Player Matchup

Sol
Sol
Gold II
 
Sol
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Bronze V
Lucas_TS13
Hel
Bronze V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
Second_Liam
Awilix
Bronze III
Level 66
God Stats
2W - 1L
1,458 SR
Queue Stats
58W - 80L
1,354 MMR
Solo
Chaac
Chaac
Gold I
TheBLACKGuyAGAIN
Chaac
Gold I
Level 159
God Stats
60W - 61L
1,535 SR
Queue Stats
294W - 306L
1,529 MMR
Solo
Cupid
Cupid
Gold II
zDarkLove_1998
Cupid
Gold II
Level 120
God Stats
0W - 3L
1,204 SR
Queue Stats
191W - 188L
1,489 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,440 SR
1,474 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,527 SR
1,495 MMR
Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum I
CaptainCrunchx1
Arachne
Platinum I
Level 116
God Stats
8W - 6L
1,769 SR
Queue Stats
91W - 89L
2,002 MMR
Solo
Thoth
Thoth
Silver I
Imperceive
Thoth
Silver I
Level 118
God Stats
2W - 0L
1,700 SR
Queue Stats
7W - 0L
1,546 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
OfficerHiro
Gilgamesh
Silver II
Level 93
God Stats
3W - 1L
1,280 SR
Queue Stats
80W - 86L
1,262 MMR
Solo
Cthulhu
Cthulhu
Gold V
PrincessMileena
Cthulhu
Gold V
Level 145
God Stats
7W - 10L
1,387 SR
Queue Stats
283W - 298L
1,164 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
11 / 7 / 1
10,701
535
16,443
18,330
5,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 8 / 4
8,335
417
4,457
13,440
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
15
3 / 5 / 3
9,548
477
4,551
15,485
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

15
3 / 4 / 2
9,320
466
11,930
17,589
14,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 4 / 6
9,299
465
6,845
11,539
3,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ThanatosAtlasBastetCliodhna

VS

Bans
LokiHadesApolloKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
7 / 3 / 4
14,048
702
10,463
15,721
7,040
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
6 / 3 / 5
11,759
588
8,617
18,279
7,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
18
9 / 3 / 6
11,878
594
20,244
9,947
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
OfficerHiro
Gilgamesh
15
2 / 4 / 12
10,232
512
4,391
15,941
15,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 5 / 2
10,892
545
11,136
15,113
7,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
18
Kills
28
28
Deaths
18
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
11
7
1
1.64
W
Danzaburou
 
Danzaburou
7
3
4
3
W
6
3
5
2.83
W
Thoth
9
3
6
4
L
1
8
4
0.38
W
Gilgamesh
OfficerHiro
Gilgamesh
2
4
12
2
W
4
5
2
1
L
Awilix
3
5
3
0.9
L
3
4
2
1
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,226
Damage
54,851
76,383
Taken
75,001
30,991
Mitigated
41,938
28,805
Healing
20,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
16,443
5,677
0
6,393
18,330
5,574
0
4,939
13,391
66,354
6,266
W
Danzaburou
 
Danzaburou
10,463
6,275
0
7,898
15,721
7,040
3,697
6,048
9,382
0
108,400
W
8,617
6,116
0
6,033
18,279
7,693
161
5,600
12,471
0
90,868
W
Thoth
20,244
313
0
2,106
9,947
3,873
470
4,925
4,943
80,368
0
L
4,457
97
1,404
5,035
13,440
3,512
143
8,318
5,048
39,718
0
W
Gilgamesh
OfficerHiro
Gilgamesh
4,391
664
0
1,722
15,941
15,371
44
4,806
11,059
254
29,923
W
11,136
1,458
104
2,190
15,113
7,961
337
2,100
12,384
59,659
1,575
L
Awilix
4,551
1,849
0
5,001
15,485
4,755
0
5,362
10,121
0
59,865
L
11,930
1,259
0
6,443
17,589
14,104
300
10,857
6,240
11,443
45,157
L
6,845
3,295
148
4,381
11,539
3,046
407
1,571
9,968
0
55,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,203
Gold Earned
58,809
501
Minions Killed
566
0
Camps Cleared
0
1,698,471
Distance Traveled
1,989,891
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,701
535
108
5
0
296,068
2
W
Danzaburou
14,048
702
194
10
0
394,794
2
W
Arachne
11,759
588
118
6
0
425,452
3
W
Thoth
11,878
594
116
6
0
385,284
5
L
Hel
8,335
417
76
4
0
314,218
6
W
Gilgamesh
10,232
512
37
2
0
410,260
0
W
Cthulhu
10,892
545
101
5
0
374,101
2
L
Awilix
9,548
477
104
5
0
397,419
2
L
Chaac
9,320
466
94
5
0
316,429
6
L
Cupid
9,299
465
119
6
0
374,337
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role