Player Matchup

Guan Yu
Guan Yu
JayeBeeh
Guan Yu
Level 128
God Stats
0W - 1L
1,182 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Artio
Artio
Norfolk13
Artio
Level 64
God Stats
1W - 1L
1,604 SR
Queue Stats
37W - 40L
1,423 Elo+
Party 2
Mercury
Mercury
Timoría
Mercury
Level 79
God Stats
1W - 2L
1,459 SR
Queue Stats
2W - 4L
1,378 Elo+
Solo
Olorun
Olorun
homeroborguer
Olorun
Level 120
God Stats
4W - 8L
1,500 SR
Queue Stats
250W - 249L
1,455 Elo+
Solo
Danzaburou
Danzaburou
shotp0p
Danzaburou
Level 68
God Stats
0W - 2L
1,491 SR
Queue Stats
3W - 7L
1,225 Elo+
Party 2
Team Averages
Level 92
1,447 SR
1,396 Elo+

VS

Team Averages
Level 67
1,518 SR
1,436 Elo+
Apollo
Apollo
 
Apollo
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GabyBeta
Fenrir
Level 55
God Stats
4W - 3L
1,621 SR
Queue Stats
210W - 219L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
RussoFaker
Zhong Kui
Level 61
God Stats
6W - 4L
1,469 SR
Queue Stats
37W - 40L
1,403 Elo+
Party 1
Chaac
Chaac
TheOneTage
Chaac
Level 105
God Stats
4W - 4L
1,500 SR
Queue Stats
261W - 252L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JayeBeeh
Guan Yu
11
1 / 6 / 1
6,732
421
8,570
12,135
9,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artio
Norfolk13
Artio
10
0 / 3 / 5
6,794
425
2,149
11,476
7,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
Timoría
Mercury
12
2 / 5 / 1
7,482
468
4,079
12,874
3,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 4 / 1
8,528
533
9,235
11,223
4,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
shotp0p
Danzaburou
13
3 / 2 / 5
7,960
498
12,279
9,943
2,788
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
5 / 4 / 5
8,317
520
6,934
11,523
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
 
Aphrodite
10
0 / 2 / 2
6,803
425
2,536
8,747
3,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
GabyBeta
Fenrir
14
5 / 1 / 1
8,397
525
3,278
5,492
2,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
RussoFaker
Zhong Kui
14
7 / 4 / 5
9,166
573
14,170
12,634
8,294
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
15
3 / 0 / 5
9,080
568
11,468
14,038
14,125
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
11
Kills
20
20
Deaths
11
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
4
5
1.88
W
Aphrodite
 
Aphrodite
0
2
2
0.5
W
Fenrir
GabyBeta
Fenrir
5
1
1
5.5
L
Guan Yu
JayeBeeh
Guan Yu
1
6
1
0.25
L
Artio
Norfolk13
Artio
0
3
5
0.83
W
Zhong Kui
RussoFaker
Zhong Kui
7
4
5
2.38
W
Chaac
3
0
5
5.5
L
Mercury
Timoría
Mercury
2
5
1
0.5
L
5
4
1
1.38
L
Danzaburou
shotp0p
Danzaburou
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,312
Damage
38,386
57,651
Taken
52,434
27,251
Mitigated
31,219
11,658
Healing
24,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,934
2,900
13
3,752
11,523
3,241
600
3,002
8,486
0
43,514
W
Aphrodite
 
Aphrodite
2,536
761
2,629
3,117
8,747
3,536
341
1,130
7,617
16,820
0
W
Fenrir
GabyBeta
Fenrir
3,278
813
0
1,931
5,492
2,023
0
262
5,230
0
47,941
L
Guan Yu
JayeBeeh
Guan Yu
8,570
1,435
530
2,248
12,135
9,222
309
2,159
9,976
0
23,575
L
Artio
Norfolk13
Artio
2,149
122
96
2,967
11,476
7,261
13
3,859
7,617
11,842
0
W
Zhong Kui
RussoFaker
Zhong Kui
14,170
1,257
0
5,342
12,634
8,294
633
4,167
8,434
57,392
0
W
Chaac
11,468
2,441
0
8,082
14,038
14,125
0
1,532
11,866
0
56,700
L
Mercury
Timoría
Mercury
4,079
2,076
0
196
12,874
3,683
0
2,726
10,148
0
52,413
L
9,235
5,414
214
3,867
11,223
4,297
0
4,745
6,478
45,283
5,950
L
Danzaburou
shotp0p
Danzaburou
12,279
2,998
0
1,540
9,943
2,788
29
3,217
6,726
0
54,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,496
Gold Earned
41,763
325
Minions Killed
400
0
Camps Cleared
0
1,471,772
Distance Traveled
1,432,898
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,317
520
70
4
0
305,830
3
W
Aphrodite
6,803
425
36
2
0
261,605
2
W
Fenrir
8,397
525
84
5
0
272,192
3
L
Guan Yu
6,732
421
35
2
0
269,079
2
L
Artio
6,794
425
12
1
0
304,483
8
W
Zhong Kui
9,166
573
95
6
0
268,956
5
W
Chaac
9,080
568
115
7
0
324,315
5
L
Mercury
7,482
468
85
5
0
318,456
0
L
Olorun
8,528
533
93
6
0
285,153
5
L
Danzaburou
7,960
498
100
6
0
294,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role