Player Matchup

Cerberus
Cerberus
Silver III
AlfonzoEsquire
Cerberus
Silver III
Level 108
God Stats
2W - 3L
1,628 SR
Queue Stats
75W - 75L
1,392 MMR
Party 2
Achilles
Achilles
Gold V
B3JARAN0
Achilles
Gold V
Level 157
God Stats
3W - 1L
1,547 SR
Queue Stats
77W - 82L
1,385 MMR
Solo
Discordia
Discordia
Gold IV
Pay001
Discordia
Gold IV
Level 126
God Stats
7W - 6L
1,678 SR
Queue Stats
190W - 206L
1,387 MMR
Solo
Danzaburou
Danzaburou
Silver II
Vierz
Danzaburou
Silver II
Level 88
God Stats
7W - 4L
1,609 SR
Queue Stats
39W - 42L
1,408 MMR
Party 2
Osiris
Osiris
Bronze III
goblintongue
Osiris
Bronze III
Level 146
God Stats
1W - 0L
1,805 SR
Queue Stats
5W - 9L
1,403 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,653 SR
1,395 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,603 SR
1,430 MMR
Awilix
Awilix
Gold II
 
Awilix
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Silver I
 
The Morrigan
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
Buhnanas
Guan Yu
Silver I
Level 158
God Stats
0W - 1L
1,309 SR
Queue Stats
78W - 87L
1,374 MMR
Solo
Neith
Neith
Silver IV
Dilluxe
Neith
Silver IV
Level 67
God Stats
0W - 1L
1,919 SR
Queue Stats
7W - 13L
1,181 MMR
Party 1
Ares
Ares
Silver II
Poal
Ares
Silver II
Level 54
God Stats
4W - 3L
1,788 SR
Queue Stats
7W - 7L
1,593 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
1 / 0 / 1
4,744
678
1,994
4,062
2,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Achilles
B3JARAN0
Achilles
4
1 / 2 / 3
3,712
530
1,955
5,959
2,397
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
Pay001
Discordia
9
3 / 0 / 2
4,962
709
2,610
1,404
358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Vierz
Danzaburou
8
1 / 3 / 3
4,478
640
2,522
3,903
820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
9
4 / 0 / 3
4,958
708
3,306
3,333
1,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SolArachneAtlasThoth

VS

Bans
GebGilgameshBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
8
1 / 1 / 0
4,354
622
2,243
3,182
912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
 
The Morrigan
6
0 / 2 / 0
3,834
548
290
2,904
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Buhnanas
Guan Yu
6
0 / 1 / 1
3,956
565
2,398
5,564
2,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Dilluxe
Neith
7
2 / 3 / 2
4,436
634
3,741
3,685
1,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
Poal
Ares
7
2 / 3 / 2
4,376
625
2,001
5,884
2,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
10
Kills
5
5
Deaths
10
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
1
0
1
L
The Morrigan
 
The Morrigan
0
2
0
0
W
Cerberus
1
0
1
1.5
W
Achilles
B3JARAN0
Achilles
1
2
3
1.25
L
Guan Yu
Buhnanas
Guan Yu
0
1
1
0.5
L
Neith
Dilluxe
Neith
2
3
2
1
W
Discordia
Pay001
Discordia
3
0
2
4
L
Ares
Poal
Ares
2
3
2
1
W
Danzaburou
Vierz
Danzaburou
1
3
3
0.83
W
Osiris
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,387
Damage
10,673
18,661
Taken
21,219
7,332
Mitigated
8,180
6,418
Healing
7,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
2,243
746
0
1,651
3,182
912
0
215
2,967
0
23,059
L
The Morrigan
 
The Morrigan
290
290
0
716
2,904
942
0
1,764
1,140
16,536
0
W
Cerberus
1,994
408
0
2,142
4,062
2,357
0
0
3,843
19,621
0
W
Achilles
B3JARAN0
Achilles
1,955
468
230
1,906
5,959
2,397
0
657
5,246
0
6,898
L
Guan Yu
Buhnanas
Guan Yu
2,398
1,019
0
3,112
5,564
2,589
0
1,895
3,669
0
16,481
L
Neith
Dilluxe
Neith
3,741
2,084
0
856
3,685
1,154
0
112
3,573
0
21,686
W
Discordia
Pay001
Discordia
2,610
126
0
770
1,404
358
0
42
1,362
26,349
0
L
Ares
Poal
Ares
2,001
203
0
916
5,884
2,583
0
618
5,266
10,482
0
W
Danzaburou
Vierz
Danzaburou
2,522
1,011
0
815
3,903
820
0
1,116
2,787
0
20,550
W
Osiris
3,306
1,199
0
555
3,333
1,400
0
476
2,857
0
22,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,854
Gold Earned
20,956
204
Minions Killed
190
0
Camps Cleared
0
695,260
Distance Traveled
662,288
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
4,354
622
56
8
0
174,352
0
L
The Morrigan
3,834
548
31
4
0
101,959
2
W
Cerberus
4,744
678
48
7
0
134,133
0
W
Achilles
3,712
530
20
3
0
150,326
3
L
Guan Yu
3,956
565
40
6
0
138,236
4
L
Neith
4,436
634
48
7
0
118,454
0
W
Discordia
4,962
709
53
8
0
132,411
2
L
Ares
4,376
625
15
2
0
129,287
1
W
Danzaburou
4,478
640
33
5
0
130,588
1
W
Osiris
4,958
708
50
7
0
147,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role