Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
JackTheLemon01
Guan Yu
Level 34
God Stats
3W - 0L
1,857 SR
Queue Stats
20W - 38L
1,372 Elo+
Solo
Hera
Hera
MAPTbIX
Hera
Level 36
God Stats
61W - 44L
1,232 SR
Queue Stats
204W - 228L
1,466 Elo+
Party 3
Izanami
Izanami
MARCBS24
Izanami
Level 127
God Stats
11W - 1L
1,807 SR
Queue Stats
19W - 13L
1,491 Elo+
Solo
Bakasura
Bakasura
NikoHelpAHH
Bakasura
Level 80
God Stats
18W - 12L
1,541 SR
Queue Stats
139W - 128L
1,461 Elo+
Solo
Team Averages
Level 75
1,587 SR
1,458 Elo+

VS

Team Averages
Level 54
1,616 SR
1,453 Elo+
Hades
Hades
AndjitoFightYou
Hades
Level 58
God Stats
48W - 46L
1,588 SR
Queue Stats
210W - 229L
1,433 Elo+
Party 1
Bakasura
Bakasura
Elezaro
Bakasura
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,252 Elo+
Solo
Olorun
Olorun
HeroFrog4
Olorun
Level 29
God Stats
0W - 2L
1,834 SR
Queue Stats
3W - 4L
1,506 Elo+
Party 2
Odin
Odin
Metsäsauna
Odin
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
282W - 277L
1,588 Elo+
Party 2
Erlang Shen
Erlang Shen
Ninoveca
Erlang Shen
Level 46
God Stats
16W - 14L
1,659 SR
Queue Stats
232W - 257L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 6 / 3
6,599
550
2,746
10,791
5,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
9 / 1 / 3
8,626
719
11,438
10,029
6,528
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hera
MAPTbIX
Hera
13
1 / 1 / 2
7,150
596
3,699
3,077
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
MARCBS24
Izanami
11
3 / 6 / 2
6,930
578
7,411
8,835
2,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
NikoHelpAHH
Bakasura
13
5 / 2 / 6
7,583
632
6,260
8,772
4,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,875
490
2,388
7,999
3,116
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Elezaro
Bakasura
10
0 / 6 / 4
6,035
503
2,085
10,392
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
HeroFrog4
Olorun
12
9 / 2 / 3
7,584
632
10,602
6,279
2,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
5 / 2 / 3
7,019
585
7,075
8,548
5,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
Ninoveca
Erlang Shen
10
1 / 6 / 0
6,217
518
3,577
9,715
5,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
20
Kills
16
16
Deaths
20
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
6
3
0.58
L
1
4
0
0.25
L
Bakasura
Elezaro
Bakasura
0
6
4
0.33
L
Olorun
HeroFrog4
Olorun
9
2
3
5.25
W
9
1
3
10.5
W
Hera
MAPTbIX
Hera
1
1
2
2
W
Izanami
MARCBS24
Izanami
3
6
2
0.67
L
5
2
3
3.25
W
Bakasura
NikoHelpAHH
Bakasura
5
2
6
4
L
Erlang Shen
Ninoveca
Erlang Shen
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,554
Damage
25,727
41,504
Taken
42,933
19,563
Mitigated
18,639
12,291
Healing
12,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,746
267
657
2,040
10,791
5,278
137
5,589
5,120
12,664
0
L
2,388
271
74
2,412
7,999
3,116
489
2,312
5,202
28,918
0
L
Bakasura
Elezaro
Bakasura
2,085
1,454
0
3,833
10,392
2,607
0
511
9,686
0
23,528
L
Olorun
HeroFrog4
Olorun
10,602
5,693
88
2,891
6,279
2,073
0
1,417
4,642
33,523
4,348
W
11,438
1,445
208
3,594
10,029
6,528
132
681
9,228
4,393
46,204
W
Hera
MAPTbIX
Hera
3,699
411
0
517
3,077
929
450
874
2,203
38,794
0
W
Izanami
MARCBS24
Izanami
7,411
3,791
0
1,653
8,835
2,571
807
3,951
4,841
0
47,646
L
7,075
1,765
0
914
8,548
5,104
0
2,294
6,128
7,474
13,897
W
Bakasura
NikoHelpAHH
Bakasura
6,260
4,235
0
3,622
8,772
4,257
552
2,748
6,024
0
35,899
L
Erlang Shen
Ninoveca
Erlang Shen
3,577
2,049
115
2,666
9,715
5,739
0
650
9,005
0
27,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,888
Gold Earned
32,730
389
Minions Killed
298
0
Camps Cleared
0
1,192,709
Distance Traveled
1,156,799
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,599
550
14
1
0
210,122
2
L
Hades
5,875
490
64
5
0
213,877
2
L
Bakasura
6,035
503
78
7
0
234,442
2
L
Olorun
7,584
632
62
5
0
226,178
4
W
Guan Yu
8,626
719
105
9
0
237,613
0
W
Hera
7,150
596
86
7
0
239,171
5
W
Izanami
6,930
578
97
8
0
209,426
6
L
Odin
7,019
585
36
3
0
249,471
0
W
Bakasura
7,583
632
87
7
0
296,377
3
L
Erlang Shen
6,217
518
58
5
0
232,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role