Player Matchup

He Bo
He Bo
ChangeIsBae
He Bo
Level 81
God Stats
4W - 2L
1,743 SR
Queue Stats
141W - 85L
1,680 Elo+
Party 1
Horus
Horus
EJMF_17-PR
Horus
Level 99
God Stats
8W - 4L
1,500 SR
Queue Stats
51W - 48L
1,566 Elo+
Solo
Awilix
Awilix
GeneralHillier
Awilix
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 54L
1,626 Elo+
Party 1
Team Averages
Level 87
1,581 SR
1,624 Elo+

VS

Team Averages
Level 98
1,597 SR
1,696 Elo+
Da Ji
Da Ji
DyerBruh
Da Ji
Level 65
God Stats
4W - 3L
1,889 SR
Queue Stats
10W - 18L
1,810 Elo+
Solo
Amaterasu
Amaterasu
PhantomDaan425
Amaterasu
Level 106
God Stats
4W - 2L
1,737 SR
Queue Stats
202W - 140L
1,621 Elo+
Party 2
Thoth
Thoth
Wallygael
Thoth
Level 123
God Stats
3W - 4L
1,166 SR
Queue Stats
141W - 96L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 9
11,030
735
16,049
15,435
8,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
15
1 / 7 / 15
10,956
730
7,545
16,411
12,330
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
13 / 2 / 1
13,126
875
16,419
16,374
7,505
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DyerBruh
Da Ji
14
8 / 6 / 6
10,352
690
12,057
15,103
15,141
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
PhantomDaan425
Amaterasu
15
6 / 7 / 8
11,804
787
12,220
19,910
17,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
Wallygael
Thoth
15
2 / 4 / 12
10,796
720
12,085
10,567
3,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
42
17
Kills
16
16
Deaths
17
25
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
7
9
1.07
L
Da Ji
DyerBruh
Da Ji
8
6
6
1.83
W
Horus
1
7
15
1.21
W
13
2
1
6.75
L
Amaterasu
PhantomDaan425
Amaterasu
6
7
8
1.43
L
Thoth
Wallygael
Thoth
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,013
Damage
36,362
48,220
Taken
45,580
28,118
Mitigated
36,044
14,176
Healing
9,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,049
1,215
326
3,774
15,435
8,283
1,112
3,272
11,853
48,511
0
L
Da Ji
DyerBruh
Da Ji
12,057
3,625
0
1,857
15,103
15,141
0
5,952
9,151
0
23,046
W
Horus
7,545
4,455
3,260
4,137
16,411
12,330
595
2,488
13,520
0
21,038
W
16,419
7,947
1,154
1,525
16,374
7,505
1,163
5,551
10,205
0
36,492
L
Amaterasu
PhantomDaan425
Amaterasu
12,220
4,465
228
4,797
19,910
17,422
0
6,796
13,114
0
32,340
L
Thoth
Wallygael
Thoth
12,085
340
0
2,401
10,567
3,481
448
3,933
6,634
43,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,112
Gold Earned
32,952
150
Minions Killed
149
6
Camps Cleared
7
821,529
Distance Traveled
755,716
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,030
735
80
5
2
259,153
1
L
Da Ji
10,352
690
18
1
3
233,321
4
W
Horus
10,956
730
22
1
1
268,457
4
W
Awilix
13,126
875
48
3
3
293,919
4
L
Amaterasu
11,804
787
52
3
3
266,394
1
L
Thoth
10,796
720
79
5
1
256,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role