Player Matchup

Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
AzazelOZ
Gilgamesh
Level 143
God Stats
2W - 0L
1,299 SR
Queue Stats
9W - 6L
1,748 Elo+
Solo
Medusa
Medusa
Sunctu
Medusa
Level 155
God Stats
20W - 22L
1,103 SR
Queue Stats
671W - 624L
1,590 Elo+
Solo
Team Averages
Level 149
1,301 SR
1,612 Elo+

VS

Team Averages
Level 79
1,593 SR
1,599 Elo+
Scylla
Scylla
KidsInHerEyes
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,485 Elo+
Party 1
Mulan
Mulan
UnCrissDeFou
Mulan
Level 101
God Stats
16W - 10L
1,627 SR
Queue Stats
247W - 211L
1,662 Elo+
Party 1
Ne Zha
Ne Zha
ho3say
Ne Zha
Level 127
God Stats
17W - 13L
1,652 SR
Queue Stats
330W - 234L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
7 / 3 / 9
8,939
993
8,657
8,160
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
AzazelOZ
Gilgamesh
13
4 / 5 / 11
8,430
937
6,231
11,011
8,769
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Sunctu
Medusa
13
9 / 5 / 9
9,333
1,037
9,893
9,145
2,899
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 9 / 4
7,943
883
5,444
9,805
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 6 / 5
8,149
905
8,484
10,303
9,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ne Zha
ho3say
Ne Zha
12
2 / 5 / 8
7,976
886
8,214
9,943
5,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
20
Kills
13
13
Deaths
20
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
3
9
3.83
W
Gilgamesh
AzazelOZ
Gilgamesh
4
5
11
1.9
L
6
9
4
0.89
W
Medusa
Sunctu
Medusa
9
5
9
2.7
L
5
6
5
1.25
L
Ne Zha
ho3say
Ne Zha
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,781
Damage
22,142
28,316
Taken
30,051
14,323
Mitigated
17,184
3,866
Healing
3,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,657
269
0
1,563
8,160
2,655
497
2,059
5,805
36,496
0
W
Gilgamesh
AzazelOZ
Gilgamesh
6,231
1,541
109
1,079
11,011
8,769
235
1,614
8,860
0
18,192
L
5,444
535
0
292
9,805
2,161
0
2,969
6,836
11,806
0
W
Medusa
Sunctu
Medusa
9,893
3,758
0
1,115
9,145
2,899
1,133
2,083
6,866
0
25,851
L
8,484
1,919
0
1,332
10,303
9,265
0
3,004
7,299
0
14,909
L
Ne Zha
ho3say
Ne Zha
8,214
1,117
0
1,497
9,943
5,758
0
3,166
6,777
0
22,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,702
Gold Earned
24,068
111
Minions Killed
66
4
Camps Cleared
4
519,024
Distance Traveled
482,813
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,939
993
43
5
3
171,887
1
W
Gilgamesh
8,430
937
21
2
1
175,336
2
L
Scylla
7,943
883
12
1
1
138,415
0
W
Medusa
9,333
1,037
47
5
0
171,801
2
L
Mulan
8,149
905
20
2
1
164,185
1
L
Ne Zha
7,976
886
34
4
2
180,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role