Player Matchup

Ne Zha
Ne Zha
Galdana2
Ne Zha
Level 119
God Stats
0W - 4L
1,625 SR
Queue Stats
97W - 84L
1,669 Elo+
Party 1
Persephone
Persephone
KOKO_LOCO52
Persephone
Level 159
God Stats
13W - 7L
1,789 SR
Queue Stats
634W - 662L
1,545 Elo+
Solo
Agni
Agni
SebasCG
Agni
Level 125
God Stats
12W - 3L
1,524 SR
Queue Stats
88W - 58L
1,643 Elo+
Party 1
Anhur
Anhur
irbyMT
Anhur
Level 79
God Stats
22W - 12L
1,730 SR
Queue Stats
136W - 105L
1,659 Elo+
Solo
Achilles
Achilles
juparopi2
Achilles
Level 124
God Stats
2W - 2L
1,364 SR
Queue Stats
35W - 31L
1,581 Elo+
Party 1
Team Averages
Level 121
1,606 SR
1,619 Elo+

VS

Team Averages
Level 133
1,716 SR
1,560 Elo+
Thanatos
Thanatos
 
Thanatos
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BlindMarshy
Anubis
Level 88
God Stats
10W - 7L
1,698 SR
Queue Stats
693W - 525L
1,541 Elo+
Party 2
Khepri
Khepri
Lazy_I5lander44
Khepri
Level 154
God Stats
5W - 6L
1,876 SR
Queue Stats
126W - 116L
1,574 Elo+
Solo
Apollo
Apollo
delta2extreme
Apollo
Level 146
God Stats
5W - 5L
1,683 SR
Queue Stats
76W - 75L
1,643 Elo+
Solo
Horus
Horus
victimofadown
Horus
Level 160
God Stats
36W - 21L
1,821 SR
Queue Stats
653W - 500L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Galdana2
Ne Zha
16
3 / 6 / 4
9,205
658
12,132
12,624
4,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
KOKO_LOCO52
Persephone
17
2 / 4 / 4
10,517
751
13,410
9,095
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Agni
SebasCG
Agni
15
0 / 6 / 5
9,101
650
11,103
10,384
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
irbyMT
Anhur
17
2 / 6 / 3
9,935
710
6,230
10,312
3,007
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
juparopi2
Achilles
16
4 / 7 / 2
10,073
720
10,200
16,197
10,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
12 / 5 / 8
11,450
818
19,955
13,740
6,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
18
9 / 0 / 11
11,101
793
10,952
11,169
5,887
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
2 / 2 / 18
10,677
763
5,577
12,567
18,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
4 / 2 / 5
11,229
802
5,688
14,944
6,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 2 / 14
9,570
684
7,675
16,704
14,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
85
11
Kills
29
29
Deaths
11
18
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
12
5
8
3.2
W
Anubis
9
0
11
14.5
L
Ne Zha
Galdana2
Ne Zha
3
6
4
0.83
L
Persephone
KOKO_LOCO52
Persephone
2
4
4
1
W
2
2
18
5.5
L
Agni
SebasCG
Agni
0
6
5
0.42
W
4
2
5
3.25
L
Anhur
irbyMT
Anhur
2
6
3
0.58
L
Achilles
juparopi2
Achilles
4
7
2
0.71
W
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,075
Damage
49,847
58,612
Taken
69,124
21,377
Mitigated
51,080
8,364
Healing
29,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
19,955
7,854
0
9,034
13,740
6,075
316
5,680
7,656
0
39,838
W
Anubis
10,952
664
0
4,669
11,169
5,887
1,021
3,335
7,260
35,809
0
L
Ne Zha
Galdana2
Ne Zha
12,132
1,199
0
2,330
12,624
4,195
0
3,464
8,961
0
32,044
L
Persephone
KOKO_LOCO52
Persephone
13,410
385
198
2,523
9,095
2,059
0
1,797
7,294
51,931
0
W
5,577
513
387
2,194
12,567
18,172
392
3,285
8,791
16,267
0
L
Agni
SebasCG
Agni
11,103
549
0
508
10,384
1,605
0
3,498
6,746
24,243
0
W
5,688
3,417
0
4,137
14,944
6,801
5,005
5,555
8,987
0
58,831
L
Anhur
irbyMT
Anhur
6,230
4,011
0
878
10,312
3,007
0
2,338
7,809
0
31,952
L
Achilles
juparopi2
Achilles
10,200
2,691
0
1,927
16,197
10,511
0
5,432
10,599
0
24,060
W
7,675
2,382
3,261
5,622
16,704
14,145
262
5,913
10,111
0
13,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,831
Gold Earned
54,027
257
Minions Killed
258
0
Camps Cleared
0
1,260,959
Distance Traveled
1,409,365
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,450
818
38
3
0
304,134
2
W
Anubis
11,101
793
59
4
0
255,691
2
L
Ne Zha
9,205
658
27
2
0
272,475
0
L
Persephone
10,517
751
78
6
0
254,369
5
W
Khepri
10,677
763
14
1
0
278,075
1
L
Agni
9,101
650
44
3
0
219,972
0
W
Apollo
11,229
802
129
9
0
281,119
5
L
Anhur
9,935
710
67
5
0
247,222
2
L
Achilles
10,073
720
41
3
0
266,921
4
W
Horus
9,570
684
18
1
0
290,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role