Player Matchup

Freya
Freya
Anthomelan
Freya
Level 157
God Stats
4W - 0L
1,877 SR
Queue Stats
198W - 188L
1,573 Elo+
Solo
Geb
Geb
Ashibu
Geb
Level 94
God Stats
3W - 3L
1,453 SR
Queue Stats
156W - 161L
1,546 Elo+
Solo
Janus
Janus
CageThePig
Janus
Level 86
God Stats
2W - 2L
1,334 SR
Queue Stats
212W - 196L
1,566 Elo+
Solo
Sun Wukong
Sun Wukong
Communisti
Sun Wukong
Level 157
God Stats
1W - 2L
1,282 SR
Queue Stats
38W - 34L
1,520 Elo+
Party 2
Cthulhu
Cthulhu
Temuu
Cthulhu
Level 148
God Stats
1W - 0L
1,706 SR
Queue Stats
25W - 31L
1,518 Elo+
Party 2
Team Averages
Level 128
1,530 SR
1,545 Elo+

VS

Team Averages
Level 156
1,621 SR
1,533 Elo+
Sol
Sol
FrìendlyLady
Sol
Level 160
God Stats
18W - 11L
1,500 SR
Queue Stats
917W - 607L
1,563 Elo+
Party 1
Kukulkan
Kukulkan
Living
Kukulkan
Level 160
God Stats
2W - 4L
1,526 SR
Queue Stats
154W - 155L
1,536 Elo+
Solo
Bacchus
Bacchus
Viltch
Bacchus
Level 154
God Stats
2W - 4L
2,081 SR
Queue Stats
216W - 185L
1,524 Elo+
Solo
King Arthur
King Arthur
iZippy
King Arthur
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,550 Elo+
Solo
Mercury
Mercury
xinGiza
Mercury
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
757W - 539L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
18
4 / 9 / 13
12,212
611
14,072
18,786
8,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
Ashibu
Geb
20
5 / 5 / 26
14,468
723
13,463
28,080
44,802
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
20
10 / 4 / 17
14,415
721
24,534
17,073
8,801
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Communisti
Sun Wukong
20
13 / 3 / 16
14,835
742
20,052
24,870
32,849
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Temuu
Cthulhu
20
8 / 3 / 20
15,215
761
26,232
22,092
31,188
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 7
13,412
671
28,211
24,172
12,593
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Living
Kukulkan
20
10 / 7 / 7
14,744
737
20,946
16,616
6,998
Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
Viltch
Bacchus
20
1 / 7 / 16
13,346
667
11,997
29,716
48,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
iZippy
King Arthur
19
3 / 11 / 13
12,925
646
12,591
25,823
30,654
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
xinGiza
Mercury
18
3 / 9 / 7
11,967
598
16,350
17,946
8,682
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
74
40
Kills
24
24
Deaths
41
92
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Freya
4
9
13
1.17
W
Geb
Ashibu
Geb
5
5
26
3.6
W
Janus
10
4
17
4.63
W
Sun Wukong
Communisti
Sun Wukong
13
3
16
7
L
7
7
7
1.5
L
Kukulkan
Living
Kukulkan
10
7
7
1.93
W
Cthulhu
Temuu
Cthulhu
8
3
20
6
L
Bacchus
Viltch
Bacchus
1
7
16
1.29
L
King Arthur
iZippy
King Arthur
3
11
13
0.86
L
Mercury
xinGiza
Mercury
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,353
Damage
90,095
110,901
Taken
114,273
126,126
Mitigated
107,366
35,981
Healing
29,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
14,072
4,258
0
3,069
18,786
8,486
560
9,418
9,368
35,148
0
W
Geb
Ashibu
Geb
13,463
2,426
3,086
7,112
28,080
44,802
676
12,342
15,738
20,302
0
W
Janus
24,534
3,572
2,940
2,820
17,073
8,801
1,945
8,498
8,575
53,037
0
W
Sun Wukong
Communisti
Sun Wukong
20,052
3,655
1,466
4,689
24,870
32,849
1,722
17,174
7,696
0
33,736
L
28,211
7,161
1,558
10,301
24,172
12,593
2,834
16,596
6,709
50,947
0
L
Kukulkan
Living
Kukulkan
20,946
1,126
1,555
3,036
16,616
6,998
486
13,376
2,707
64,360
0
W
Cthulhu
Temuu
Cthulhu
26,232
686
4,815
5,984
22,092
31,188
224
13,722
8,370
49,782
0
L
Bacchus
Viltch
Bacchus
11,997
2,237
1,285
7,841
29,716
48,439
288
16,968
11,837
22,699
0
L
King Arthur
iZippy
King Arthur
12,591
1,646
1,302
2,697
25,823
30,654
89
17,061
8,180
0
23,920
L
Mercury
xinGiza
Mercury
16,350
1,637
0
335
17,946
8,682
0
12,358
5,055
0
24,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,145
Gold Earned
66,394
197
Minions Killed
202
0
Camps Cleared
0
1,787,563
Distance Traveled
1,669,208
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,212
611
51
3
0
295,090
4
W
Geb
14,468
723
16
1
0
352,860
1
W
Janus
14,415
721
70
4
0
350,984
0
W
Sun Wukong
14,835
742
10
1
0
385,662
5
L
Sol
13,412
671
53
3
0
281,985
3
L
Kukulkan
14,744
737
99
5
0
314,137
0
W
Cthulhu
15,215
761
50
3
0
402,967
0
L
Bacchus
13,346
667
18
1
0
340,384
0
L
King Arthur
12,925
646
17
1
0
334,303
5
L
Mercury
11,967
598
15
1
0
398,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role