Player Matchup

King Arthur
King Arthur
Platinum II
 
King Arthur
Platinum II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum I
FaStKiLl98
Horus
Platinum I
Level 158
God Stats
5W - 6L
1,698 SR
Queue Stats
114W - 93L
2,053 MMR
Solo
Hera
Hera
Platinum I
MoB-_bArLeY32
Hera
Platinum I
Level 140
God Stats
21W - 5L
1,908 SR
Queue Stats
321W - 331L
1,861 MMR
Solo
Hun Batz
Hun Batz
Platinum I
Stephan0vich
Hun Batz
Platinum I
Level 145
God Stats
2W - 3L
1,500 SR
Queue Stats
176W - 161L
1,982 MMR
Solo
Ullr
Ullr
Diamond I
vƵed
Ullr
Diamond I
Level 109
God Stats
8W - 6L
1,227 SR
Queue Stats
74W - 74L
2,293 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,567 SR
1,938 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,568 SR
1,900 MMR
Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Platinum IV
HT1
Cabrakan
Platinum IV
Level 154
God Stats
1W - 2L
1,711 SR
Queue Stats
69W - 59L
2,040 MMR
Solo
Heimdallr
Heimdallr
Platinum V
Hayeseyyyy
Heimdallr
Platinum V
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 173L
1,801 MMR
Solo
Bellona
Bellona
Diamond IV
MaenBwrwGlaw
Bellona
Diamond IV
Level 85
God Stats
22W - 13L
1,873 SR
Queue Stats
106W - 82L
2,278 MMR
Solo
Bacchus
Bacchus
Platinum I
Riveeraax
Bacchus
Platinum I
Level 125
God Stats
4W - 8L
1,255 SR
Queue Stats
131W - 129L
1,882 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
4 / 0 / 4
9,047
646
11,735
13,058
8,789
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Horus
9
0 / 2 / 5
6,311
451
3,399
9,030
7,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 4 / 8
6,867
491
3,900
5,609
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Stephan0vich
Hun Batz
15
2 / 0 / 4
7,890
564
5,117
10,884
3,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
vƵed
Ullr
16
10 / 2 / 2
9,764
697
13,878
9,710
3,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
BastetCliodhnaLokiPersephone

VS

Bans
FenrirAtlasNemesisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 3 / 4
6,547
468
5,271
7,693
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
HT1
Cabrakan
12
4 / 2 / 1
7,277
520
6,001
9,395
5,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Hayeseyyyy
Heimdallr
12
2 / 6 / 2
6,974
498
4,897
11,117
3,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
MaenBwrwGlaw
Bellona
12
0 / 2 / 0
7,440
531
6,381
12,771
12,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Riveeraax
Bacchus
10
1 / 3 / 3
6,557
468
3,155
9,861
9,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
16
Kills
8
8
Deaths
16
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
4
6
L
Chang'e
 
Chang'e
1
3
4
1
W
Horus
0
2
5
1.25
L
Cabrakan
HT1
Cabrakan
4
2
1
2.25
L
Heimdallr
Hayeseyyyy
Heimdallr
2
6
2
0.5
L
Bellona
MaenBwrwGlaw
Bellona
0
2
0
0
W
0
4
8
1
L
Bacchus
Riveeraax
Bacchus
1
3
3
0.83
W
Hun Batz
Stephan0vich
Hun Batz
2
0
4
4
W
Ullr
vƵed
Ullr
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,029
Damage
25,705
48,291
Taken
50,837
24,811
Mitigated
32,894
14,983
Healing
13,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,735
1,374
0
5,108
13,058
8,789
0
69
12,989
0
70,032
L
Chang'e
 
Chang'e
5,271
46
1,293
2,712
7,693
2,015
45
1,784
5,909
41,098
0
W
Horus
3,399
1,979
912
2,037
9,030
7,004
0
4,109
4,921
0
7,874
L
Cabrakan
HT1
Cabrakan
6,001
812
0
1,717
9,395
5,734
0
1,444
7,951
46,118
0
L
Heimdallr
Hayeseyyyy
Heimdallr
4,897
1,865
0
1,451
11,117
3,215
0
38
11,079
0
39,129
L
Bellona
MaenBwrwGlaw
Bellona
6,381
3,844
0
4,978
12,771
12,257
0
218
12,553
0
51,615
W
3,900
1,316
0
716
5,609
1,684
344
3,896
1,713
46,991
0
L
Bacchus
Riveeraax
Bacchus
3,155
403
158
1,521
9,861
9,673
0
865
8,996
17,240
0
W
Hun Batz
Stephan0vich
Hun Batz
5,117
1,203
0
5,429
10,884
3,712
0
4,502
6,382
0
59,818
W
Ullr
vƵed
Ullr
13,878
5,884
0
781
9,710
3,622
1,280
2,030
7,680
0
70,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,879
Gold Earned
34,795
482
Minions Killed
375
0
Camps Cleared
0
1,525,511
Distance Traveled
1,332,559
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,047
646
139
10
0
321,566
1
L
Chang'e
6,547
468
79
6
0
273,332
5
W
Horus
6,311
451
12
1
0
305,449
7
L
Cabrakan
7,277
520
80
6
0
282,592
5
L
Heimdallr
6,974
498
72
5
0
261,390
3
L
Bellona
7,440
531
114
8
0
252,382
1
W
Hera
6,867
491
84
6
0
292,622
2
L
Bacchus
6,557
468
30
2
0
262,863
6
W
Hun Batz
7,890
564
124
9
0
335,786
1
W
Ullr
9,764
697
123
9
0
270,088
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role