Player Matchup

Bakasura
Bakasura
Caaarlos_vlc
Bakasura
Level 37
God Stats
10W - 11L
1,435 SR
Queue Stats
98W - 114L
1,342 Elo+
Solo
Charybdis
Charybdis
LuLmurmeli
Charybdis
Level 60
God Stats
58W - 42L
1,533 SR
Queue Stats
285W - 295L
1,461 Elo+
Solo
Shiva
Shiva
gorgonzola2121
Shiva
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 37L
1,378 Elo+
Solo
Ganesha
Ganesha
quiralio
Ganesha
Level 74
God Stats
4W - 3L
1,688 SR
Queue Stats
61W - 69L
1,390 Elo+
Solo
Nu Wa
Nu Wa
will-la_6t
Nu Wa
Level 81
God Stats
0W - 1L
1,546 SR
Queue Stats
115W - 117L
1,371 Elo+
Solo
Team Averages
Level 64
1,540 SR
1,388 Elo+

VS

Team Averages
Level 46
1,492 SR
1,479 Elo+
Gilgamesh
Gilgamesh
MITCHODT
Gilgamesh
Level 33
God Stats
6W - 5L
1,194 SR
Queue Stats
324W - 370L
1,478 Elo+
Solo
Raijin
Raijin
Ogadi-Pact
Raijin
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 33L
1,700 Elo+
Solo
Bacchus
Bacchus
RobinDalla
Bacchus
Level 46
God Stats
2W - 0L
1,782 SR
Queue Stats
132W - 124L
1,346 Elo+
Solo
Achilles
Achilles
TheRealSlimWally
Achilles
Level 46
God Stats
7W - 14L
1,482 SR
Queue Stats
291W - 327L
1,452 Elo+
Solo
Hou Yi
Hou Yi
TimathyKlink_9_
Hou Yi
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Caaarlos_vlc
Bakasura
12
1 / 3 / 1
7,459
533
4,330
11,422
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
LuLmurmeli
Charybdis
12
2 / 2 / 0
7,103
507
6,350
7,353
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 3 / 0
6,622
473
7,768
9,162
3,277
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
quiralio
Ganesha
9
0 / 3 / 2
6,337
453
2,655
7,075
4,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
10
2 / 4 / 0
6,656
475
6,200
7,390
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MITCHODT
Gilgamesh
12
0 / 0 / 3
7,287
521
3,822
11,391
5,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Ogadi-Pact
Raijin
13
5 / 1 / 2
7,972
569
6,922
8,386
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
RobinDalla
Bacchus
11
3 / 0 / 3
7,065
505
4,835
5,616
3,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
7 / 3 / 1
7,651
547
7,267
10,743
7,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 2
5,958
426
2,455
8,382
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
15
15
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Caaarlos_vlc
Bakasura
1
3
1
0.5
L
Charybdis
LuLmurmeli
Charybdis
2
2
0
1
W
Gilgamesh
MITCHODT
Gilgamesh
0
0
3
1.5
W
Raijin
Ogadi-Pact
Raijin
5
1
2
6
W
Bacchus
RobinDalla
Bacchus
3
0
3
4.5
W
7
3
1
2.5
W
0
2
2
0.5
L
0
3
0
0
L
Ganesha
quiralio
Ganesha
0
3
2
0.33
L
Nu Wa
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,303
Damage
25,301
42,402
Taken
44,518
14,893
Mitigated
20,643
9,460
Healing
11,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Caaarlos_vlc
Bakasura
4,330
3,131
0
1,763
11,422
3,474
237
2,583
8,839
0
42,611
L
Charybdis
LuLmurmeli
Charybdis
6,350
3,117
0
3,929
7,353
1,935
321
2,669
4,684
0
47,596
W
Gilgamesh
MITCHODT
Gilgamesh
3,822
715
0
3,690
11,391
5,549
156
328
10,852
0
37,528
W
Raijin
Ogadi-Pact
Raijin
6,922
694
0
1,513
8,386
2,398
0
4,066
4,096
56,593
0
W
Bacchus
RobinDalla
Bacchus
4,835
307
0
1,920
5,616
3,680
116
1,150
4,384
22,045
0
W
7,267
2,881
0
1,478
10,743
7,243
0
1,198
9,395
0
43,192
W
2,455
1,320
0
3,070
8,382
1,773
234
1,637
6,719
0
30,692
L
7,768
831
0
1,477
9,162
3,277
0
0
9,162
0
32,497
L
Ganesha
quiralio
Ganesha
2,655
361
0
1,429
7,075
4,275
51
2,453
4,622
16,376
0
L
Nu Wa
6,200
1,607
0
862
7,390
1,932
0
4,052
3,338
30,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,177
Gold Earned
35,933
323
Minions Killed
316
0
Camps Cleared
0
1,229,116
Distance Traveled
1,317,601
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,459
533
91
7
0
307,939
3
L
Charybdis
7,103
507
119
9
0
237,169
2
W
Gilgamesh
7,287
521
79
6
0
267,590
0
W
Raijin
7,972
569
99
7
0
248,402
3
W
Bacchus
7,065
505
30
2
0
276,179
1
W
Achilles
7,651
547
54
4
0
286,776
3
W
Hou Yi
5,958
426
54
4
0
238,654
0
L
Shiva
6,622
473
55
4
0
240,908
4
L
Ganesha
6,337
453
0
0
0
234,403
3
L
Nu Wa
6,656
475
58
4
0
208,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role