Player Matchup

Bellona
Bellona
CraigelsReturns
Bellona
Level 153
God Stats
4W - 7L
1,547 SR
Queue Stats
129W - 88L
1,608 Elo+
Solo
Kali
Kali
DullestYak84755
Kali
Level 77
God Stats
2W - 2L
1,574 SR
Queue Stats
327W - 281L
1,563 Elo+
Solo
Ymir
Ymir
SHADOWSLAYER580
Ymir
Level 152
God Stats
3W - 1L
1,793 SR
Queue Stats
141W - 129L
1,597 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ToxicAttacker13
Ah Muzen Cab
Level 129
God Stats
9W - 7L
1,610 SR
Queue Stats
107W - 99L
1,613 Elo+
Party 1
Sol
Sol
quirkyqwerti
Sol
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
339W - 341L
1,533 Elo+
Solo
Team Averages
Level 127
1,605 SR
1,582 Elo+

VS

Team Averages
Level 137
1,545 SR
1,554 Elo+
Da Ji
Da Ji
Amulvaro
Da Ji
Level 160
God Stats
2W - 2L
1,526 SR
Queue Stats
47W - 36L
1,512 Elo+
Party 2
Shiva
Shiva
Rouge_Joker
Shiva
Level 144
God Stats
28W - 18L
1,692 SR
Queue Stats
71W - 81L
1,563 Elo+
Solo
Artemis
Artemis
itsmeman
Artemis
Level 148
God Stats
29W - 12L
1,764 SR
Queue Stats
459W - 437L
1,551 Elo+
Party 2
Baron Samedi
Baron Samedi
wowermaurer
Baron Samedi
Level 146
God Stats
10W - 5L
1,348 SR
Queue Stats
215W - 207L
1,564 Elo+
Party 2
Bacchus
Bacchus
zDavoz
Bacchus
Level 85
God Stats
12W - 9L
1,395 SR
Queue Stats
275W - 243L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
2,703
541
765
1,408
712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 1 / 0
3,134
627
1,152
3,068
730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 0
3,076
615
622
3,430
1,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
ToxicAttacker13
Ah Muzen Cab
4
0 / 3 / 0
2,800
560
697
2,894
579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 0
3,101
620
923
1,486
296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Amulvaro
Da Ji
6
3 / 0 / 0
4,063
813
2,179
2,709
718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 0
3,837
767
742
1,989
873
Breastplate

Breastplate

+20
Physical Protection

Artemis
itsmeman
Artemis
6
2 / 0 / 2
3,585
717
2,928
1,653
419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Baron Samedi
wowermaurer
Baron Samedi
6
0 / 0 / 2
3,683
737
809
1,377
511
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
zDavoz
Bacchus
6
1 / 0 / 3
3,835
767
1,887
1,562
822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
7
7
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Amulvaro
Da Ji
3
0
0
3
L
0
1
0
0
L
0
1
0
0
W
1
0
0
1
L
0
1
0
0
L
Ah Muzen Cab
ToxicAttacker13
Ah Muzen Cab
0
3
0
0
W
Artemis
itsmeman
Artemis
2
0
2
3
L
0
1
0
0
W
Baron Samedi
wowermaurer
Baron Samedi
0
0
2
1
W
Bacchus
zDavoz
Bacchus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,159
Damage
8,545
12,286
Taken
9,290
3,467
Mitigated
3,343
3,311
Healing
4,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Amulvaro
Da Ji
2,179
646
0
1,509
2,709
718
0
443
2,266
0
11,228
L
765
485
0
565
1,408
712
0
0
1,408
0
3,881
L
1,152
415
0
329
3,068
730
0
543
2,525
0
11,326
W
742
301
0
863
1,989
873
0
0
1,989
0
14,198
L
622
264
0
1,402
3,430
1,150
0
895
2,535
6,070
0
L
Ah Muzen Cab
ToxicAttacker13
Ah Muzen Cab
697
265
0
508
2,894
579
0
992
1,902
0
9,387
W
Artemis
itsmeman
Artemis
2,928
1,086
0
769
1,653
419
90
476
1,177
0
14,452
L
923
301
0
507
1,486
296
0
266
1,220
12,001
0
W
Baron Samedi
wowermaurer
Baron Samedi
809
84
77
829
1,377
511
0
480
897
15,374
0
W
Bacchus
zDavoz
Bacchus
1,887
377
0
649
1,562
822
0
146
1,416
8,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,814
Gold Earned
19,003
88
Minions Killed
137
0
Camps Cleared
0
420,406
Distance Traveled
467,769
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
4,063
813
30
6
0
108,575
1
L
Bellona
2,703
541
8
2
0
36,178
1
L
Kali
3,134
627
30
6
0
115,883
1
W
Shiva
3,837
767
38
8
0
87,370
1
L
Ymir
3,076
615
9
2
0
82,417
2
L
Ah Muzen Cab
2,800
560
19
4
0
86,184
0
W
Artemis
3,585
717
34
7
0
75,084
0
L
Sol
3,101
620
22
4
0
99,744
1
W
Baron Samedi
3,683
737
23
5
0
90,774
1
W
Bacchus
3,835
767
12
2
0
105,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role