Player Matchup

Nike
Nike
BaT4u1
Nike
Level 29
God Stats
16W - 16L
1,867 SR
Queue Stats
225W - 157L
1,614 Elo+
Party 2
Kali
Kali
CreativeKillz---
Kali
Level 154
God Stats
2W - 1L
1,821 SR
Queue Stats
107W - 66L
1,627 Elo+
Party 2
Sol
Sol
LagGodCyn
Sol
Level 89
God Stats
3W - 1L
1,615 SR
Queue Stats
698W - 604L
1,618 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Leshen--
Cu Chulainn
Level 134
God Stats
75W - 75L
1,529 SR
Queue Stats
909W - 802L
1,615 Elo+
Party 2
Scylla
Scylla
ResilienceIsKey
Scylla
Level 31
God Stats
1W - 2L
1,269 SR
Queue Stats
94W - 62L
1,556 Elo+
Solo
Team Averages
Level 87
1,620 SR
1,606 Elo+

VS

Team Averages
Level 34
1,523 SR
1,489 Elo+
Fafnir
Fafnir
Rockcandle14415
Fafnir
Level 18
God Stats
0W - 1L
1,534 SR
Queue Stats
3W - 6L
1,447 Elo+
Party 1
Chaac
Chaac
dondomodin
Chaac
Level 43
God Stats
8W - 9L
1,429 SR
Queue Stats
149W - 162L
1,510 Elo+
Solo
Bacchus
Bacchus
dylevaudem
Bacchus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
meanmrmustard03
Nu Wa
Level 81
God Stats
2W - 6L
1,414 SR
Queue Stats
23W - 47L
1,338 Elo+
Party 1
Ymir
Ymir
ru4i4ka
Ymir
Level 4
God Stats
1W - 1L
1,737 SR
Queue Stats
3W - 8L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
BaT4u1
Nike
14
2 / 3 / 16
8,209
746
7,505
11,375
6,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 1 / 16
9,319
847
10,036
10,402
3,819
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 1 / 16
8,893
808
11,631
4,414
1,444
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Leshen--
Cu Chulainn
15
10 / 2 / 11
9,348
850
7,632
9,449
7,942
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
1 / 1 / 12
8,338
758
8,543
5,932
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 1
7,485
680
1,964
10,211
11,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
15
4 / 2 / 2
8,700
791
8,985
6,725
5,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
dylevaudem
Bacchus
12
0 / 7 / 2
7,270
661
2,193
14,329
9,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
0 / 4 / 3
8,085
735
7,518
6,961
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
ru4i4ka
Ymir
14
4 / 6 / 0
8,399
764
4,917
12,947
5,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
16
26
Kills
8
8
Deaths
26
71
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nike
BaT4u1
Nike
2
3
16
3.33
W
8
1
16
16
W
5
1
16
13
W
Cu Chulainn
Leshen--
Cu Chulainn
10
2
11
7.75
W
1
1
12
7
L
0
7
1
0.07
L
Chaac
4
2
2
2.5
L
Bacchus
dylevaudem
Bacchus
0
7
2
0.14
L
0
4
3
0.38
L
Ymir
ru4i4ka
Ymir
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,347
Damage
25,577
41,572
Taken
51,173
21,569
Mitigated
33,810
10,499
Healing
4,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
BaT4u1
Nike
7,505
1,663
606
1,180
11,375
6,817
112
4,087
7,288
2,836
24,983
W
10,036
5,176
0
3,827
10,402
3,819
425
4,246
6,156
0
21,127
W
11,631
4,298
0
1,565
4,414
1,444
1,874
2,017
2,397
27,882
0
W
Cu Chulainn
Leshen--
Cu Chulainn
7,632
1,715
0
2,354
9,449
7,942
335
2,537
6,912
0
30,451
W
8,543
599
0
967
5,932
1,547
600
3,600
2,332
35,009
0
L
1,964
458
0
622
10,211
11,275
580
3,213
6,676
11,239
0
L
Chaac
8,985
471
0
2,720
6,725
5,046
0
2,300
4,277
0
24,426
L
Bacchus
dylevaudem
Bacchus
2,193
298
0
849
14,329
9,771
135
5,533
8,471
7,253
0
L
7,518
3,198
0
84
6,961
2,306
392
2,556
4,159
28,491
0
L
Ymir
ru4i4ka
Ymir
4,917
868
0
678
12,947
5,412
0
6,463
6,193
10,240
422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,107
Gold Earned
39,939
224
Minions Killed
132
0
Camps Cleared
0
1,128,317
Distance Traveled
927,756
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,209
746
38
3
0
234,099
1
W
Kali
9,319
847
30
3
0
231,710
0
W
Sol
8,893
808
44
4
0
211,686
0
W
Cu Chulainn
9,348
850
45
4
0
238,530
0
W
Scylla
8,338
758
67
6
0
212,292
0
L
Fafnir
7,485
680
14
1
0
171,591
0
L
Chaac
8,700
791
42
4
0
199,437
0
L
Bacchus
7,270
661
9
1
0
190,929
1
L
Nu Wa
8,085
735
50
5
0
189,223
3
L
Ymir
8,399
764
17
2
0
176,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role