Player Matchup

Hades
Hades
Silver I
 
Hades
Silver I
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver II
 
Horus
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Gold III
Euphrat99
Pele
Gold III
Level 45
God Stats
17W - 6L
1,927 SR
Queue Stats
99W - 96L
1,447 MMR
Solo
Medusa
Medusa
Silver IV
PulseJ4deX75
Medusa
Silver IV
Level 46
God Stats
1W - 0L
1,582 SR
Queue Stats
16W - 24L
1,405 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 82
1,602 SR
1,470 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,749 SR
1,440 MMR
Gilgamesh
Gilgamesh
Silver I
GoldFiishBOY11
Gilgamesh
Silver I
Level 103
God Stats
1W - 1L
1,962 SR
Queue Stats
28W - 29L
1,464 MMR
Solo
Fenrir
Fenrir
Silver II
Ikazuuu
Fenrir
Silver II
Level 104
God Stats
12W - 8L
1,500 SR
Queue Stats
170W - 173L
1,379 MMR
Solo
Janus
Janus
Gold I
Just-Juice-999
Janus
Gold I
Level 154
God Stats
3W - 5L
1,728 SR
Queue Stats
298W - 295L
1,460 MMR
Solo
Skadi
Skadi
Gold V
SMITER MO
Skadi
Gold V
Level 141
God Stats
6W - 2L
1,776 SR
Queue Stats
556W - 578L
1,444 MMR
Solo
Ares
Ares
Gold III
xYo98_
Ares
Gold III
Level 137
God Stats
1W - 2L
1,782 SR
Queue Stats
78W - 84L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
10 / 0 / 7
11,014
612
19,303
16,410
9,455
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
 
Cerberus
16
5 / 3 / 3
10,198
567
8,495
11,602
8,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
 
Horus
14
3 / 1 / 14
9,657
537
6,286
17,377
17,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
16
5 / 6 / 11
10,221
568
10,205
15,807
6,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
16
0 / 6 / 6
9,585
533
4,812
12,675
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ArachneBastetAchillesSol

VS

Bans
GaneshaLokiBakasuraCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GoldFiishBOY11
Gilgamesh
15
4 / 5 / 4
9,467
526
15,430
15,953
9,950
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Ikazuuu
Fenrir
15
1 / 6 / 3
9,188
510
7,209
14,754
5,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 4 / 2
10,468
582
12,266
12,410
3,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
SMITER MO
Skadi
16
4 / 3 / 2
9,902
550
12,145
12,815
2,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
xYo98_
Ares
11
1 / 6 / 2
7,745
430
5,224
16,489
13,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
23
Kills
16
16
Deaths
24
41
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
10
0
7
13.5
W
Cerberus
 
Cerberus
5
3
3
2.17
W
Horus
 
Horus
3
1
14
10
W
Pele
5
6
11
1.75
L
Gilgamesh
GoldFiishBOY11
Gilgamesh
4
5
4
1.2
L
Fenrir
Ikazuuu
Fenrir
1
6
3
0.42
L
6
4
2
1.75
W
Medusa
0
6
6
0.5
L
Skadi
SMITER MO
Skadi
4
3
2
1.67
L
Ares
xYo98_
Ares
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,101
Damage
52,274
73,871
Taken
72,421
46,417
Mitigated
35,526
33,430
Healing
17,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
19,303
3,107
1,635
7,733
16,410
9,455
0
5,249
10,937
75,317
0
W
Cerberus
 
Cerberus
8,495
544
0
3,615
11,602
8,886
170
1,398
10,149
52,722
0
W
Horus
 
Horus
6,286
2,967
2,841
7,796
17,377
17,943
0
6,678
10,394
0
16,164
W
Pele
10,205
2,100
0
5,818
15,807
6,448
106
2,282
13,431
0
73,829
L
Gilgamesh
GoldFiishBOY11
Gilgamesh
15,430
4,525
0
525
15,953
9,950
810
7,187
8,766
0
53,986
L
Fenrir
Ikazuuu
Fenrir
7,209
1,498
0
5,923
14,754
5,137
0
4,552
10,202
0
64,640
L
12,266
1,121
162
3,453
12,410
3,519
0
5,835
6,575
84,902
95
W
Medusa
4,812
1,965
0
3,992
12,675
3,685
0
1,086
11,565
0
76,307
L
Skadi
SMITER MO
Skadi
12,145
5,252
0
5,558
12,815
2,984
229
4,181
8,634
0
75,571
L
Ares
xYo98_
Ares
5,224
221
0
1,578
16,489
13,936
0
6,043
10,446
20,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,675
Gold Earned
46,770
501
Minions Killed
500
0
Camps Cleared
0
1,822,481
Distance Traveled
1,805,183
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,014
612
125
7
0
382,713
2
W
Cerberus
10,198
567
123
7
0
335,874
2
W
Horus
9,657
537
18
1
0
379,493
7
W
Pele
10,221
568
112
6
0
399,222
0
L
Gilgamesh
9,467
526
84
5
0
345,921
3
L
Fenrir
9,188
510
100
6
0
377,194
7
L
Janus
10,468
582
161
9
0
379,277
5
W
Medusa
9,585
533
123
7
0
325,179
4
L
Skadi
9,902
550
125
7
0
341,608
4
L
Ares
7,745
430
30
2
0
361,183
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role