Player Matchup

Gilgamesh
Gilgamesh
DylRyuKen
Gilgamesh
Level 78
God Stats
3W - 0L
1,500 SR
Queue Stats
77W - 82L
1,506 Elo+
Solo
Baron Samedi
Baron Samedi
JenovasWitnesss
Baron Samedi
Level 118
God Stats
2W - 5L
1,199 SR
Queue Stats
720W - 757L
1,399 Elo+
Solo
Hun Batz
Hun Batz
Lil Din0saur123
Hun Batz
Level 89
God Stats
1W - 4L
1,500 SR
Queue Stats
130W - 119L
1,437 Elo+
Solo
Hercules
Hercules
SaltyPup5739854
Hercules
Level 139
God Stats
3W - 0L
1,828 SR
Queue Stats
146W - 145L
1,521 Elo+
Solo
Chernobog
Chernobog
WonderlandPsyco
Chernobog
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,258 Elo+
Solo
Team Averages
Level 108
1,505 SR
1,424 Elo+

VS

Team Averages
Level 120
1,530 SR
1,506 Elo+
Raijin
Raijin
 
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
B0Bzi
Sol
Level 87
God Stats
5W - 9L
1,413 SR
Queue Stats
721W - 762L
1,520 Elo+
Solo
Set
Set
BIGSHADOW666
Set
Level 101
God Stats
1W - 1L
1,735 SR
Queue Stats
40W - 40L
1,588 Elo+
Solo
Olorun
Olorun
ChaosChimera07
Olorun
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 52L
1,460 Elo+
Solo
Ullr
Ullr
Spirit42wraith
Ullr
Level 126
God Stats
1W - 8L
1,500 SR
Queue Stats
240W - 245L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DylRyuKen
Gilgamesh
19
6 / 3 / 21
12,497
893
14,287
21,314
25,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
JenovasWitnesss
Baron Samedi
19
8 / 3 / 17
11,948
853
17,985
11,237
7,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
20
13 / 3 / 13
12,221
873
17,641
17,066
9,165
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
19
2 / 2 / 22
10,890
778
8,110
16,941
21,787
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
WonderlandPsyco
Chernobog
17
6 / 6 / 14
11,047
789
10,338
15,585
6,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
5 / 7 / 4
10,977
784
11,625
15,133
5,705
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
B0Bzi
Sol
17
3 / 6 / 7
9,941
710
12,671
13,692
4,608
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
5 / 6 / 6
10,412
744
8,906
13,268
10,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
0 / 8 / 6
8,319
594
4,725
14,821
5,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 8 / 9
9,971
712
10,664
16,845
6,664
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
49
35
Kills
17
17
Deaths
35
87
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
5
7
4
1
L
Sol
B0Bzi
Sol
3
6
7
1.08
L
5
6
6
1.33
L
0
8
6
0.38
W
Gilgamesh
DylRyuKen
Gilgamesh
6
3
21
5.5
W
Baron Samedi
JenovasWitnesss
Baron Samedi
8
3
17
5.5
W
Hun Batz
13
3
13
6.5
W
Hercules
2
2
22
6.5
L
4
8
9
1.06
W
Chernobog
WonderlandPsyco
Chernobog
6
6
14
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,361
Damage
48,591
82,143
Taken
73,759
70,253
Mitigated
33,215
35,402
Healing
19,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
11,625
323
603
2,557
15,133
5,705
0
3,954
11,179
28,030
0
L
Sol
B0Bzi
Sol
12,671
2,197
1,510
4,240
13,692
4,608
96
3,801
9,891
32,850
0
L
8,906
2,445
882
2,750
13,268
10,411
40
3,682
9,586
0
12,839
L
4,725
1,394
1,088
2,583
14,821
5,827
0
1,766
13,055
12,777
0
W
Gilgamesh
DylRyuKen
Gilgamesh
14,287
3,104
4,805
5,108
21,314
25,770
1,469
6,882
14,242
0
34,410
W
Baron Samedi
JenovasWitnesss
Baron Samedi
17,985
456
4,263
4,056
11,237
7,206
1,247
3,933
7,246
36,403
0
W
Hun Batz
17,641
2,119
1,074
2,358
17,066
9,165
0
6,608
10,282
0
33,535
W
Hercules
8,110
915
2,305
6,327
16,941
21,787
104
4,509
12,351
0
15,766
L
10,664
5,187
461
3,186
16,845
6,664
560
4,782
12,063
0
19,542
W
Chernobog
WonderlandPsyco
Chernobog
10,338
6,904
1,013
4,093
15,585
6,325
2,288
7,089
8,369
0
21,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,603
Gold Earned
49,620
145
Minions Killed
123
0
Camps Cleared
0
1,442,114
Distance Traveled
1,071,587
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,977
784
33
2
0
186,534
1
L
Sol
9,941
710
44
3
0
229,189
2
L
Set
10,412
744
11
1
0
256,260
1
L
Olorun
8,319
594
13
1
0
199,392
1
W
Gilgamesh
12,497
893
40
3
0
320,472
0
W
Baron Samedi
11,948
853
37
3
0
243,989
0
W
Hun Batz
12,221
873
41
3
0
303,813
1
W
Hercules
10,890
778
10
1
0
315,330
0
L
Ullr
9,971
712
22
2
0
200,212
0
W
Chernobog
11,047
789
17
1
0
258,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role