Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
HawEkyess
Anubis
Level 19
God Stats
0W - 1L
1,074 SR
Queue Stats
0W - 2L
1,243 Elo+
Party 1
Sol
Sol
Senseii26
Sol
Level 11
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 53
1,282 SR
1,414 Elo+

VS

Team Averages
Level 84
1,543 SR
1,619 Elo+
Ares
Ares
Banewolf
Ares
Level 125
God Stats
17W - 14L
1,568 SR
Queue Stats
26W - 22L
1,633 Elo+
Solo
Zeus
Zeus
KroniiKawaii
Zeus
Level 27
God Stats
3W - 6L
1,516 SR
Queue Stats
316W - 197L
1,615 Elo+
Party 2
Neith
Neith
Lunatico98
Neith
Level 101
God Stats
16W - 11L
1,546 SR
Queue Stats
365W - 245L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 8 / 0
5,107
638
3,583
10,228
3,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anubis
HawEkyess
Anubis
9
0 / 9 / 1
5,338
667
1,724
10,123
3,866
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 8 / 0
5,435
679
2,669
8,550
1,890
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 1 / 20
7,640
955
3,402
6,659
5,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
10 / 0 / 15
8,493
1,062
11,386
4,422
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
13
14 / 0 / 9
8,953
1,119
11,681
4,365
1,576
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
69
1
Kills
25
25
Deaths
1
1
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
8
0
0
W
Ares
1
1
20
11
L
Anubis
HawEkyess
Anubis
0
9
1
0.06
W
10
0
15
17.5
W
Neith
14
0
9
18.5
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,976
Damage
26,469
28,901
Taken
15,446
9,410
Mitigated
8,344
1,905
Healing
4,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,583
378
0
661
10,228
3,654
0
4,559
5,513
0
12,864
W
Ares
3,402
53
0
2,627
6,659
5,422
257
1,846
4,813
8,911
0
L
Anubis
HawEkyess
Anubis
1,724
240
0
810
10,123
3,866
0
6,193
3,598
12,068
0
W
11,386
2,068
0
500
4,422
1,346
460
1,374
3,048
26,670
0
W
Neith
11,681
6,478
0
1,468
4,365
1,576
1,920
1,196
3,169
0
33,881
L
2,669
689
32
402
8,550
1,890
0
3,607
4,803
6,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,880
Gold Earned
25,086
46
Minions Killed
105
2
Camps Cleared
5
379,074
Distance Traveled
452,375
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,107
638
18
2
1
138,059
3
W
Ares
7,640
955
9
1
0
154,362
2
L
Anubis
5,338
667
17
2
1
111,830
0
W
Zeus
8,493
1,062
35
4
2
147,076
2
W
Neith
8,953
1,119
61
8
3
150,937
0
L
Sol
5,435
679
11
1
0
129,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role