Player Matchup

Neith
Neith
D3pp0
Neith
Level 46
God Stats
4W - 8L
1,437 SR
Queue Stats
7W - 27L
1,088 Elo+
Party 1
Cthulhu
Cthulhu
FlexVonDerLeyen
Cthulhu
Level 24
God Stats
0W - 6L
1,215 SR
Queue Stats
6W - 22L
1,112 Elo+
Party 1
Merlin
Merlin
HOWD33
Merlin
Level 27
God Stats
4W - 5L
1,454 SR
Queue Stats
6W - 23L
1,108 Elo+
Party 1
Team Averages
Level 32
1,369 SR
1,103 Elo+

VS

Team Averages
Level 78
1,558 SR
1,530 Elo+
Artemis
Artemis
SpoconyMamuT
Artemis
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 23L
1,752 Elo+
Solo
Cerberus
Cerberus
kaprrr
Cerberus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,482 Elo+
Solo
Zeus
Zeus
paolotnt00
Zeus
Level 82
God Stats
1W - 0L
1,675 SR
Queue Stats
17W - 31L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
D3pp0
Neith
17
9 / 4 / 3
12,181
761
16,179
14,026
5,183
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 5 / 10
10,561
660
8,490
19,614
13,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
HOWD33
Merlin
16
3 / 6 / 8
10,911
682
14,062
12,750
4,713
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
SpoconyMamuT
Artemis
18
10 / 3 / 4
13,180
824
21,874
14,868
5,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
kaprrr
Cerberus
14
0 / 4 / 13
11,242
703
7,402
19,745
19,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 7 / 5
11,555
722
10,820
12,320
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
37
14
Kills
15
15
Deaths
14
21
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
D3pp0
Neith
9
4
3
2.63
L
2
5
10
1.4
L
Merlin
HOWD33
Merlin
3
6
8
1.17
W
Artemis
SpoconyMamuT
Artemis
10
3
4
4
W
Cerberus
kaprrr
Cerberus
0
4
13
1.63
W
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,731
Damage
40,096
46,390
Taken
46,933
23,819
Mitigated
28,376
12,282
Healing
12,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
D3pp0
Neith
16,179
4,187
539
4,351
14,026
5,183
430
5,156
8,870
0
38,485
L
8,490
385
584
5,496
19,614
13,923
0
6,497
13,117
19,516
0
L
Merlin
HOWD33
Merlin
14,062
568
279
1,033
12,750
4,713
598
7,102
5,648
44,728
0
W
Artemis
SpoconyMamuT
Artemis
21,874
12,250
0
3,996
14,868
5,709
1,597
7,762
6,946
0
61,258
W
Cerberus
kaprrr
Cerberus
7,402
564
0
6,662
19,745
19,611
90
8,505
10,605
18,796
0
W
10,820
1,693
0
1,976
12,320
3,056
548
5,586
6,612
39,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,653
Gold Earned
35,977
147
Minions Killed
167
8
Camps Cleared
4
827,975
Distance Traveled
745,435
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,181
761
55
3
5
272,142
1
L
Cthulhu
10,561
660
34
2
0
286,465
3
L
Merlin
10,911
682
58
4
3
269,368
3
W
Artemis
13,180
824
87
5
2
271,703
5
W
Cerberus
11,242
703
26
2
2
259,078
1
W
Zeus
11,555
722
54
3
0
214,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role