Player Matchup

Sylvanus
Sylvanus
Lorbin
Sylvanus
Level 87
God Stats
1W - 0L
1,884 SR
Queue Stats
2W - 6L
1,084 Elo+
Party 1
Neith
Neith
Ruykochan
Neith
Level 5
God Stats
2W - 1L
1,274 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
VeIheor
Kukulkan
Level 88
God Stats
1W - 0L
1,480 SR
Queue Stats
6W - 8L
1,059 Elo+
Party 1
Team Averages
Level 60
1,546 SR
1,214 Elo+

VS

Team Averages
Level 51
1,311 SR
1,189 Elo+
Horus
Horus
 
Horus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
TommyDarkSide
Anubis
Level 29
God Stats
0W - 3L
1,153 SR
Queue Stats
2W - 13L
1,034 Elo+
Party 2
Da Ji
Da Ji
yuichka666
Da Ji
Level 5
God Stats
0W - 2L
1,279 SR
Queue Stats
2W - 15L
1,034 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Lorbin
Sylvanus
16
3 / 1 / 10
11,809
695
8,179
21,168
18,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Ruykochan
Neith
16
4 / 1 / 9
11,611
683
19,403
9,216
3,621
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
VeIheor
Kukulkan
16
7 / 2 / 6
12,067
710
19,850
8,204
3,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
0 / 1 / 4
9,753
574
6,889
25,412
29,739
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 6 / 1
10,856
639
13,296
14,546
8,137
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
15
3 / 7 / 1
10,921
642
7,741
14,509
6,485
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
14
Kills
4
4
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
4
2
W
Sylvanus
Lorbin
Sylvanus
3
1
10
8
W
Neith
Ruykochan
Neith
4
1
9
8.5
L
1
6
1
0.25
W
Kukulkan
VeIheor
Kukulkan
7
2
6
5
L
Da Ji
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,432
Damage
27,926
38,588
Taken
54,467
24,905
Mitigated
44,361
21,366
Healing
8,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,889
2,252
945
3,013
25,412
29,739
390
11,207
14,205
543
17,834
W
Sylvanus
Lorbin
Sylvanus
8,179
1,850
4,009
13,493
21,168
18,199
756
9,799
11,369
19,987
0
W
Neith
Ruykochan
Neith
19,403
8,217
0
2,539
9,216
3,621
1,229
2,597
6,619
0
48,517
L
13,296
106
244
3,173
14,546
8,137
0
9,648
4,898
59,596
0
W
Kukulkan
VeIheor
Kukulkan
19,850
1,568
0
1,325
8,204
3,085
1,176
1,938
6,266
63,137
0
L
Da Ji
7,741
1,322
437
1,164
14,509
6,485
0
7,490
7,019
0
22,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,487
Gold Earned
31,530
174
Minions Killed
157
2
Camps Cleared
4
903,333
Distance Traveled
889,030
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,753
574
19
1
0
328,503
3
W
Sylvanus
11,809
695
20
1
0
293,669
1
W
Neith
11,611
683
57
3
0
299,967
0
L
Anubis
10,856
639
116
7
1
271,993
7
W
Kukulkan
12,067
710
97
6
2
309,697
0
L
Da Ji
10,921
642
22
1
3
288,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role