiron
Level 47
God Stats
2W - 1L
1,628 SR
Queue Stats
27W - 11L
1,642 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Arlice
Ganesha
15
1 / 3 / 2
9,263
441
5,024
16,266
15,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

18
3 / 4 / 3
10,997
524
9,935
11,429
4,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 5 / 2
9,699
462
12,109
11,158
3,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
SadKaz
Artio
17
4 / 6 / 2
10,607
505
9,431
19,408
20,504
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Sonosi
Neith
18
0 / 4 / 1
10,681
509
7,904
11,430
4,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 10
12,458
593
15,217
21,329
26,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
1 / 0 / 7
12,471
594
7,041
7,587
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
18
1 / 2 / 5
10,953
522
6,413
12,379
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
20
3 / 5 / 4
11,789
561
9,286
16,200
7,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
ZE3ZE3
Chiron
20
11 / 1 / 2
13,107
624
13,828
14,888
7,478
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
9
Kills
22
22
Deaths
9
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Arlice
Ganesha
1
3
2
0.67
W
6
1
10
11
L
3
4
3
1.13
L
1
5
2
0.4
W
1
0
7
4.5
W
Scylla
1
2
5
1.75
L
Artio
SadKaz
Artio
4
6
2
0.83
L
Neith
Sonosi
Neith
0
4
1
0.13
W
Thor
3
5
4
1
W
Chiron
ZE3ZE3
Chiron
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,403
Damage
51,785
69,691
Taken
72,383
48,605
Mitigated
48,656
16,357
Healing
26,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Arlice
Ganesha
5,024
658
0
1,583
16,266
15,380
0
5,656
10,610
28,958
0
W
15,217
5,040
0
5,699
21,329
26,944
179
7,973
12,951
44,185
8,831
L
9,935
2,282
0
2,631
11,429
4,736
285
4,475
6,954
0
92,580
L
12,109
2,053
0
2,191
11,158
3,605
107
3,548
7,610
69,010
0
W
7,041
1,823
0
3,152
7,587
3,692
1,061
1,326
6,125
0
101,950
W
Scylla
6,413
587
182
1,816
12,379
3,517
342
4,015
8,136
85,576
0
L
Artio
SadKaz
Artio
9,431
1,896
28
6,348
19,408
20,504
188
4,878
14,530
65,001
0
L
Neith
Sonosi
Neith
7,904
2,409
0
3,576
11,430
4,380
810
1,862
9,568
0
91,432
W
Thor
9,286
2,924
0
7,432
16,200
7,025
471
7,538
8,547
0
70,603
W
Chiron
ZE3ZE3
Chiron
13,828
4,989
498
7,693
14,888
7,478
43
4,684
10,060
0
126,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,247
Gold Earned
60,778
640
Minions Killed
722
0
Camps Cleared
0
1,952,471
Distance Traveled
2,093,878
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,263
441
13
1
0
407,771
3
W
Fafnir
12,458
593
63
3
0
422,927
9
L
Ravana
10,997
524
165
8
0
476,931
3
L
Nu Wa
9,699
462
133
6
0
332,913
5
W
Neith
12,471
594
196
9
0
396,405
3
W
Scylla
10,953
522
157
7
0
392,588
0
L
Artio
10,607
505
129
6
0
345,766
3
L
Neith
10,681
509
200
10
0
389,090
3
W
Thor
11,789
561
135
6
0
415,996
4
W
Chiron
13,107
624
171
8
0
465,962
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role