Player Matchup

Raijin
Raijin
Aiakos91v2
Raijin
Level 129
God Stats
3W - 7L
1,192 SR
Queue Stats
328W - 304L
1,492 Elo+
Party 1
Fenrir
Fenrir
Hellfire HRO 91
Fenrir
Level 154
God Stats
2W - 0L
1,715 SR
Queue Stats
262W - 214L
1,523 Elo+
Party 1
Merlin
Merlin
I Sarabi I
Merlin
Level 152
God Stats
12W - 7L
1,446 SR
Queue Stats
737W - 774L
1,516 Elo+
Party 1
Ah Puch
Ah Puch
Unîko
Ah Puch
Level 158
God Stats
1W - 0L
1,377 SR
Queue Stats
8W - 4L
1,803 Elo+
Party 4
Sun Wukong
Sun Wukong
danimany
Sun Wukong
Level 69
God Stats
1W - 0L
1,530 SR
Queue Stats
63W - 47L
1,640 Elo+
Party 4
Team Averages
Level 132
1,452 SR
1,595 Elo+

VS

Team Averages
Level 81
1,460 SR
1,478 Elo+
Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
FatalВeauty
Ah Puch
Level 130
God Stats
4W - 4L
1,264 SR
Queue Stats
237W - 196L
1,524 Elo+
Party 2
Charybdis
Charybdis
Khalifa122
Charybdis
Level 96
God Stats
4W - 5L
1,535 SR
Queue Stats
140W - 157L
1,519 Elo+
Party 3
Janus
Janus
MA108
Janus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,233 Elo+
Party 2
Raijin
Raijin
myuon
Raijin
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 39L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Aiakos91v2
Raijin
15
4 / 9 / 12
10,994
687
9,158
13,746
5,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 6 / 13
12,623
789
19,297
21,644
20,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
I Sarabi I
Merlin
19
3 / 3 / 12
12,195
762
8,808
9,299
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Unîko
Ah Puch
20
9 / 4 / 14
13,912
870
20,543
14,668
6,066
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
danimany
Sun Wukong
20
9 / 4 / 16
13,107
819
14,274
20,306
28,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
7 / 6 / 13
13,412
838
19,147
29,832
41,807
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
FatalВeauty
Ah Puch
19
5 / 8 / 8
11,835
740
14,354
15,666
4,970
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Khalifa122
Charybdis
9
2 / 3 / 2
8,330
521
1,552
3,265
984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
MA108
Janus
17
3 / 8 / 9
11,143
696
12,927
11,805
3,165
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Raijin
myuon
Raijin
19
7 / 10 / 6
12,239
765
9,695
17,279
5,005
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
62
35
Kills
24
26
Deaths
35
67
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
7
6
13
2.25
W
Raijin
Aiakos91v2
Raijin
4
9
12
1.11
L
Ah Puch
FatalВeauty
Ah Puch
5
8
8
1.13
W
10
6
13
2.75
W
Merlin
I Sarabi I
Merlin
3
3
12
3
L
Charybdis
Khalifa122
Charybdis
2
3
2
1
L
Janus
MA108
Janus
3
8
9
0.94
W
Ah Puch
Unîko
Ah Puch
9
4
14
4
W
Sun Wukong
danimany
Sun Wukong
9
4
16
4.25
L
Raijin
myuon
Raijin
7
10
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,080
Damage
57,675
79,663
Taken
77,847
64,293
Mitigated
55,931
26,551
Healing
18,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
19,147
2,064
115
11,242
29,832
41,807
0
15,297
13,378
0
43,029
W
Raijin
Aiakos91v2
Raijin
9,158
1,289
1,593
1,365
13,746
5,280
1,491
6,916
6,830
12,318
0
L
Ah Puch
FatalВeauty
Ah Puch
14,354
1,201
380
1,795
15,666
4,970
0
6,163
9,151
35,156
0
W
19,297
5,459
24
3,232
21,644
20,327
1,665
8,660
12,984
0
26,495
W
Merlin
I Sarabi I
Merlin
8,808
638
2,484
1,890
9,299
3,850
2,576
4,761
4,538
36,258
0
L
Charybdis
Khalifa122
Charybdis
1,552
473
560
97
3,265
984
512
1,303
1,891
0
2,836
L
Janus
MA108
Janus
12,927
353
0
192
11,805
3,165
0
6,936
4,702
32,214
0
W
Ah Puch
Unîko
Ah Puch
20,543
1,085
2,077
5,578
14,668
6,066
650
8,197
6,471
53,637
0
W
Sun Wukong
danimany
Sun Wukong
14,274
2,558
2,219
6,089
20,306
28,770
73
8,442
11,864
0
26,343
L
Raijin
myuon
Raijin
9,695
468
984
2,822
17,279
5,005
0
7,812
9,090
21,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,831
Gold Earned
56,959
185
Minions Killed
173
0
Camps Cleared
0
1,447,920
Distance Traveled
1,068,195
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,412
838
41
3
0
327,946
3
W
Raijin
10,994
687
10
1
0
264,244
1
L
Ah Puch
11,835
740
46
3
0
226,171
1
W
Fenrir
12,623
789
16
1
0
281,120
0
W
Merlin
12,195
762
73
5
0
282,377
1
L
Charybdis
8,330
521
2
0
0
61,405
0
L
Janus
11,143
696
40
3
0
217,370
1
W
Ah Puch
13,912
870
62
4
0
306,281
1
W
Sun Wukong
13,107
819
24
2
0
313,898
0
L
Raijin
12,239
765
44
3
0
235,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role